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12-22-08, 10:30 PM | #931 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
1. deinstall OMv600 & OM v600 Patch 1A 2. go to Silent Hunter Wolves of the Pacific\Data\Roster 3. confirm that the "only" directories are the following: American Australian British Canadian Environmental France German India Japan Netherlands NewZealand Russia 4. If there are "any" other directories besides the ones listed above, remove them. Reinstall OM v600 & OM V600 Patch 1A |
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12-22-08, 10:39 PM | #932 | |||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Quote:
As design. The depth of water near the coast of North America is like that in "real life" Quote:
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12-22-08, 10:42 PM | #933 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
"Don't" recruit people for the guns while in port Move people from the bridge / forward torpedo room to man the guns |
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12-23-08, 07:20 AM | #934 | ||
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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extra crew
So I should not recruit extra people while in port, what I get is the standard crew.
noted, will try to find a nice DD to work some underwater positions for crew Quote:
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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12-23-08, 07:31 AM | #935 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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12-24-08, 01:09 AM | #936 |
Grey Wolf
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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The Type XXI sails again!!!!
Thank you Lurker for including this important if vastly under used (thank the lord) boat in your mod. Heck, thank you for the mod. Also, on the type XXI and XXIII is there supposed to be no engine change calls from the cheif, who also seems to be missing from the control room? I noticed this on both of the newer generation boats, the older boats still have this guy barking orders. |
12-24-08, 09:59 AM | #937 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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12-26-08, 12:32 PM | #938 |
Sailor man
Join Date: Nov 2006
Location: Seehausen/Altmark Germany
Posts: 44
Downloads: 6
Uploads: 0
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Torpedos
Just looked into the Torp files and saw that the dud-chance with a 50 to 90 degree hit is 99,9%. is this correkt?
And in my opinion the ship damage model is a litle bit to hard. A 5.000 tons ship, witch was the average in WWII should be sinking with 1 hit in the right place, and a 8.000 tons ship should take on no more then 3 torps at the max. espashaly if you use magnetic pistols. greets Indy |
12-26-08, 01:13 PM | #939 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
The mod is working "as designed" |
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12-27-08, 02:12 AM | #940 |
Torpedoman
Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
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Targets not being seen
THis may not be an OM 600 issue but about every other attack, I lose the target (not recognized by game so no target indicator in scope and no ship symbol on map) even though its a bright sunny day and not so rough seas. I usually surface the boat and start blazing away with the deck gun at between 500 and 1000 meters. The crew still does not see the target ship. I do and have turned it into a flaming hulk by the time the merchant spotted box shows up, last time I had pounded the hapless coastal freighter for 45 minutes before the ship spotted box appeared.
I need to increase the visual sensitivity of the game, how would I go about doing that? Thanks in advance. |
12-27-08, 09:38 AM | #941 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Quote:
Last edited by lurker_hlb3; 12-27-08 at 11:25 AM. |
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12-27-08, 11:35 AM | #942 |
Watch
Join Date: Dec 2008
Location: Estonia
Posts: 17
Downloads: 44
Uploads: 0
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Hello,
First i want to tell you that this mod is really great!! but when i satr my campaign in sep1 1939 with IX type boat i only get missions to deploy to some gird and stay there for some hours(48.72 i think) so my question are there any more missions ? thankis in advance PS: sorry for my English! |
12-27-08, 11:57 AM | #943 |
Watch Officer
Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Damn, that sig is big
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12-27-08, 12:08 PM | #944 | |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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have you returned to base
1-when you fininsh your 48 hrs on station did the star turn grey?
2-If it did, did you send a status report (press K), select the first tab and then the envelope. 3-did you receive a new grid location? 4-proceed to this new location and do patrol 5-repeat no 2 and 3 6-when low on fuel and or ammo go back to your home port 7-refit or end mission 8-If you end mission remember to LOAD torpedoes, this is no longer done automatically 9-ask for new mission did you do all this? Quote:
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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12-27-08, 12:16 PM | #945 |
Watch
Join Date: Dec 2008
Location: Estonia
Posts: 17
Downloads: 44
Uploads: 0
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yep i did sorry for not being spesific
just when it turns grey i send my status they order me to go some other place and stay there (wery few ships pass my patroling area) and that repeats till i get back to base and then it continues so i was just asking is there some different missions like transport some stuff or destroy a convoy? and for what is the conning tower for nad the crew brethring? One porblem more when i dive to periscope depht the periscome is sooo on ethe same level as the sea ant this happens when there arent big waves, i cant see nothing with my periscope! Thanks! Last edited by Nets15; 12-27-08 at 12:42 PM. |
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