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11-08-17, 04:30 AM | #9151 | |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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But i can tell you, i play TWOS from my first post here (few years), sometimes i have a month or two pause, but then ill return and i cannot find any kind of boringness.. Every new situation is unique. It has great graphic and atmosphere now.. |
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11-08-17, 05:03 AM | #9152 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
Uploads: 0
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But how great would be this kind of mod, entering port with main flag and little bunting flags for sunk ships.
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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11-08-17, 11:07 AM | #9153 | |
Scurvy Dog of the Deep
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I've been using the verifier since it was first introduced. At first I got the failed message fairly regularly, its difficult to determine false positives with it. I still recommend using it, it still serves a purpose and getting it back on track has proved easy Restarting the game has got it to pass every time bar the odd save with traffic too close which is not advisable in anycase My last 20 or so saves with update 2.09d have passed 100% ( it may or may not be connected ) . I think this is in part due to having good habits with managing saves, this is very easy to overlook Following the instructions in the WOS Guide, to the letter, where saves are more critical helps a lot, for example not going too long with complete restarts, bunker and post AO saves and so on I've also found deleting all Auto saves and keeping saves to an absolute minimum helps ( also helps loading time ) The big plus for me using the Campaign Verifier is it gives me added confidence that I'm not heading for a situation where I'm stuck with stalled progress It also helps with keeping good habits with saves and serves as a reminder to maintain this I will still continue to use it, for me its helpful, it may not be perfect and may possibly gives false positives but I still think its worth considering for all the aforementioned plus sides Simon WOLVES Of STEEL |
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11-08-17, 12:01 PM | #9154 |
Seaman
Join Date: Mar 2014
Location: List auf Sylt, Deutschland
Posts: 41
Downloads: 122
Uploads: 0
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Set course / depth
Is there a way to set a course like key x + ### respectively a certain depth? I just saw in the cfg a cmd called set_course, that's why.
Thanks in advance. |
11-08-17, 12:33 PM | #9155 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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Yes, this would put immersion on whole another level, Vecko?
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11-08-17, 01:53 PM | #9156 |
Scurvy Dog of the Deep
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11-08-17, 03:38 PM | #9157 |
Watch
Join Date: Oct 2017
Posts: 20
Downloads: 92
Uploads: 0
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As I said I will post back when I have something to report. So, even if I had an error message the game progressed as expected once I passed the 4th of the month. Same as you said,I will keep using it but I won't worry a lot if I get false positives. Will try to follow the suggestion with the save games. Cheers
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11-08-17, 03:45 PM | #9158 |
Seaman
Join Date: Mar 2014
Location: List auf Sylt, Deutschland
Posts: 41
Downloads: 122
Uploads: 0
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11-08-17, 03:48 PM | #9159 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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If you use speech recognition, you can tell the helmsman to steer "Southwest by south" or say "new course, 214 degrees". Also you can tell the Chief to "take her down to 30 meters" etc. Everything can be done including inputting target data into the TDC without the use of the UI or keyboard, except walk around the boat. It's also a lot of fun trying to get down the conning tower ladder as fast as you can while screaming "Alarm! Alarm! Alarm! and watching all hell break loose as the boat crash dives! If you want realism, using speech recognition is the way to go.
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Best Regards....Kev* "The finest Captain I ever crossed swords and set sail with" Last edited by kevinsue; 11-08-17 at 03:57 PM. |
11-08-17, 03:50 PM | #9160 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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You can...put your boat on any course you want using the rudder keys.
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Best Regards....Kev* "The finest Captain I ever crossed swords and set sail with" |
11-08-17, 04:27 PM | #9161 | |
Seaman
Join Date: Mar 2014
Location: List auf Sylt, Deutschland
Posts: 41
Downloads: 122
Uploads: 0
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Quote:
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11-08-17, 04:29 PM | #9162 |
Seaman
Join Date: Mar 2014
Location: List auf Sylt, Deutschland
Posts: 41
Downloads: 122
Uploads: 0
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11-08-17, 08:10 PM | #9163 | |
Scurvy Dog of the Deep
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Quote:
These are just suggestions that you may not of considered and a way of controlling the sub without the mouse ( you added not using HUD ) So as I understand it ,its more about the "unused Cmd set course " utilising that and typing a course by keyboard by pressing a key and entering a number, have I got that right ? Or is it about a feature you think has been overlooked and not introduced into the game ? Last edited by Cyborg322; 11-08-17 at 09:26 PM. |
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11-09-17, 12:34 AM | #9164 | |
Seaman
Join Date: Mar 2014
Location: List auf Sylt, Deutschland
Posts: 41
Downloads: 122
Uploads: 0
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Quote:
Thanks anyway for the effort. |
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11-09-17, 11:20 AM | #9165 |
Swabbie
Join Date: Mar 2010
Location: Germany
Posts: 5
Downloads: 12
Uploads: 0
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hammer mod....
aber seit ich das mod pack installiert hab, is mein komplettes spiel auf englisch... is das normal, oder hab ich was falsch gemacht? ------------------------ awesome mod.... since i installed the mod, the entire game is in english (german before)... ... is it normal, or did i something wrong? |
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