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Old 10-10-10, 10:31 PM   #76
TLAM Strike
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Sawari finished



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Old 10-11-10, 08:25 AM   #77
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Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
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Old 10-11-10, 06:44 PM   #78
TLAM Strike
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The pirate mothership is done...


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Old 10-31-10, 12:11 PM   #79
TLAM Strike
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Here is a salvo of images of my current ongoing projects (except the Discumbra since I've not done much lately with it)


^Petya FFL


^Victoria/Upholder SSK


^Armed Fishing boat


^USS Blue Ridge

I "plan" to finish these up time permitting before I start on something I've been putting off for a while; surface ships for some of the Northern European and Baltic navies. Then maybe some additional units for the Koreas...
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Old 11-02-10, 03:15 PM   #80
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Meanwhile, in Iran...


Pictured: Nuclear Power Plant, Skyguard AA site, SA-10 (S-300) site, Big Bird Radar.
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Old 11-08-10, 11:38 AM   #81
TLAM Strike
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Blue Ridge class update:
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Old 11-08-10, 12:15 PM   #82
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Default U209pn/u214

hI EVERYONE!
i'm from Portugal and we just buy the 2/3new Sub U214 and just want to ask if its possible to have a U214/u209pn(Portuguese version) driveable with the panels from the seawolf and with blackshar torpedos and sub harpoon in the next lwami 3.11 cause today the U214 with aip is a very dangerous threath for any navy in the world...hope that possible or someone help me to do this??

Thanks everybody
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PORTUGAL FOREVER
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Old 11-08-10, 12:50 PM   #83
Molon Labe
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I can add Portugal to the database with the 214, Karel Doorman, A-69, Lynx, F-16MLU, and P-3C.

They will not be playable, of course. RA is that way ------->

EDIT: oh, cool, the 1st Greek 214 got commissioned last week, guess I'll put that in too while I'm at it...
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Old 11-08-10, 02:10 PM   #84
TLAM Strike
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Quote:
Originally Posted by Molon Labe View Post
I can add Portugal to the database with the 214, Karel Doorman, A-69, Lynx, F-16MLU, and P-3C.
Don't forget the Albacora class. The last one was decommissioned this year.

Edit: Speaking of Greece they are getting Osprey class mine hunters too, along with a few other countries like Taiwan.
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Old 11-08-10, 09:55 PM   #85
Molon Labe
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Quote:
Originally Posted by TLAM Strike View Post
Don't forget the Albacora class. The last one was decommissioned this year.

Edit: Speaking of Greece they are getting Osprey class mine hunters too, along with a few other countries like Taiwan.
I suppose this is what I get for asking for all those SAMs.
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Old 11-09-10, 12:18 AM   #86
TLAM Strike
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Quote:
Originally Posted by Molon Labe View Post
I suppose this is what I get for asking for all those SAMs.
Oh I sent a hint of what your punishment for that will be earlier today... expect more tomorrow night...

Hint for players in LWAMI 4 (is that what we are now calling it now?) don't get within 400 nm of hostile shores in the FFG...
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Old 11-09-10, 05:22 AM   #87
Molon Labe
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Quote:
Originally Posted by TLAM Strike View Post
Oh I sent a hint of what your punishment for that will be earlier today... expect more tomorrow night...

Hint for players in LWAMI 4 (is that what we are now calling it now?) don't get within 400 nm of hostile shores in the FFG...
I'm starting to think we should have called 3.10 LWAMI 5. 3.11 will ---> LWAMI 4 if LW integrates the old LWAMI 4 doctrines into our work (the advanced doctrines for torpedoes and such are the defining work of LWAMI 4).

So is it the Sepals you're warning them about? I hope you don't mean the C602s, because the CIWS will swat those down no problem. For the Sepals, sources disagree on whether those move at .9 Mach to 1.4-1.5 Mach. I went with 1.5. Not 400nm weapons though. And they're Hi-Low missiles where the "low" is being generous (300 ft), with poor ECCM. Worst of both worlds with that profile really, you give them early warning with the ESM hit, letting them get the chaff out in time, and then never really get low enough to take advantage of the radar horizon.

If you've got ASBMs on the way... don't get your hopes up for them to be used tactically. I took another shot at getting ballistic weapons to work today, and again, failed. It's frustrating that the subrocs work but once you flag it for land attack it goes to hell.
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Old 11-09-10, 06:31 AM   #88
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Is LuftWolf and Amizur still about?

I reinstalled DW the other day with LWAMI 3.10 and am having fun with it.

Re-ran one of my old DW scenarios where you have to take out a Russian CAG.

Can get one ship out of three but if I hang around too long I get sunk.

Most interesting. Does anyone have a load of custom scenarios that suit LWAMI?
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Old 11-09-10, 09:55 AM   #89
TLAM Strike
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Quote:
Originally Posted by Molon Labe View Post
So is it the Sepals you're warning them about? I hope you don't mean the C602s, because the CIWS will swat those down no problem. For the Sepals, sources disagree on whether those move at .9 Mach to 1.4-1.5 Mach. I went with 1.5. Not 400nm weapons though. And they're Hi-Low missiles where the "low" is being generous (300 ft), with poor ECCM. Worst of both worlds with that profile really, you give them early warning with the ESM hit, letting them get the chaff out in time, and then never really get low enough to take advantage of the radar horizon.
I was talking about the Sepal/Shaddock. Yea it does suck but it is a weapon older than dirt, however it was exported to Vietnam, Yugoslavia and maybe Syria giving those countries a long range anti-ship capability.

Quote:
Does anyone have a load of custom scenarios that suit LWAMI?
There really isn't any large number of LWAMI scenarios. CADC and Subguru have most of them. There are only a few 3.10 missions (I think I made them both).
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Old 11-09-10, 12:53 PM   #90
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Quote:
Originally Posted by TLAM Strike View Post
There really isn't any large number of LWAMI scenarios. CADC and Subguru have most of them. There are only a few 3.10 missions (I think I made them both).
This is quite a shame. There's not a whole lot of use for a mod like LWAMI if none of the available missions function properly with it. I much prefer using LWAMI, regardless though.

I am currently trying to get through the main campaign driving the Akula and it is proving to be impossible with LWAMI enabled. I read the LWAMI manual and noticed that it states that the first Akula campaign mission doesn't function correctly due to a TA on an Oscar class that's sitting in the harbour.

So I disabled LWAMI for the first mission, passed it and re-enabled it. But now the second mission is giving me the same problem. As soon as the mission starts I am detected. A few moments later everyone freaks out and starts launching torpedoes at each other. So I sit there in the middle of the mayhem shaking my head and cancel the mission. I have to admit, it is somewhat amusing on some level. A bunch of noobs trying to shoot each other up.

It would be great if someone would fix the main campaign so that it meshes with LWAMI better. Short of that, do you all have any general tips/suggestions regarding this issue?
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