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05-09-14, 05:25 AM | #76 |
Growing Old Disgracefully
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JSGME Enabling Mods Correctly
Last updated 24th December 2016
Before enabling Any Mods please see the Important Notice at Picture 19 at the following link. http://www.subsim.com/radioroom/show...62&postcount=4 1. In this Tutorial I have chosen sobers’s green crew training v4 SH5 Mod as the Tutorial example. 2. This Mod contains the Folder in Folder situation that causes a number of problems to newcomers to JSGME. 3. The Subsim Forum is constantly being posted with this type of problem where the Mod has been Enabled but does not work. 4. This Tutorial will show you how to spot this problem with any Mod that you download. 5. It is also good practice to have your Mods all in one place so they can be found easily. 6. In this Tutorial we will be using a Folder called SH5 Mods Store. 7. Download the sobers green crew training V4 SH5 Mod to the SH5 Mods Store Folder. (Picture 1) Picture 1 8. Double click on the Zip File with your Mouse to Open it. 9. Click on the Folder Once to Highlight it. (Picture 2) 10. Press the Copy Icon (Picture 2) Picture 2 11. This Picture shows that the Mod is going to Copy to the SH5 Mods Store Folder. (Picture 3) 12. Press OK to complete the Copy. (Picture 3) Picture 3 13. Close the Zip File. (Picture 4) Picture 4 14. The Mod is now copied to your SH5 Mods Store Folder (Picture 5) Picture 5 15. Open the Mod with your Mouse. (Picture 6) Picture 6 16. This Mod contains 2 Folders. (Picture 7) Picture 7 17. The Folder 1 is the Documents Folder that will contain a Text File or other details about the Mod. 18.This can be Copied and Pasted to your SH5 Mods Store Folder for reading the Instructions. 19. Folder 2 has a Folder called Mods. 20. Open the Mods Folder. 21.This shows another Folder called sobers green crew training V4 SH5. (Picture 8) Picture 8 22. Open the sobers green crew training V4 SH5 Folder (Picture 9) Picture 9 23. This shows the data Folder. (Picture 10) Picture 10 24. This means that the sobers green crew training V4 SH5 Folder that we saw in Picture 8 is the Folder that needs to go in the JSGME Mod Folder. 25. The rule is look for the data Folder and it is the Folder behind the data Folder that always needs to go in the JSGME Mod Folder. 26. Use the Arrow in the Left Top Corner to go back to the sobers green crew training V4 SH5 Folder. 27. Open the Mod Folder and select Copy. (Picture 11) Picture 11 28. Go to your JSGME Mod Folder. (Picture 12) 29. Typical Path C:\Ubisoft\Silent Hunter 5\Mods 30. Open the Mod Folder and select Paste (Picture 12) Picture 12 31. Go down to the JSGME Icon Application and Open it. (Picture 13) Picture 13 32. You will now see the Mod sobers green crew training V4 SH5 is in the left Disabled side of JSGME. (Picture 14) Picture 14 33. Right click with your Mouse on the Mod and you will see Explore. (Picture 15) Picture 15 34. Click on Explore and you should now see the data Folder (Picture 16) 35. This action can also be done directly from the Mod Folder see Picture 12 by opening the Mod Folder and opening the Mod and Deleting from there. 36. At this point if you cannot see the data Folder then the Mod will not work if it is Enabled. 37. If there are any Text Files or Document Folders showing then these should be Deleted by right clicking with your mouse and selecting the Delete function. Picture 16 38. If you have followed the Tutorial Instructions correctly then this or any other Mod will Enable correctly. 39. To Enable the Mod click on it Once with your Mouse. (Picture 17) 40. Click the Right Arrow showing in the centre section. (Picture 17) Picture 17 41. The sobers green crew training V4 SH5 Mod will either directly Enable or will show you a screen where it is going to overwrite other Enabled Mods. (Picture 18) Picture 18 42. If you are building from an Established Mod List then there will not be problems with the Mods overwriting each other. 43. You will see at the bottom the total number of Mods in JSGME and the number of Mods Enabled. 44. To Exit JSGME Press the Close Button. (Picture 19) Picture 19 45. You still have the original Zip File of the Mod as a backup as well as the Copied Mod sobers green crew training V4 SH5 all in the SH5 Mods Store Folder. 46. How we got there: 47. (1) Zip File > (2) sobers green crew training V4 SH5 Folder > (3) Documents Folder + (3) Mods Folder > (4) sobers green crew training V4 SH5 Folder > (5) data Folder 48. The usual position for a Folder to be copied to the JSGME Mods Folder would be in position (2) and the data Folder in position (3). 49. As you can see with this particular Mod you have 2 Folders with the same name in positions (2) and (4). 50. This is why you need to pay careful attention with any Mods that you intend to use so you know what to put in the JSGME Mod Folder for the Mod to work. TIP If you shade this information and then copy and paste it to your PC Notepad you can then edit it.
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05-10-14, 02:49 AM | #77 |
Seaman
Join Date: May 2014
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Hi THEBERBSTER,
I am new to modding sh5 and I find your thread here are invaluable. Thank you very much for doing it. However, I have a question about TDW_GenericPatcher_v_1_0_164_0. Do you patch it in the beginning before all the mods in JSGME 2.6.0 or at the end after all the JSGME mods? Here are my steps: 1. TDW_GenericPatcher_v_1_0_164_0 then under JSGME: 2. NewUIs_TDC_7_4_2_TheDarkWraith 3. Open Horizon II v2.5 4. Trevally Tutorial - All v0.2(for OHIIv1.3) However, when playing the tutorial, I get random CTD quite often. I have tried Basic Sub Maneuvering, Activate Stations and Automation and I have get CTD about 5 or 6 times. What do I do wrong? Please advise. |
05-11-14, 04:31 AM | #78 |
Growing Old Disgracefully
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Hi tirta
TDW's GFP is a stand-alone Patcher it has nothing to do with JSGME Do not put it in JSGME Do not put in your Mods Folder This comes from the installation instructions from my Post #2 TDW’s Generic File Patcher’ is a ‘Stand-alone’ Application. DO NOT put this in “JSGME” or in any SH5 folders. Right click and delete the Patcher from JSGME Look at my instructions again Peter
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05-12-14, 03:51 AM | #79 |
Seaman
Join Date: May 2014
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yes I have read your post no.2.
I have not put TDW_GenericPatcher_v_1_0_164_0 under jgsme, but on separate folder, but the tutorial still cause me CTDs. I do not have CTD when using stock game. What caused CTD? Do you know? |
05-12-14, 06:54 PM | #80 |
Growing Old Disgracefully
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Hi tirta
Post your mod list to me In “JSGME” Go to “Tasks” Go to “Export activated mod lists to” Click on “Clipboard” Paste to my Post. Can you explain a little better what you mean by the tutorial is causing a ctd? Is the Patcher opening and showing you the 9 patch files? Peter
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05-13-14, 02:08 AM | #81 |
Ensign
Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
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Hi The Berbster i just loaded the latest sobers mod list...and installed the latest patcher...i'm not sure which patches to enable or whether it's really installed correctly i did it step by step per your instructions,plus the options viewer editor...but I'm not sure which options to choose true or false...this game is deep now with lots of different things I'm really not clear about...someone on Youtube needs to post an in depth instruction guide to sobers mega mod on how to install correctly...that way newcomers know what to do...it's hard going through all the subsim posts to find answers.i got in the game and tried to run a historical mission with no luck...because i get a CTD...so i don't know no what to do now
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05-13-14, 05:53 AM | #82 |
Growing Old Disgracefully
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Hi mainexpress
As far as the Patcher goes, as long as you can see those’ 9 Files’ then you have installed ok The next thing is whether you are running ‘Real Navigation’ or not. There have been a lot of additions to the game like taking control of the ‘Dive Planes, Engine Control, Sextants,’ and the recent addition in 164 of ‘Wind Speeds’ etc. If you were to use them then they would need patching and in some cases you also need to make changes in the ‘OFEV’ as well. For example if you want to be able to use ‘Decks Awash’ then you need to make changes in both the ‘GFP’ and the ‘OFEV.’ Do not change any in ‘Experimental or Advanced’ It is ‘File 4’ where you need to start making changes. Click on ‘Patches.’ Change the ‘FIRST’ and ‘SECOND’ but only the ‘THIRD’ if you are using ‘RN.’ See my Post #41 on how to change the ‘Map Colours.’ This will always revert back to red when you go back in to GFP again so do not worry your choices stay enabled. Change the next 3 The next 1 and 2 if you want ‘Decks Awash.’ Not IEC or ‘Advanced Users.’ Change the next 6 Change ‘New Game Destroyed Marks’ only if you are using ‘7-5-0.’ Change the next 2 Leave the next 5 although 4 and 5 is your choice to change if you want to. Change ‘New hydro contact types.’ Do not change ‘Experimental’ and the last 8 although 4 and 5 your choice to change if you want to. File 5 change all except ‘AI Units.’ File 6 change the following 1 - 3 – 5 – 6 – 7 – 9 -10 I personally do not change the next 7 but you can change these apart from ‘Dive Planes’ if you want to. File 7 just 1 to change. File 8 no changes. File 9 no changes. See my Post #35 and you will see Sobers mod list order. As far as the OFEV this should now be a stand-alone and changes are no longer made through the NEWUI base mod. OFEV is a matter of personal choice mainly rather than essential changes unless you are into the higher aspects of the game and changes need to be made to work with the changes made in the GFP. If for example you wanted to use ‘Night Filters’ on your ‘Scopes’ then you would select the ‘UI Tab’ and change ‘Night Filters’ from ‘False to True.’ If for example you wanted set a ‘Hotkey’ so that you can travel at ‘7 knots’ to save ‘Fuel’ then you would go to the ‘Fuel Tab’ and change ‘Hotkey’ for ordering most effective fuel speed from M to P.’ Changes that you make in the ‘TAI and Nav Map’ tabs will automatically now show ‘Enabled’ when you select these ’Maps’ when you are on the U-Boat. I do not know why you are getting a ctd with the ‘Historical Missions.’ I would suggest that you post me your mod list. There is no need to type your mod list. In “JSGME” Go to “Tasks” Go to “Export activated mod lists to” Click on “Clipboard” Right click and Paste to my Post. I hope I have explained well enough, anything you still do not understand or want an answer to just Post or send me a PM Peter
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05-13-14, 02:05 PM | #83 | |
Ensign
Join Date: May 2005
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[D:\Program Files (x86)\Ubisoft\Silent Hunter 5\MODS] sobers game loading tips V8 SH5 NDB,NDH OM#1 - No Dialog Indicator sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers best ever fog V30 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers more trees SH5 sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 16 by 9 IRAI_0_0_41_ByTheDarkWraith Real U-Boat Performance - Type VII v1.4 sobers TDWUserOptions for mega mod +Menu SH5 V7 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 sobers Real_Nav_Bouys_Charts SH5 V5 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 sobers shipwreck mod V8 SH5 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod R.S.D. v5.7 - Indestructible UZO patch R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 sobers Realistic contrast V14 SH5 sobers Blackout lights V2 SH5 sobers NO ship bow wave mod SH5 Shadow Improvement ModLR sobers less resources shadows SH5 Moon_light_mod V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 sobers No bullet trasers SH5 AMMO_v1.0_SH5_by_Raven_2012 sobers CrewAI mod SH5 sobers reduced file sizes SH5 V2 sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5 |
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05-13-14, 02:24 PM | #84 |
Growing Old Disgracefully
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Is this where you installed SH5 [D:\Program Files (x86)\Ubisoft\Silent Hunter 5\MODS] ?
If this is yes? Then it is incorrect to install in the program x86 folder. The installation in your case should look like this. D:\Ubisoft\Silent Hunter 5 This would be the default installation from the dvd unless you tell it otherwise. The installation then adds to your Program x86 Folder and also in your Documents Folder. JSGME when installed then adds the 'Mods Folder in the Silent Hunter 5 Folder So yes, I can see why you might have a problem with the GFP looking for your SH5 exe Peter
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05-13-14, 03:44 PM | #85 | |
Ensign
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05-13-14, 06:11 PM | #86 |
Growing Old Disgracefully
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Installing in Program x86 folder is totally wrong and that is why you are getting the problems.
The fact that you expect SH5 to work in the same way as your other games is irrelevant. Sh5 has to be installed in a particular way. This would normally be in the C: drive Default installation is C:\Ubisoft\Silent Hunter 5 if you read again what I said >>>> It does also install in the Program x86 Folder as well as the Main Silent Hunter 5 Folder. When you install SH5 it also installs the Uplay installer. SH5.exe you are referring to starts Uplay. These exe should all be showing in your main SH5 folder JSGME Goblin Editor Mission Editor2 You need to do a re-install. If you want German Voices use the custom install on the dvd. Is your GFP version 164? Peter
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05-13-14, 07:06 PM | #87 | |
Ensign
Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
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05-16-14, 03:22 AM | #88 | |
Seaman
Join Date: May 2014
Posts: 40
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Quote:
[G:\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Stock faces Reworked Morale and Abilities v.1.1 NewUIs_TDC_7_4_2_ByTheDarkWraith OPEN HORIZONS II v2.5 Trevally Tutorial - All v0.2(for OHIIv1.3) yes, the patcher is showing the 9 patch files. however, for testing now, I do not use it, I want to see if I still get CTD. |
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05-16-14, 02:47 PM | #89 |
Growing Old Disgracefully
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Hi tirta
MightyFine Crew Mod 1.2.1 Stock faces Reworked Morale and Abilities v.1.1 NewUIs_TDC_7_4_2_ByTheDarkWraith OPEN HORIZONS II v2.5 Are you saying that if you take this mod out then you do not get a ctd? Trevally Tutorial - All v0.2(for OHIIv1.3) It is essential that the Torpedo Patches all 20 of them are enabled in the GFP. You are missing a lot of mods that fix bugs and glitches. You need to add all of these before your 1st mod. Equipment_Upgrades_Fix_v1_4_byTheBeast http://www.subsim.com/radioroom/downloads.php?do=file&id=3126 Equipment_Upgrades_Fix_v1_4_Patch_1 http://www.subsim.com/radioroom/showthread.php?t=182194 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix http://www.subsim.com/radioroom/showthread.php?t=182194 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober http://www.subsim.com/radioroom/downloads.php?do=file&id=3683 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Folder 1 and folder 3 are inside a Folder called Mods. Select the Base Folder and only 1 Patch Folder http://www.subsim.com/radioroom/showthread.php?t=174511 The dvd default installation is C:\Ubisoft\Silent Hunter 5 I had the same problem with getting a ctd with the Tutorial in Historic Missions. Doing a re-install cured the problem, now ok. Peter
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05-16-14, 03:04 PM | #90 |
Growing Old Disgracefully
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Hi mainexpress
Apologies for not getting back to you sooner. Check this thread out regarding the Goblin Editor http://www.subsim.com/radioroom/showthread.php?t=165805&highlight=GOBLIN+EDITOR Check this thread out regarding the Mission Editor http://www.subsim.com/radioroom/showthread.php?t=164578 Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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