SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-23-12, 06:56 AM   #871
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Trevally. View Post
Yes - making this would require all layers built from scratch with new nations, ports, traffic etc. Is it worth it for 1 campaign section
Hard to answer...
3 options are given:

1) If these tasks are carried out by a team, and if the new campaign is given the needed depth (after all it would last for more than one year), maybe yes.

2) Otherwise, provided that you got just excited by the idea and you get some spare time for it, give it a low priority.

3) If noone of these conditions is met and if while reading these notes you look like this: , forget it!

As for me, I think that there's plenty of charme and adventure in this part of WWII. You know: sailing so far from home and having to face long passages in unfamiliar waters, with the number of enemy naval and air forces increasing every day and turning the Far East "happy days" into a tropical hell. Add to it the few friendly ports and the short resources, and again the lottery of the long way back home... for me it is enough for starting salivating!
Indeed, compatibly with my modest SH modding knoledge, I would be glad to provide some help for bringing all of this in SH5
gap is offline   Reply With Quote
Old 03-23-12, 07:46 AM   #872
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

To add a new campaign we need to script it into the campaign py and menu setups.
Reaper7 did this for Turning Points (Thanks again Reaper)
I have looked at how he did it - but perhaps I could ask him to add this one too

New ships by Rongel or Uekel could be taken from SH4

You could do the new nations, flags and political maps

I could do the layers and mission.

After I finish v1.8 I will pm some of the guys who have already worked on OHII and see if we can get this started. Or if anyone else knows how to mod these things - let me know
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 03-23-12, 08:52 AM   #873
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Yes sir, I am at your disposal

Quote:
Originally Posted by Trevally. View Post
To add a new campaign we need to script it into the campaign py and menu setups.
Reaper7 did this for Turning Points (Thanks again Reaper)
I have looked at how he did it - but perhaps I could ask him to add this one too

New ships by Rongel or Uekel could be taken from SH4
If necessary, put my name in the list of SH4 ship importers, though Rongel and Uekel should be considered the first choices

You could do the new nations, flags and political maps
No problem. I don't think we are going to need so many new nations. China, Japan and India should be in OHII's defsides.cfg yet. A fast consultation of uboat.net's database will show us that nations whose ships were common U-boat targets in Indian Ocean.

I could do the layers and mission.
Noone better than you, here . Maybe I can assist you for collecting informations on historical orders, and for planning a plot of missions inspired to the real progression of Monsun Gruppe warfare.

After I finish v1.8 I will pm some of the guys who have already worked on OHII and see if we can get this started. Or if anyone else knows how to mod these things - let me know
Don't forget that we will need also someone for putting 3D objects around ports, and possibly someone for terrain editing (afaik Penang port was actually located in George Town, on an island in front of Malaysian western seashore, but I am not sure that devs shaped it in game). Sober, are you there?
gap is offline   Reply With Quote
Old 03-23-12, 11:07 AM   #874
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by gap View Post
Yes sir, I am at your disposal


Quote:
Sober, are you there?


Gone fishing
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 03-23-12, 11:18 AM   #875
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Trevally. View Post
Gone fishing
... or something in his escape plan from Scapa went wrong


Go fast and recover him!!!
gap is offline   Reply With Quote
Old 03-23-12, 11:25 AM   #876
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by gap View Post
... or something in his escape plan from Scapa went wrong


Go fast and recover him!!!
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 03-23-12, 11:43 AM   #877
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

@Gap

http://www.subsim.com/radioroom/show...3&postcount=50
http://www.subsim.com/radioroom/show...0&postcount=51
http://www.subsim.com/radioroom/show...3&postcount=52
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 03-23-12, 12:05 PM   #878
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Yes man!!!
I had forgot that so many new ports were included in Changed and additional harbours! To think that I had insisted myself with Zedi for including this mod in OH...

Remind me to send a crate of sicilian oranges to thfeu58, the next Xmas!
gap is offline   Reply With Quote
Old 03-23-12, 12:18 PM   #879
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by gap View Post
Yes man!!!
I had forgot that so many new ports were included in Changed and additional harbours! To think that I had insisted myself with Zedi for including this mod in OH...

Remind me to send a crate of sicilian oranges to thfeu58, the next Xmas!
Yes Thfeu58 did a great job and most of his mod is still with OHII
But - it has been butchered - lots of it is gone

I have tried downloading it again but filefront= not found

I am looking at OHII just now to see how much is still there - I can see the commons are all gone

Just hopeing the 3d ports are still in it
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 03-23-12, 12:23 PM   #880
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

I found Sober's bible https://docs.google.com/file/d/0B48g...WNj/edit?pli=1
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 03-23-12, 12:31 PM   #881
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Trevally. View Post
Yes Thfeu58 did a great job and most of his mod is still with OHII
But - it has been butchered - lots of it is gone

I have tried downloading it again but filefront= not found

I am looking at OHII just now to see how much is still there - I can see the commons are all gone

Just hopeing the 3d ports are still in it
I have it somewhere on my HD. Do you want me to upload it again?
gap is offline   Reply With Quote
Old 03-23-12, 12:35 PM   #882
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Trevally. View Post
going to read it as soon as I finish with DynEnv colours! (the first patch for Polar areas should be ready in a matter of hours)
gap is offline   Reply With Quote
Old 03-23-12, 01:39 PM   #883
quink99
中国水兵
 
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
Default

Quote:
Originally Posted by gap View Post

As for me, I think that there's plenty of charme and adventure in this part of WWII. You know: sailing so far from home and having to face long passages in unfamiliar waters, with the number of enemy naval and air forces increasing every day and turning the Far East "happy days" into a tropical hell. Add to it the few friendly ports and the short resources, and again the lottery of the long way back home... for me it is enough for starting salivating!
Indeed, compatibly with my modest SH modding knoledge, I would be glad to provide some help for bringing all of this in SH5
As for me, Gap, I'm with you 100%. It has the same appeal to me as campaigns in The Americas and Canada.....something different........different enviornment, different challenges!
quink99 is offline   Reply With Quote
Old 03-23-12, 02:02 PM   #884
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by gap View Post
I have it somewhere on my HD. Do you want me to upload it again?
Yes thanks

Quote:
Originally Posted by gap View Post
going to read it as soon as I finish with DynEnv colours! (the first patch for Polar areas should be ready in a matter of hours)
Looking forward to your fix
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 03-23-12, 03:00 PM   #885
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Trevally. View Post
Yes Has anyone tried mucking around with these settings ?
C:\Ubisoft\Silent Hunter 5\data\Terrain\Terrain Cfg
; Terrain generarion configuration file
;general settings
[Terrain]
TypeImageDimX=2160
TypeImageDimY=1080
UrbanismDimX=4320
UrbanismDimY=2160
DefaultTerrType=0
TexTilesPerKM=1
DetailTextureTileFactor=450
MinGradientValue=0.1 ; starting gradient used to blend the level area texture (Tex01 or Tex02) with the slope texture Tex03
MaxGradientValue=0.9 ; end gradient, both start and end have betweeb 0 and 1 values, 0 - horizontal, 1 perfect vertical
TransparencyStart=1.0
TransparencyEnd=0.95
CausticsTextureTileFactor=3
CausticsColorFactor=3 ; gets multiplied with the caustics color
TexCloudsShadow=data/Misc/CloudShadow.dds
TexCaustics=data/Misc/caustics_anim1.dds
THE_MASK is offline   Reply With Quote
Reply

Tags
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.