SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-16-12, 10:02 AM | #9166 | |
Black Magic
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08-16-12, 10:04 AM | #9167 |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Moin,
that´s i thing i can only guess about. The most great work of TDW are finding and eliminate bugs or unrealistic things in the stock game. The approach is to change sh5 from an arcade game to a real simulation how it actually have to be and also official called. So i can´t think there is a funktion to get the contact speed without doing it by hand. I may be wrong, and i can only philosophize about. First as i know, in the Years 1939 till 1945 there wasn´t an automatic velocity measurement thing in this time, and second it will speak against the goal TDW wants to achieve with his work. Kalleblom |
08-16-12, 10:07 AM | #9168 |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
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08-16-12, 10:08 AM | #9169 |
Nub
Join Date: Aug 2012
Location: Connecticut, USA
Posts: 2
Downloads: 0
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Thanks DW love the mod. Breathed new life into the game!
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"If fear is cultivated it will become stronger, if faith is cultivated it will achieve mastery". -John Paul Jones USS Ranger |
08-16-12, 04:50 PM | #9170 |
Ace of the deep .
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If you are going to do a button for decks awash on the orders bar then what about a hydrophone depth button as well ?
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08-16-12, 04:56 PM | #9171 |
Black Magic
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08-16-12, 04:59 PM | #9172 |
Ace of the deep .
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08-16-12, 05:08 PM | #9173 |
Ocean Warrior
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My hydrophone start working at the 11 meters, and I ordered in the sub.cfg-file dive-depth at the 32 meters and using dive-button.
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
08-16-12, 05:52 PM | #9174 |
Black Magic
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08-17-12, 02:47 AM | #9175 |
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Moin and hello to everyone,
i have a Problem. Yesterday i want to edit the TheDarkWraithUserOptionions.py Everything works fine, but i couldn´t set the snorkel at the first category "Submarine", there was no "+" sign and no possibility to doubleclick it, only "....SNORKEL" What i´m doing wrong? Any idea? |
08-17-12, 02:55 AM | #9176 | |
Ocean Warrior
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Quote:
This does not change the file - TheDarkWraithUserOptions.py
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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08-17-12, 03:23 AM | #9177 | ||
Lieutenant
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Quote:
I´m confused because i read this: Quote:
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08-17-12, 03:39 AM | #9178 |
Ace of the deep .
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Ok , thats what i thought . So does anyone know if you have to the UI mod enabled before you can change the snorkel option ? I just changed the info to say enabled .
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08-17-12, 03:57 AM | #9179 |
Ocean Warrior
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Don't know.. but I really know that TheDarkWraithUserOptions.py not changed if you enable/disable the snorkel..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
08-17-12, 07:21 AM | #9180 | |
Navy Seal
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Quote:
I edit my option file in the mods folder (C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Scrip ts\Menu) - then install mod - then add the snorkel with the options(C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu) |
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dbrn, favorite, new ui |
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