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11-17-19, 10:04 AM | #76 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
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Progress Report #1
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1. Both patrol results highly successful (75% reality using Auto Targeting and external cameras); 2. ZERO Anomalies to report; 3. Fun Factor: 10/10 Thank you all - great job.
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Run Silent, Run Deep, and Sink 'em All |
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11-17-19, 08:03 PM | #77 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
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So far everything is running great. Love it!
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11-17-19, 08:07 PM | #78 | |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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11-17-19, 08:54 PM | #79 |
Argentinian Skipper
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Starting a new campaign from June 42 with a Gato.
All ok..Arriving to Midway. Many thanks and best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
11-17-19, 10:20 PM | #80 | |||
CTD - it's not just a job
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Excellent. Glad you're going! |
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11-18-19, 01:19 AM | #81 |
Stowaway
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Regarding SD Radar contacts
Referring to "Using Radar_Sonar" under the Support Section of the Mod, I read on page 8:
"Unlike the stock game, the Ultimate SD radar will not show a detected surface contact on the Navigation Map. If one does appear, it’s due to either the crews "Visual" detection, or the SJ Radar use. The Hydrophone/Sonar will also show a detected contact on the map....but not the SD. As before, the SD will continue to show a plane on the map." Why are surface contacts not shown on the navigation map? How is one notified of the SD surface contact? Are you expected to see it only on the PPI screen? Is one expected to manually plot SD surface contacts as they move about on the Nav map? As stated, stock game does this for you. Also, which key-stroke brings up the PPI screen? All I seem to get is the A-scope with some kind of direction finder gizmo above it. I don't seem to be able to get a direct view of the PPI scope. |
11-18-19, 03:30 AM | #82 | |
Navy Seal
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Exiting/re-loading solved it, but as soon as TC more than X1, it was stuck again...on deck view and external view. Set on continuous sweep. But that’s old story as it never did it again after upgrading latest version.
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11-18-19, 08:00 AM | #83 | ||
CTD - it's not just a job
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As to the screens available, using the bottom menu tabs, the radar button of course takes you to the A-Scope: Once on that screen, you see the menu tabs associated with that view now highlighted: If you go over to the non-highlighted left button there, that can take you to the PPI screen: If the PPI is not available, it will not be illuminated when you get to the station, and the "Power" button will not function. Another way to do it, is to use the "J" key ( <J> ) from any station on the boat, and that usually will take you to the PPI station. A 2nd press of the "J" will take you to the A Scope, and a 3rd push will take you back to the original station, unless of course, you were already at the radar station. Be sure and consult the "SH4_Q-Ref_Card_Front.jpg" and "SH4_Q-Ref_Card_Back.jpg" images in the 'root' SH4 install folder for other key presses available. ---------------------------------------------------------------- Quote:
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11-18-19, 11:52 AM | #84 |
Swabbie
Join Date: Mar 2010
Location: East Coast, USA
Posts: 6
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No Mods on STEAM for Silent Hunter?
It's kind of irksome, that this venerable, and very replayable sim series has no mods on STEAM.
Thank you very much SubSim, for keeping it alive.
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Cpt. Spotter "Dum, spiro spero" ~ As I breathe, I have hope. |
11-18-19, 02:03 PM | #85 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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Radar rotation.
I will have to pay some more attention to that so I will get back to you.
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11-18-19, 02:48 PM | #86 |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
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Missing merchants at Engebi Island
Downloaded and activated the new release on a pristine SH4,( also deleted all save files etc.)
first patrol from Pearl, Dec 9 1941, Tambor class. orders to Eniwetok Atoll to patrol for 5 days, and take recon photos by Engebi Island, then go patrol Guam and Marianas. Approaching Engebi, I get sonar reports of three merchants. Only 1 is ever visible on Periscope or external view. I was not able to take pics on the one I could see and approach. There was nothing else there to 'lock' on to complete that part of the mission. Any thoughts?
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I spent the cold war under water. |
11-18-19, 04:41 PM | #87 |
CTD - it's not just a job
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I'll run that one again, to make sure the "fix" applied between v0.93 and v1.0 is correct mikesn9, but look at the orders again. The "Photo" stuff is secondary. The orders tell you "... but look over the whole atoll. Recon the area for five days...", so it is basically a "Patrol" mission. Also, the photo missions are much more difficult now, hence them being disabled for the most part (there are a few with them still), or moved to a secondary roll as in this Objective set. It will be the same thing at the other two locations you encounter in the mission. Generally speaking, you will have to get within 1200-1600 yards of a PhotoTarget before it activates the objective, and allows you to "Lock" the target, ID the target, and the photo the target... There is an 'SS09 FotoReconSpecOpTraining.pdf' file in the Support folder you could also use, or even take the Sub School mission for the same, and see how close you have to be now. This is the main reason we have not released our Photo Recon missions for the beachhead pix objectives...
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11-18-19, 07:07 PM | #88 |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
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In my experience with SH4, this has always been what I have observed. Set it to sweep, go away, come back, it's not sweeping. Stock or modded makes no difference for me. That is how it acts.
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11-18-19, 08:36 PM | #89 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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When you can find all the mods you need here at SUBSIM.COM why bother with steam?
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11-19-19, 07:09 AM | #90 | |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
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Quote:
what about the sonar reports with no ships there?
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I spent the cold war under water. |
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