SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-09-12, 01:15 PM | #9091 |
Navy Seal
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I am also downloading this - it is working for me but verrry slooowwwly
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07-09-12, 01:29 PM | #9092 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Not a very large file can be uploaded to another site, just a thought.
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07-09-12, 07:21 PM | #9093 |
Lieutenant
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Hi Guys:
Try this right mouse on green download button and save as got it to work like that, ton of addons in this file have to take a few days to figure all this out lol, huge thanks Wraith. |
07-10-12, 07:36 AM | #9094 |
Navy Seal
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@ TDW
I have an idea/suggestion for a new app or update for your editor. (when you have time) Could you make one that can edit our save game files. Thing to edit could be:- Time - allowing us to time travel could be good Boat type - everyone wants a new boat when they think they deserve it Crew points - getting my gunner to load faster is always good Etc This could also look at editing some other files like UPCDataGE:- Equipment - ammo Flotilla etc I am sure there are other things that could be added here - even some campaign info changes Anyway - how does this sound |
07-10-12, 09:23 AM | #9095 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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07-11-12, 09:30 AM | #9096 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I'm not sure where to ask this, but this might be a good place:
Is it possible to play the game with the bearing lines extending away from your boat in a circle on the navigation map, like you could in SH4 (at least it was possible with Operation Monsun)? I find it useful because dragging the tool from the right and placing it over my ship can be somewhat clunky. Hope you guys understand what I mean, here's a rough photo of it (disregard the smaller, darker circle, that's just the protractor tool): |
07-11-12, 10:04 AM | #9097 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Anyway, it would be a matter of editing the bitmap (tga or dds) used for marking player's position, by adding to it a compass rose overlay. Replacing the stock one with the one used in OM should be enough. Otherwise you can always edit it manually, but for doing it you should be able to work with alpha channels on PhotoShop or any other photo editing program. On a side note, Real Navigation would disable this feature, since it is replacing the sub marker with a blank texture. Try to dig into RN files for locating the bitmap file that we are talking about. For having Real Navigation and the feature that you are looking for to work together, we should ask TDW to add an option to his UI for putting an Uboat-aligned compass rose centered on the last navigation mark. |
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07-11-12, 10:50 AM | #9098 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thank you for your answer. I'm not sure I'd be able to do this myself, but if TDW finds some time to add it, I'd be grateful. Forgot to mention, I haven't tried EquaTools.
Last edited by Sartoris; 07-11-12 at 11:08 AM. |
07-11-12, 01:47 PM | #9099 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Its path is: data/Menu/Gui/NavMapBearingOverlay.dds. If you want to open it, in order to make sure that it is actually what you asked for, remember to switch on the alpha channel visibility, or you will see just a black square. I cannot remember how to toggle it on in game, though, and I am 99% sure that it is disabled by real navigation. Maybe other NewUI's users can make some more light on this matter. |
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07-11-12, 03:59 PM | #9100 |
Navy Seal
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When in map view - look to top right corner to see a small icon, that will toggle it on
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07-11-12, 04:29 PM | #9101 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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07-12-12, 11:48 AM | #9102 |
Swabbie
Join Date: Jul 2012
Posts: 6
Downloads: 40
Uploads: 0
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Error
Hello there.
First i'd like to thank TheDarkwraith for his Mod and the other people who working hard to make SH5 better than the original's game. I've an Error message when i try to use the application ShipsJournalEditor, i'd a look on it but can't find the solution(I'm not an expert). Here is the message i get: Ship's journal folder not found. Exiting application. My mod's list is the Sober's Megamod List. Sorry for my english and thank's for your answers. |
07-12-12, 12:40 PM | #9103 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Is possibility to add radio messages to spotted contacts?
In game we have "intelligence" with ghost-ship marked red (disappears during time). Maybe good idea is read the map coordinations with speed and course and generate radio messages to it?
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07-12-12, 01:04 PM | #9104 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Quote:
__________________
U-552 Tiger IDF |
07-12-12, 02:11 PM | #9105 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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I think they are already reported in captain's log. The stock one, not the one added by TDW with NewUIs. But if I recall correctly you don't get alerted on these reports (neither via msg box, nor by incoming message audio alert), so you can easily miss them or read them when it is already too late.
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Tags |
dbrn, favorite, new ui |
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