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02-27-16, 08:30 AM | #76 | |||
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Unlike watch crew, gun crews need to be aligned with their guns, and their animation synchronized with gun's animation. Some of their settings might be different, in any case I would like to see sober's mod. Do you know where I can download it? Quote:
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No, that's a common problem: when GR2 Editor exports a model, that model gets uncompressed (i.e. some vertices are duplicated); compression on reimporting the same model is not automatic though. I will try and optimize the model before reimporting it. I can't promise I will manage bringing the GR2 file back to 4 MB, but its file size should decrease to some extent at least. |
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02-27-16, 08:35 AM | #77 |
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Okay. Make sure the pack is accompanied by a detailed description of the issues still remaining. If need be, I will send you back my own tweaks on your files. Not necessarily fixes though: it is as well possible that I break something, as we are still in a trial and error phase
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02-27-16, 08:52 AM | #78 | |||
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-27-16, 09:06 AM | #79 |
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And here is the new version...
Current issues: Front gun - no visible crew or flipped single light AA gunner when bone is renamed to WP_A02_GUN Central Quad 20mm AA gun - single light AA gunner (I brought that poor guy back to the bridge, just to make some crowd when guns are manned ) Front gun not operational for player (shielded, 37mm) until it's replaced with quad 20mm trough bunker upgrade. (All other flak stations are OK) And that's about it... http://www.mediafire.com/download/qd...U-FlaK+III.rar Make some tweaks if you can, if not, well , what a hell, we will wait for some better times untill we learn more about the files and dependencies... My opinion is that the new boat is a great fun even now, such as it is (until those Spitfires arrive at least )...
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02-27-16, 11:03 AM | #80 |
Growing Old Disgracefully
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02-27-16, 02:05 PM | #81 | |||||
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The latest version of GR2 Editor is weird when it comes to bone editing. I will rotate the bone myself using one of the older versions of TDW's tool. I am optimistic that we can solve the flipped crew issue
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Front gun not operational for player (shielded, 37mm) until it's replaced with quad 20mm trough bunker upgrade. (All other flak stations are OK)[/QUOTE] This is another mistery: why the FlakVierling is user-operable and not the 37mm M42. Under a functional point of view they both are heavy Flaks after all Quote:
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02-27-16, 03:14 PM | #82 | |
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Maybe some Camera.cam/gr2 tweaks are needed, or maybe some appropriate scripts... ... I'm waiting for your gr2 tower with flagstaff tweak, then I will release new update for TWoS...
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02-27-16, 03:28 PM | #83 | |
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02-27-16, 05:34 PM | #84 |
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@ Vecko:
http://www.mediafire.com/download/4g...arine_Parts.7z I have removed the flagstaff from conning tower's model, and rotated A02 waypoint bone in waypoints GR2 file. I have also tried optimizing model vertices for file size reduction, but on importing the compressed file AO's UV map was corrupted. I still hope the issue can be solved by importing/exporting the optimized meshes in 3ds max. Targor Avelany/Max knew how to do it, he helped me a lot with some of my previous models, but he has not been around lately. I still hope I can borrow 3ds from some friend, and find the right combination of export option. In the meanwhile please update your TWoS with the current files. Tomorrow I will keep digging into the wrong gun crew issue; let me know if the new waypoints GR2 solves the issue of front gun with crew facing the wrong direction |
02-27-16, 06:25 PM | #85 | |
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However, rotating A02 bone in waypoints.gr2 file didn't do any good. It seems that WP_xx_GUN bones in the main gr2 object (tower) are responsible for guns crew placement . I have renamed front WP_FLAK_GUN_02 bone back to WP_A02_GUN in order to get back front flak gunner , but he is still flipped. You should try to rotate front WP_FLAK_GUN_02 bone in the main gr2 tower file, or even better, send me gr2 editor which can actually do that?
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02-27-16, 06:59 PM | #86 | ||
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http://www.mediafire.com/download/fs..._1_1_453_1.zip Unless I am very much mistaken, that bone is already facing the right direction though: open the file in goblin or in GR2 Editor, select WP_FLAK_GUN_02/WP_A02_GUN and note that its Z axis is already pointing to the bow |
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02-27-16, 07:03 PM | #87 | ||
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EDIT I think that the solution is somewhere in between crewidle.aix and upcge files...Don't invest too much time in this issue though, I think that really is not worth it ... EDIT 2 Why I cant edit bones rotation even with your editor version? Usual right click on bone to edit just wont work in case of bones rotation??
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 02-27-16 at 07:12 PM. |
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02-27-16, 07:12 PM | #88 | ||
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You need to know that bone rotation data is stored as quaternion angles. GR2 Editor has Euler to Quaternion and Quaternion to Euler angle converter in its tools menu |
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02-27-16, 07:17 PM | #89 | |
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Just kidding,...I'll see what I can do...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-27-16, 07:35 PM | #90 |
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Nope...I think I'll just leave bone rotation jobs for you Gap...
Anyway, I've forced one deck gun crewman to sits correctly on Quad's seat, using few changes in mentioned aix files...Dont ask me how yet ...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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