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Old 09-08-21, 07:35 PM   #931
Dieselglock
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Quote:
Originally Posted by Anvar1061 View Post

Thanks for responding. What I don't understand are the highlighted boxes on the chart.



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Old 09-08-21, 08:44 PM   #932
Sangamon Taylor
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Quote:
Originally Posted by Onealex View Post
It is pretty annoying when someone reports a bug without any details (screenshots, detailed description about actions related to problem etc) something like that: I have a bug, do something...
Evidently I'm not the only one. Several posters have reported exactly the same thing. And the problem just happens. I'm not doing anything to make it happen that I know of.

If you'd like a screen shot I'd be happy to send you one next time it happens, just let me know.

And I didn't tell you to do anything about it. I just reported it. Thought you'd like to know. Sorry if that annoys you.
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Old 09-08-21, 09:52 PM   #933
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Quote:
Originally Posted by Sangamon Taylor View Post
Evidently I'm not the only one. Several posters have reported exactly the same thing. And the problem just happens. I'm not doing anything to make it happen that I know of.

If you'd like a screen shot I'd be happy to send you one next time it happens, just let me know.

And I didn't tell you to do anything about it. I just reported it. Thought you'd like to know. Sorry if that annoys you.
I had this bug only twice but not every time. Looks like SH exe does it
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Old 09-08-21, 10:04 PM   #934
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Originally Posted by Dieselglock View Post
Thanks for responding. What I don't understand are the highlighted boxes on the chart.

W.g. - wind speed
T.h.T. - the minimum recommended torpedo depth
Beafort Skala m/s | Punkte - it is just for information (https://en.wikipedia.org/wiki/Beaufort_scale)

For example you have wind speed 12 m/s during ttack. This chart helps you to set safe torpedo depth and it will be 4.8 m. More detaills you can find here https://www.subsim.com/radioroom/sho...&postcount=895
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Old 09-08-21, 10:38 PM   #935
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Quote:
Originally Posted by Onealex View Post
W.g. - wind speed
T.h.T. - the minimum recommended torpedo depth
Beafort Skala m/s | Punkte - it is just for information (https://en.wikipedia.org/wiki/Beaufort_scale)

For example you have wind speed 12 m/s during ttack. This chart helps you to set safe torpedo depth and it will be 4.8 m. More detaills you can find here https://www.subsim.com/radioroom/sho...&postcount=895

Ok thank you Alex that was what I was looking for and thanks for your great mod and hard work.
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Old 09-09-21, 12:03 PM   #936
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New version has been uploaded.

GWX Onealex Edition v1.50 - changelog:
1. Added and adapted a new model of trawler type Isles (by Alex_B).
2. Added random weather generation at the beginning of the each patrol. SH Weather is no longer needed and has been removed.
3. Correction of the attack disk (thanks to SnipersHunter).
4. Slightly improved asdic, including in bad weather.
5. Added the MultiSH3 program to the root folder of the game, which changes the save folder for the game
so that you can use several versions of SH3 at the same time (manual in the Documentation folder)
6. Fixed text bugs on Career screen, changed color of text for better visibility.
7. Reworked seagrass.
8. Minor changes in the campaign in the Atlantic Ocean.
9. Changed the color of the water in the Atlantic. Added new colors / shades of water.
10. New Water (Blue Atlantic) mod has been removed.
11. Updated navigation map.
12. Standard chronometer has been replaced with U-Jagd on UZO page.
13. Correction of radio massages.
14. Minor fixes.
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Old 09-09-21, 03:34 PM   #937
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Does the update require a whole new installation? 1.49 installed at this time.

Last edited by Dieselglock; 09-09-21 at 05:24 PM.
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Old 09-09-21, 11:23 PM   #938
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Originally Posted by Dieselglock View Post
Does the update require a whole new installation? 1.49 installed at this time.
Yes.
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Old 09-10-21, 12:47 AM   #939
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Ok thank you
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Old 09-11-21, 07:17 AM   #940
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Thanks for this, i'm enjoying the new water and the other new features. Keep it coming Alex
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Old 09-12-21, 08:34 AM   #941
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Is there any way to reduce the loading time as much as possible?

I'm fed up with it taking sometimes more than 10 minutes.
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Old 09-12-21, 09:05 AM   #942
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Quote:
Originally Posted by shoiga View Post
Is there any way to reduce the loading time as much as possible?

I'm fed up with it taking sometimes more than 10 minutes.
The only one way is to bye new PC )
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Old 09-13-21, 03:59 AM   #943
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Campaign update for GWX Onealex Edition 1.50. The main link has been updated.
1 Added additional traffic in the North Atlantic.
2 Correction of minefields.
3 Added floating lighthouses (light ships) to historic places.
https://drive.google.com/file/d/17xd...ew?usp=sharing
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Last edited by Onealex; 09-13-21 at 05:22 AM.
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Old 09-13-21, 06:51 AM   #944
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Quote:
Originally Posted by Onealex View Post
Campaign update for GWX Onealex Edition 1.50. The main link has been updated.
1 Added additional traffic in the North Atlantic.
2 Correction of minefields.
3 Added floating lighthouses (light ships) to historic places.
https://drive.google.com/file/d/17xd...ew?usp=sharing
I just started a new career with Edition 1.50. If I install this update, do I have to start a new career? Or can I just update the version I have and continue my career?

Thank you for a marvelous mod and updates.
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Old 09-13-21, 06:57 AM   #945
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Quote:
Originally Posted by MADLOU View Post
I just started a new career with Edition 1.50. If I install this update, do I have to start a new career? Or can I just update the version I have and continue my career?

Thank you for a marvelous mod and updates.
Updating should be when u-boat is in base. Then continue your career
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