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08-13-07, 01:55 PM | #76 |
Rear Admiral
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Great work Wenersobe!
I really love your mod. I have one question and one observation for you. Question: Why is double torpedo damage neccessary? What do you think would happen if i ran your mod with normal torpedo damage? Observation: I noticed in the single mission you have set up, that the tanker, after about 20 mins or so, seems to spontaniously combust, all on its own. |
08-13-07, 02:15 PM | #77 |
Swabbie
Join Date: Jul 2007
Posts: 8
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Thanks Werner!
I just wanted to add my thanks here to Werner for all his hard work. I downloaded this last night and tried it out. It's a huge improvement over the stock game and adds immensely to both the immersion and replayability. Awesome job!
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08-13-07, 02:45 PM | #78 |
Loader
Join Date: Jul 2007
Location: Germany
Posts: 90
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It work really fine!
Great Mod Werner |
08-13-07, 03:24 PM | #79 |
The Old Man
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 146
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I'm useing RFB, and I'm afraid that this mod conflicts with some of the changes incorporated in RFB. Apparently, RFB also changes the damage files, as well as a torpedo file( JSGME warned of the conflict). What would happen if I overide the RFB changes with this mod?
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08-13-07, 03:43 PM | #80 | |
Lieutenant
Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
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Quote:
http://files.filefront.com/NSM3+hard.../fileinfo.html |
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08-13-07, 03:56 PM | #81 |
Swabbie
Join Date: Jul 2007
Posts: 7
Downloads: 7
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WernerSobe, this is fantastic! I'm amazed at how your contribution has changed the mechanics of the game. If there ever is a SH5, UBI should be offering you a job.
Thank you so much for your efforts. I could never play SH4 without it now. |
08-13-07, 04:25 PM | #82 | |
Ensign
Join Date: Oct 2005
Posts: 229
Downloads: 17
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Quote:
OK, Going to DL it just after typing this . Very nice stuff indeed WernerSobe, very nice!!! I was happy enough with the 25% increase in torpedo power but if I read the above quote correctly the damage increase is 100% more then the stock game. I'm not complaining just wondering about it, if by any very slim chance I'd like to switch back to 25%, would that be a possibility? |
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08-13-07, 04:53 PM | #83 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Wenersobe have a question / problem
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08-13-07, 05:19 PM | #84 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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This was posted at the zoo of a dinsdale sinking using your mod:
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08-13-07, 06:02 PM | #85 | |
中国水兵
Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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Quote:
Seriously, though - I'd trade an occasional oddity like this for everything else this mod does. |
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08-13-07, 06:09 PM | #86 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Musta been one of them there "nuclear" torpeders!:rotfl:
Seriously, I agree with billko, this kind of oddity is well worth enduring to have the enjoyment/immersion provided by the mod. Now, exactly how was that set up, I'd like to reproduce it (a couple thousand times). |
08-13-07, 06:09 PM | #87 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Maybe the subchaser has no mass?
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08-13-07, 06:11 PM | #88 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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Sorry, couldn't resist, but maybe the cargo was helium?
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08-13-07, 06:12 PM | #89 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Hydrogen
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08-13-07, 06:17 PM | #90 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
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it's the torpedo mod
try running it at stock levels tater then sink the dinsdale
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