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11-18-17, 05:28 PM | #9271 | |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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Quote:
If it would be really realistic, most of us would never attack any ship |
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11-18-17, 05:52 PM | #9272 |
Scurvy Dog of the Deep
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11-19-17, 03:58 AM | #9273 |
Gunner
Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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Thank you all guys
Spy missions: After a little tweaking of my in-bunker-time and some reloading save-games, I got the campaign transfer working and the first mission is a spy mission, lol Convoys: It felt realistic not to instantly bump in lots of convoys but was worried that something might be broken or I missed anything. However there were clear radio messages from BDU to head for a certain planquadrat for expected convoys. Of course this was no guarantee to find the convoy. Is this implemented or limited by the game ? (just reading Werner's "Eisiger Atlantik" again) p.s. Fingers crossed and prayers for the submariners of ARA San Juan, currently missed in the south atlantic.
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
11-19-17, 04:17 AM | #9274 |
Nub
Join Date: Nov 2015
Posts: 3
Downloads: 138
Uploads: 0
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TIIe torpedo status
Hi im enjoying playing Twos,
but i dont understand why TIIe 'Eto' Torpedo Speed/Range is 28Knots/3000m? It is "cold" status and if heated to 30°C/85°F the Speed/Range is 30Knots/5000m. U-boats has Pre-heat mechanics in Front and Rear torpedo tube and its reserve except external storage. I know SH5 has Pre-heat ability but it extend range only 15%. so Plz change TIIe status or ability status. |
11-19-17, 04:34 AM | #9275 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > booby
Subsim <> How To Donate <> See The Benefits <> Support The Community Tutorials And Other Information Links In My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
11-19-17, 06:25 AM | #9276 |
Swabbie
Join Date: Nov 2016
Posts: 9
Downloads: 8
Uploads: 0
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Hi,
Where can I find an updated-compatible version of "TWoS UI cmd_Auto Ship Recognition"? I agree it's unrealistic, but I've always preferred the automatic mode, and I certainly don't plan to use it with vessels 20 km away.... |
11-19-17, 07:08 AM | #9277 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
Uploads: 0
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Quote:
Have a look:
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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11-19-17, 07:48 AM | #9278 |
Chief
Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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so after a clean reainstall after running CCleaner
added TwoS install to 2.09e then ran through config for generic patcher. came across a polish V&W destroyer in Danzig bay and sank it no problem though when hitting F7 didn't get the ''ALARM'' and all the hatches stayed open. anything changed for that o should I clear out and reinstall again ?
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
11-19-17, 08:21 AM | #9279 | |
Gunner
Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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Quote:
I changed it back to 0 as it felt weird without the immediate bell ringing. Also the LI was always on standby to run the crash dive procedure.
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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11-19-17, 08:38 AM | #9280 |
Swabbie
Join Date: Nov 2016
Posts: 9
Downloads: 8
Uploads: 0
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11-19-17, 11:45 AM | #9281 | |
Chief
Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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Quote:
When using any other versions hit F7 there is an alarm cry and all the hatches slam shut. But I'm getting nothing. Looking at generic patcher every thing looks to be disabled? Though I did follow the steps. Think I'll leave it for another day and start off from another clean install.
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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11-19-17, 12:53 PM | #9282 | |
Scurvy Dog of the Deep
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Quote:
The Torpedo Range is determined by the speed . You have Slow Med Fast . Slow gives the longest range but has the disadvantage of easier evasion. The changes in range between are considerable The Pre- Heat ( In Theory) Works by Heating the Electrolyte in the Battery speeding up the chemical reaction involved which, in turn, allowed the battery to deliver peak performance. In the same way as it is difficult to start a car on a cold day So it not going to make a huge difference but it the right circumstances could be useful a 15% Improvement is the norm With the G7e type Torpedo you only have a slow speed so there is no option to change range G7a Speed 44 - 40 - 30 Range 5 - 7.5 - 12 km G7e ( TII) Speed 30 Range 1.8km G7e ( TIII) Speed 30 Range 5km So if its range you want stick with the G7a In most situation you would use fast torpedoes at under 1km in anycase Hope that helps Simon |
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11-19-17, 01:10 PM | #9283 | |
Nub
Join Date: Nov 2015
Posts: 3
Downloads: 138
Uploads: 0
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Quote:
many report says that TII2 shoot from 5km range. |
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11-19-17, 01:18 PM | #9284 | |
Scurvy Dog of the Deep
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Quote:
Try this first You have to be below deck first Also ALT Tabbing in game can bug the game and sometimes results in the crew staying on top which in turn stops the all the hatches from closing Simon |
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11-20-17, 09:26 AM | #9285 | |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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