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Old 12-01-12, 05:30 PM   #9481
THE_MASK
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Quote:
Originally Posted by USNSRCaseySmith View Post
Does the Multi UIs have functionality for a half manual targeting? Ie you point at a ship or lock to it and have the watch O give you speed distance and angle and find the solution and then you fire?
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Old 12-01-12, 06:46 PM   #9482
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Originally Posted by sober View Post
Is that done through the EXE patcher?
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Old 12-01-12, 06:52 PM   #9483
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Originally Posted by USNSRCaseySmith View Post
Is that done through the EXE patcher?
Nope.. it's OptionsFileEditorViewer.. located in NewUIs/data/Applications..
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Old 12-01-12, 07:09 PM   #9484
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Originally Posted by volodya61 View Post
Nope.. it's OptionsFileEditorViewer.. located in NewUIs/data/Applications..
Erm, I found it, is there any way to point it to the file Im wanting?? Because I cant "open" any files its grayed out
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Old 12-01-12, 07:17 PM   #9485
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Originally Posted by USNSRCaseySmith View Post
Erm, I found it, is there any way to point it to the file Im wanting?? Because I cant "open" any files its grayed out
Do you have all the mods enabled or unenabled atm ?
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Old 12-01-12, 08:00 PM   #9486
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Enabled atm. Give me a quiiick second lol
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Old 12-01-12, 08:06 PM   #9487
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Un enabled them went to the file viewer and same thing.. Open and save are still grayed out. And which File am I specifically looking for to edit anyways? Theres about 10 New UI TDW folders each for different things.
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Old 12-01-12, 08:47 PM   #9488
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First of all - are you sure you are enabling the correct folder?
Second - have you configured the SH5 folder for the OptionsFileEditorViewer?
Third - the file is, quoting from the first post of this topic:

Quote:
All user configurable settings can be found in the file '\MODS\NewUIs_TDC_7_1_0_TheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py'. NOTE: When editing this file ensure you save the file as Unicode encoding in order for non-ANSI characters to be displayed in game!
GL
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Old 12-01-12, 10:37 PM   #9489
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Quote:
Originally Posted by Targor Avelany View Post
First of all - are you sure you are enabling the correct folder?
Second - have you configured the SH5 folder for the OptionsFileEditorViewer?
Third - the file is, quoting from the first post of this topic:



GL
I just figured it out but Im not sure if that will fix it, it was false and then I switched it to true, my question is with it at false will I be able to point at a ship and have my WO estimate range to target heading and speed? Like in SH3?? Or how would I go about enabling it?
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Old 12-02-12, 05:19 PM   #9490
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I've done a search of all 634 pages of this thread and can't find an answer.
Opening NewUIs_TDC_7_2_0_ByTheDarkWraith\Dials\Readme file the instructions direct you to place your dials.dds file of choice in the NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Menu\Gui file. Is this a typo as both the TDC_7_1_0 and TDC 7_2_0 have the same readme files with the same date/time stamp.
Having screwed this mod list up several times I think checking first would be prudent.
Sober's sig certainly has great meaning. Grrrrrr

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Old 12-02-12, 05:38 PM   #9491
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Quote:
Originally Posted by Chigley View Post
I've done a search of all 634 pages of this thread and can't find an answer.
Opening NewUIs_TDC_7_2_0_ByTheDarkWraith\Dials\Readme file the instructions direct you to place your dials.dds file of choice in the NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Menu\Gui file. Is this a typo as both the TDC_7_1_0 and TDC 7_2_0 have the same readme files with the same date/time stamp.
Having screwed this mod list up several times I think checking first would be prudent.
Sober's sig certainly has great meaning. Grrrrrr

7.2 was never officially released. It is still a test version.
Also, it is most likely a typo. Think of it is that the numbers always represent the version.
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Old 12-02-12, 11:58 PM   #9492
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Quote:
Originally Posted by Chigley View Post
I've done a search of all 634 pages of this thread and can't find an answer.
Wow, points for determination.

Glad the 'typo' answer came forth so quickly.
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Old 12-03-12, 11:40 PM   #9493
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Default thanks for this mod, greeting Darkwraith..

thanks
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Old 12-04-12, 07:09 PM   #9494
William Munny
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Default Please Help A Lost Mariner...

Dear Kaleuns,

I am a former player of SHII and SHIII. Last week after coming back I read this board and saw that SH5 had become quite playable with the great efforts of modders and I took the plunge in buying the game.

I purchased the Amazon download (via the link on subsim that hopefully gives back something to subsim). I have patched it to 1.20.

I have never used before, but have installed JSGME 2.6, I believe properly.

I have downloaded this great, great UI mod and moved it to the JSGME mod folder in SH5.

I have opened JSGME and found the listing of the mod "NewUIs_TDC_7_1_0_ByTheDarkWraith" and right arrowed it to activated which had a green bar show up on bottom left as it was done. I also activated Das Boot Crew Mod as well.

I minimized JSGME program and then started SH5. I loaded a historical mission (as I have not begun a career yet) and the UI never shows up. The Das Boot crew does, but not the ui.

I know I am doing something wrong, and I'm sure it is a very stupid mistake. I apologize in advance for my ignorance but will be extremely grateful if someone can teach me what I am doing wrong.

To TheDarkWraith, your mod looks incredible, and I hope to be able to play it. Without your work I can say I would not find SH5 worthwhile, but you have made it to be something I am sincerely looking forward to play.

Thank you all in advance and my apologies again.
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Old 12-04-12, 07:41 PM   #9495
THE_MASK
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Look inside the New Ui mod for a folder called MODS . In here is where you will find the folders to place into the mod enabler . Do not place all of them because some are read only . All will become clear when you start looking at the folders .
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