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Old 04-23-10, 06:43 PM   #946
TheDarkWraith
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contact spotted time is working!

there are 3 ways to show the contact spotted time:

select the target on the mini-map:


rotate your scope view over the target or lock onto the target. If you lock onto the target then you will only get contact time for that target even if you rotate your scope to another target (here i just rotated the UZO over the target):


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Old 04-23-10, 07:04 PM   #947
Defiance
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Hot Dawg

Looking so nice i can almost taste a full manual torpedo firing solution coming on

Lovely Work TDW
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Old 04-23-10, 07:12 PM   #948
TheBeast
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Default Time Stamp for Contacts

I think the Time Stamp people are talking about is the Time Stamp for Radio Reports, not when your deck watch spots them.
With a Time Stamp for the Radio Contact Reports displayed on map view, it enable the Skipper to easily plot a estimated intercept course.
Knowing what time you get visual, well, the clock is right there anyway.

P.S. Nauticalwolf, you rock! Those Icon's look very nice.
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Old 04-23-10, 07:12 PM   #949
TheDarkWraith
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Quote:
Originally Posted by mcaa666 View Post
Well, speaking for me personally; I do the most of my long distance travels mostly @ TC x 512 (or higher). So I think that would be a good value. Also allows for quick patrolling @ TC x 256 over short distances without the message box on screen for better visibility...
So 512 to start with I guess and we'll see from there
feature added. You set the TDC level you want the messagebox visible and expanded to via this option ShowMessageBoxAndExpandAtTCLevel

the logic is:

if TC level >= ShowMessageBoxAndExpandAtTCLevel
ensure messagebox is visible
ensure messagebox is expanded

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Old 04-23-10, 07:14 PM   #950
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
I think the Time Stamp people are talking about is the Time Stamp for Radio Reports, not when your deck watch spots them.
With a Time Stamp for the Radio Contact Reports displayed on map view, it enable the Skipper to easily plot a estimated intercept course.
Knowing what time you get visual, well, the clock is right there anyway.
well that is a contact so the timestamp should be added to it. Do these radio contacts show up on the map?
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Old 04-23-10, 07:18 PM   #951
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Quote:
Originally Posted by TheDarkWraith View Post
well that is a contact so the timestamp should be added to it. Do these radio contacts show up on the map?
Yes, when you receive a radio contact report it places the contact on the Map but it ommits the Date/Time stamp that was there in previous SH versions.
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Old 04-23-10, 07:24 PM   #952
TheDarkWraith
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Quote:
Originally Posted by TheBeast View Post
Yes, when you receive a radio contact report it places the contact on the Map but it ommits the Date/Time stamp that was there in previous SH versions.
oh ok, so I need to add a date stamp also to them......good to know
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Old 04-23-10, 08:02 PM   #953
TheBeast
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Default Radar and Radio Antenna's

I was rummaging through the Conning Tower GR2 files and notice that the Radar and Radio Antenna are setup to Extend like the Periscope. The I recalled that I've actually seen these Antenna extended before in SHIII.
May explain why the radar is so poor in SH5. Has anyone had any luck getting these Antenna working?
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Old 04-23-10, 08:09 PM   #954
mcaa666
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Quote:
Originally Posted by TheDarkWraith View Post
feature added. You set the TDC level you want the messagebox visible and expanded to via this option ShowMessageBoxAndExpandAtTCLevel

the logic is:

if TC level >= ShowMessageBoxAndExpandAtTCLevel
ensure messagebox is visible
ensure messagebox is expanded

Thank You, Sir
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Old 04-23-10, 08:14 PM   #955
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
This is what you all mean by timestamp correct?
Yup, essentially!



Quote:
Originally Posted by Nauticalwolf View Post
G'day TDW,

Would these help? 60 x 60 Set up as you normally do - file TeleportOrders.dds



DL Link: http://www.filefront.com/16224293/TeleportOrders.7z
Drop dead sexy!
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Old 04-23-10, 08:16 PM   #956
TheDarkWraith
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anyone got any saved missions where they receive a radio report to test out this date time stamp I added?
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Old 04-23-10, 08:16 PM   #957
kapitanfred
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Quote:
Originally Posted by TheDarkWraith View Post
single button crash dive from bridge works BEAUTIFULLY!! You teleport to Radar and then after the time expires the crash dive command is given I've included an optional time part of it in the options file so you can delay from when you teleport to when the crash dive command is given
Greetings TDW, Which single button is used?
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Old 04-23-10, 08:18 PM   #958
TheDarkWraith
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Quote:
Originally Posted by kapitanfred View Post
Greetings TDW, Which single button is used?
the crash dive icon located on the depth bar....you have surfaced, periscope depth, dive, crash dive, and then emergency surface (blow ballast)
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Old 04-23-10, 08:22 PM   #959
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
anyone got any saved missions where they receive a radio report to test out this date time stamp I added?
Main problem is you lose them when you save/load... so just gotta wait for another one to appear.

I have a test mission where you get an icon for one, but never did get the radio report working correctly.
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Old 04-23-10, 08:38 PM   #960
kapitanfred
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Quote:
Originally Posted by TheDarkWraith View Post
the crash dive icon located on the depth bar....you have surfaced, periscope depth, dive, crash dive, and then emergency surface (blow ballast)
Ah!, tried that but it tells me "Cannot submerge now, Crew on the Deck" So I may not have that mod installed but am using your mod though.
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