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Old 04-05-12, 01:36 PM   #8701
Trevally.
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Quote:
Originally Posted by Factor_X View Post

- Is there a way to get the objective icons and guidance icons work properly? (especially in the pre-campaign first tutorial mission)
If you click on the map options (small button - looks like a target) in either the main map or tai - you can add these "stratigic icons" i think
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Old 04-06-12, 03:50 PM   #8702
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Thank you.

Great tutorials by the way. I am amazed.
The whole game is incredibly changed.

And what about the Depth Keeping Problem Fix HB 2 0 0 ?
Is it already in the 6.9.0 ?

Generally speaking, what are the bug fixes and corrections that are still needed if you install this new UI?

May I post my list of mods (it's a long one) so maybe you could tell me, by the look of it, if some important fix is missing?
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Old 04-06-12, 03:58 PM   #8703
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Quote:
Originally Posted by Factor_X View Post
Thank you.

Great tutorials by the way. I am amazed.
The whole game is incredibly changed.

And what about the Depth Keeping Problem Fix HB 2 0 0 ?
Is it already in the 6.9.0 ?

Generally speaking, what are the bug fixes and corrections that are still needed if you install this new UI?

May I post my list of mods (it's a long one) so maybe you could tell me, by the look of it, if some important fix is missing?
See here for info http://www.subsim.com/radioroom/showthread.php?t=190656
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Old 04-06-12, 04:02 PM   #8704
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so great
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Old 04-06-12, 04:40 PM   #8705
THE_MASK
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I am playing the raid scapa again . I am using the journal and i didnt get a sunk ship icon on the navmap for sinking a battleship and it didnt show up in the message box . I was doing some modding and had the journal turned off . When i reloaded the campaign again with the journal off the battleship sunk icon displayed and the sunk ship message appeared in the message box some game days after i actually sunk it .
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Old 04-06-12, 10:58 PM   #8706
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Quote:
Originally Posted by sober View Post
I am playing the raid scapa again . I am using the journal and i didnt get a sunk ship icon on the navmap for sinking a battleship and it didnt show up in the message box . I was doing some modding and had the journal turned off . When i reloaded the campaign again with the journal off the battleship sunk icon displayed and the sunk ship message appeared in the message box some game days after i actually sunk it .
I can see how something like this can happen. I read the Captain's log at game start and filter out what I already know (ship's sunk and such). If the mod finds a ship sunk that it doesn't have a record of in the journal then it adds it to the list of sunk ships. I'd be curious to know if the date the entry was made was the date the ship was actually sunk or the current game date
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Old 04-07-12, 12:23 AM   #8707
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Quote:
Originally Posted by TheDarkWraith View Post
I can see how something like this can happen. I read the Captain's log at game start and filter out what I already know (ship's sunk and such). If the mod finds a ship sunk that it doesn't have a record of in the journal then it adds it to the list of sunk ships. I'd be curious to know if the date the entry was made was the date the ship was actually sunk or the current game date
I just reloaded the save . The entry in the message box is the current game time , still the same day i sunk it but about 12 hours later . I will check the captains log .The captain log has the objective completed . I will send you 2 Dbgview files . The first one with my current journal enabled and the second one with no journal . The problem is that with the journal enabled the ship destroyed mark for the battleship didnt show on the navmap and no entry in the message box . They both show up when the journal is set to none .
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Old 04-07-12, 01:41 AM   #8708
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I seem to have the same issue (see private message). I sunk a number of ships, but only the first three get restored on the map. And they are displayed everytime, although I disabled the DMs on the map. If I enable and disable them, they are gone until next load. They are in the journal seemingly correct, although sometimes double.....
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Old 04-07-12, 11:15 AM   #8709
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Hi all,
I have a problem with my mouse cursor unattaching from the view mode. This is very irritating, specially when i track a ship with my periscope and suddenly my cursor pops out and I need to right-click again to turn the periscope or when I'm in hurry and the cursor just pops out all the time when I'm trying to run down from the conning tower for emergency dive. Also often when I am in view mode I cant't go back to cursor mode. I'm trying to right-click, left-click turn the mouse and after a while I manage to get the pointer back. I have narrowed the problem to NewUIs 6.9.0. I hope someone can help me solve this...
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Old 04-07-12, 11:56 AM   #8710
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Quote:
Originally Posted by PrEZeX View Post
Hi all,
I have a problem with my mouse cursor unattaching from the view mode. This is very irritating, specially when i track a ship with my periscope and suddenly my cursor pops out and I need to right-click again to turn the periscope or when I'm in hurry and the cursor just pops out all the time when I'm trying to run down from the conning tower for emergency dive. Also often when I am in view mode I cant't go back to cursor mode. I'm trying to right-click, left-click turn the mouse and after a while I manage to get the pointer back. I have narrowed the problem to NewUIs 6.9.0. I hope someone can help me solve this...
remove any mods that include new units. See if you have the same problem
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Old 04-07-12, 12:09 PM   #8711
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Old 04-07-12, 12:22 PM   #8712
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one of the best mod ever created
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Old 04-07-12, 12:22 PM   #8713
PrEZeX
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Thank you for your answer TDW,
I use MegaMod so I uninstalled all the parts except part 3. Part 3 contains those mods:

01 - NewUIs_TDC_6_9_0_TheDarkWraith
02 - NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
03 - NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
04 - NewUIs_TDC_6_9_0_jimimadrids_map_tools
05 - NewUIs_TDC_6_9_0_New_radio_messages_German
06 - Church's Compass Dials Mod v2.2 - Option Two
07 - 1 degree bearing RibAr
08 - TDC Graphics by Naights v1.0
09 - EQuaTool 01.01 by AvM - Large Style
10 - Krauters_Scripts_Updated_by_TDW
11 - Trevally Tutorial - All v0.2(for OHIIv1.3)
12 - Trevally Harbour & Kiel Canal Pilot v2.9
13 - Trevally Automated Scripts v0.6
14 - Speech fixes and additions (german version)

Even with this part I have the problem with cursor and there are no mods that include new units...
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Old 04-07-12, 12:49 PM   #8714
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Quote:
Originally Posted by PrEZeX View Post
Thank you for your answer TDW,
I use MegaMod so I uninstalled all the parts except part 3. Part 3 contains those mods:

01 - NewUIs_TDC_6_9_0_TheDarkWraith
02 - NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
03 - NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
04 - NewUIs_TDC_6_9_0_jimimadrids_map_tools
05 - NewUIs_TDC_6_9_0_New_radio_messages_German
06 - Church's Compass Dials Mod v2.2 - Option Two
07 - 1 degree bearing RibAr
08 - TDC Graphics by Naights v1.0
09 - EQuaTool 01.01 by AvM - Large Style
10 - Krauters_Scripts_Updated_by_TDW
11 - Trevally Tutorial - All v0.2(for OHIIv1.3)
12 - Trevally Harbour & Kiel Canal Pilot v2.9
13 - Trevally Automated Scripts v0.6
14 - Speech fixes and additions (german version)

Even with this part I have the problem with cursor and there are no mods that include new units...
But try witout MMM p3, download TDW UI and use that one because it has different UI options, and enable only "NewUIs_TDC_6_9_0_TheDarkWraith"
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Old 04-07-12, 12:57 PM   #8715
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Great Mod!
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