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Old 08-16-12, 10:02 AM   #9166
TheDarkWraith
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Quote:
Originally Posted by slovride View Post
I am new to sub sim and wanted to say hi I have a question that may have been covered but can't find in posts. I recently got the Multiple UI's and TDC mod from The Dark Wraith. Great mod but how can I get contact speed for my TDC without personaly measuring the ship and doing the math my self? Thanks.
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Old 08-16-12, 10:04 AM   #9167
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Moin,

that´s i thing i can only guess about. The most great work of TDW are finding and eliminate bugs or unrealistic things in the stock game. The approach is to change sh5 from an arcade game to a real simulation how it actually have to be and also official called.

So i can´t think there is a funktion to get the contact speed without doing it by hand.

I may be wrong, and i can only philosophize about. First as i know, in the Years 1939 till 1945 there wasn´t an automatic velocity measurement thing in this time, and second it will speak against the goal TDW wants to achieve with his work.


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Old 08-16-12, 10:07 AM   #9168
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Or so.

I hope my thoughts now were not totally in the wrong direction.
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Old 08-16-12, 10:08 AM   #9169
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Thanks DW love the mod. Breathed new life into the game!
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Old 08-16-12, 04:50 PM   #9170
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If you are going to do a button for decks awash on the orders bar then what about a hydrophone depth button as well ?
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Old 08-16-12, 04:56 PM   #9171
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If you are going to do a button for decks awash on the orders bar then what about a hydrophone depth button as well ?
Hydrophone depth? What do you mean
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Old 08-16-12, 04:59 PM   #9172
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Originally Posted by TheDarkWraith View Post
Hydrophone depth? What do you mean
I had to go to 15 or 16 mts depth before the hydrophone was working . Is this still the case with the patches ?
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Old 08-16-12, 05:08 PM   #9173
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Quote:
Originally Posted by sober View Post
I had to go to 15 or 16 mts depth before the hydrophone was working . Is this still the case with the patches ?
My hydrophone start working at the 11 meters, and I ordered in the sub.cfg-file dive-depth at the 32 meters and using dive-button.
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Old 08-16-12, 05:52 PM   #9174
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Originally Posted by sober View Post
I had to go to 15 or 16 mts depth before the hydrophone was working . Is this still the case with the patches ?
The patches causes the crew to always be awake and responsive. There's something else causing you to have problems then.
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Old 08-17-12, 02:47 AM   #9175
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Moin and hello to everyone,

i have a Problem. Yesterday i want to edit the TheDarkWraithUserOptionions.py

Everything works fine, but i couldn´t set the snorkel at the first category "Submarine", there was no "+" sign and no possibility to doubleclick it, only "....SNORKEL"

What i´m doing wrong? Any idea?
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Old 08-17-12, 02:55 AM   #9176
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Quote:
Originally Posted by Kalleblom View Post
Moin and hello to everyone,

i have a Problem. Yesterday i want to edit the TheDarkWraithUserOptionions.py

Everything works fine, but i couldn´t set the snorkel at the first category "Submarine", there was no "+" sign and no possibility to doubleclick it, only "....SNORKEL"

What i´m doing wrong? Any idea?
You should do this when the mod is enabled..
This does not change the file - TheDarkWraithUserOptions.py
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Old 08-17-12, 03:23 AM   #9177
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Quote:
Originally Posted by volodya61 View Post
You should do this when the mod is enabled..
This does not change the file - TheDarkWraithUserOptions.py
Thx for reply!

I´m confused because i read this:
Quote:
Originally Posted by sober
If you want to enable the snorkel the nyou will have to use the application
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Submarin\snorkel
change to True for whatever sub type you want the snorkel to work on .
Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer
Which file is change by this?
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Old 08-17-12, 03:39 AM   #9178
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Ok , thats what i thought . So does anyone know if you have to the UI mod enabled before you can change the snorkel option ? I just changed the info to say enabled .
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Old 08-17-12, 03:57 AM   #9179
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Quote:
Originally Posted by Kalleblom View Post
...Which file is change by this?
Don't know.. but I really know that TheDarkWraithUserOptions.py not changed if you enable/disable the snorkel..
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Old 08-17-12, 07:21 AM   #9180
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Quote:
Originally Posted by sober View Post
Ok , thats what i thought . So does anyone know if you have to the UI mod enabled before you can change the snorkel option ? I just changed the info to say enabled .
yes - if you check when mod is not installed - no snorkel option.

I edit my option file in the mods folder (C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Scrip ts\Menu) - then install mod - then add the snorkel with the options(C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu)

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