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06-29-10, 07:45 PM | #76 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Tarnmatte texture:
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06-29-10, 08:22 PM | #77 |
The Old Man
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Sweet! This is almost exactly what I have been trying to make for the last hour.
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06-29-10, 09:36 PM | #78 |
The Old Man
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Here is what I have for the Tower so far. Looks better in game.
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06-29-10, 10:12 PM | #79 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey, looking pretty good. Maybe a little too heavy of a bump map for areas that are not Tarnmatte covered. You could make two separate bump maps, one with the tarnmatte(really heavy) and one without(lighter) and then combine the two to get the desired affect. Just a suggestion.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-29-10, 10:36 PM | #80 | |
The Old Man
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Quote:
I packaged up all the latest changes along with the Paint.Net Type-7C Templates I made for the Conning Tower, Deck, Body and Structure. Using the templates you can hide or change any effect or even go for the just got painted look. I just updated the download a few minutes ago. |
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06-29-10, 10:52 PM | #81 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Sounds good man
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-30-10, 03:20 AM | #82 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The upper part of tower looks like is covered with a carpet now, that's more like a textile texture than anything else. Personally I liked more the first attempts with much rust and stuff, I stick with that
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06-30-10, 03:28 AM | #83 |
Chief
Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
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Rust is not so efficient at absorbing radar radiation.
It looks good. Can use even more displacement as seen here: Nice work! |
06-30-10, 03:33 AM | #84 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Good work!
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06-30-10, 05:44 AM | #85 | |||
The Old Man
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Quote:
Quote:
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As for giving more depth perception to the the Tarnmatte Texture: The game has limits to what can be done. If I try to raise the texture more it will just turn black. Last edited by TheBeast; 06-30-10 at 06:50 AM. |
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06-30-10, 06:29 AM | #86 | |
Chief
Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
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Quote:
Iron Oxides Last edited by aergistal; 06-30-10 at 06:52 AM. |
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06-30-10, 06:56 AM | #87 | |
The Old Man
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Quote:
Last edited by TheBeast; 06-30-10 at 07:10 AM. |
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06-30-10, 07:10 AM | #88 |
Chief
Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
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There is no such thing as a refined form of rust. The term rust is colloquial.
The forumla of rust is Fe2O3.nH2O. When the H2O is bored and leaves for a better place, the thing that remains is Fe2O3 - red iron oxide, the thing you refer as rust. I'm curious too about the manufacturing process of tarnmatte. I didn't find a lot on the subject. |
06-30-10, 07:22 AM | #89 | |
The Old Man
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Quote:
I also, did not find much if any information on the manufacturing process. I suspect that since it is primarily used in military applications, this information was squelched. |
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06-30-10, 07:39 AM | #90 |
The Old Man
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Oxidation
Oxidation of different types of metal can be used for amazing applications.
i.e. Take your typical soda-pop can. The protective surface use to seal the metal surface is oxidation. A acid is applied to the surface disolving the oxidation and depositing a condensed version of that oxidation to the metals surface creating a protective layer(Anodizing). (Alodine) Last edited by TheBeast; 06-30-10 at 08:02 AM. |
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graphics, mod, sh5, skin |
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