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03-01-10, 06:52 AM | #76 |
Pacific Aces Dev Team
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looks like they make the same error again and again, in SH3 and SH4, the sky object radius collide sometimes with the clipping range. If the sky dome-, cloud dome-model and sky objects radius parameter are editable, it can be fixed. The 16k/20k athmosphere mods do the same.
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03-01-10, 07:43 AM | #77 |
Ace of the Deep
Join Date: Dec 2005
Location: Canada
Posts: 1,124
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@CCIP. Tks for return to course command. You said you added depth under keel command; could you explain how?
A couple of points from my running notes: 1 Player-made marks on map do not reload from save. 2 Dusk, looking from bridge I have moon at right edge of screen. If I look right, moon disappears. Reappears on left edge of screen as I continue looking further right. Same if I do it vice versa. 3 0229 reloaded game from being astern following target out of sight in fog. When reloaded weather was clear and ship in sight. Save-game thing?
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03-01-10, 07:48 AM | #78 | |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
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Quote:
I'm getting the ping but no depth report.
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03-01-10, 12:59 PM | #79 |
Watch
Join Date: Jan 2010
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Not sure if this was mentioned, but once you slam torps into a ship and it starts sinking...you can still see crew members walking or standing on the deck while it's going down (underwater).
Kills the immersion honestly. Hopefully this can be fixed either by a patch or modding. |
03-01-10, 01:37 PM | #80 | |
Ace of the Deep
Join Date: Jul 2008
Location: Athens, the original one.
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Quote:
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03-01-10, 01:44 PM | #81 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
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I was having trouble getting it to work as well, I havent played today but if i remember correctly it wasent working when surfaced
[Cmd130] Name=Get_depth_under_sub_keel Contexts=1,15 MnID=0x3F250005 Key0=0x44,c,"CTRL D" try it submerged, hmm or maybe it was that it wouldnt say over 1000m, it doesent say anything, try depth under keel in shallower waters
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03-01-10, 03:14 PM | #82 | |
Navy Seal
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03-01-10, 03:26 PM | #83 | |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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Quote:
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03-01-10, 03:31 PM | #84 |
XO
Join Date: Sep 2006
Location: Berlin, Germany
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Arrrr... this video contains Sony Music... blabla and is not available in your country.
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03-01-10, 04:02 PM | #85 | |
Ace of the Deep
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
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Quote:
Did no one see the small pic ( my post #51, this thread ) of the brand new U-Boot at Kiel coming out with the flag on the jack-staff? Also read the text next to that pic. SHIII mod to remove staff was someones idea, not from real life. The SHV Jack-Staff is real so why Mod it out?? Bad idea.
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03-01-10, 04:24 PM | #86 |
Navy Seal
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Re: watch not reporting contacts.
Hm, this is pretty bizzare. I've run into this today, even though earlier they were talking and reporting "smoke on the horizon" on the same patrol. The TC dropped and I could hit my key combo for "nearest visual contact" just fine, but at least while I was on the bridge myself, the crew didn't say a word about a convoy that showed up. Maybe that's a "feature" where as long as your captain is on the bridge, the watch assumes you know? Wonder what's up here |
03-01-10, 04:24 PM | #87 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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Not happy
Two real issues, three if you count the minimal info in the manual.
1> The crew don't come on deck after surfacing. (career mode) This even after a shut down and reload game. 2> Cannot dock at Kiel after mission. I reached the final mark but nothing happened. I sent radio status, nothing. Ran back and forth over mark for Kiel anchor, nothing.
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03-01-10, 04:26 PM | #88 | |
Navy Seal
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Quote:
2. Did you click on the Kiel sub base icon? Did you see an anchor icon show up? I had to click the anchor, then select "end patrol" when near the sub pens, and it worked just fine. |
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03-01-10, 04:28 PM | #89 |
Navy Seal
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Hmm, more re: watch reporting contact
Just noticed that while my watch is quiet, the hydrophone man starts talking even though I'm on the surface. Maybe it's a submerged/surface state issue? |
03-01-10, 04:33 PM | #90 |
Navy Seal
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Another graphics issue similar to the moon - this time I'm guessing with the way earth's curvature is modeled.
Ships at a distance (in this case, about 7km) look submerged through optics. Hopefully that's also an easy fix. |
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