SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-01-12, 02:37 AM | #8686 |
Navy Seal
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Some others have posted about ctd with duk - they had not updated to v1.2
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04-01-12, 09:07 AM | #8687 |
Swabbie
Join Date: May 2008
Posts: 12
Downloads: 45
Uploads: 0
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Hi gang. Can anyone tell me what setting to change using optionsfileEditorviewer so that when I look at my charts, the ships I have already identified show their type/class on the navmap/TAI. At the moment I can see ships on the navmap/TAI but get no information about them like I used to in SH3 and SH4. I'm attacking convoys and it's really confusing. Anyone help?
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04-01-12, 10:12 AM | #8688 | |
Navy Seal
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Quote:
For extra info about targets on the map when you click them- To show unit name when in scope view With this one - you can hover your mouse over a map unit and it will give speed etc |
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04-02-12, 03:26 PM | #8689 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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I have a question regarding "No_Aircraft_Spotting_At_Depth_1_1_0". Does this disable spotting while submerged beyond the periscope depth or even when you are at periscope depth with the periscope up?
Last edited by PrEZeX; 04-02-12 at 03:44 PM. |
04-03-12, 06:49 AM | #8690 |
Black Magic
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IIRC this disables spotting once your depth exceeds 8m. Periscope up makes no difference. Depth of sub determines when spotting is disabled.
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04-03-12, 07:13 AM | #8691 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Okey, thank you TDW
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04-03-12, 08:30 AM | #8692 |
Watch
Join Date: Mar 2011
Posts: 22
Downloads: 27
Uploads: 0
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Hi all,
I've decided to give SH5 another chance after becoming completely disenchanted with it on first release. I am therefore basically a complete newbie . I see here that there are now a bewildering amount of mods for it and this multiple UI mod by DarkWraith seems to fit most of my requirements perfectly. Many thanks DarkWraith for what looks like an astronomical amount of work. You have done an astonishing job, no question . My SH5 version is patched to V1.2 as required and I am using the JSGME mod utility. I have used it for many other games so I am familiar with how it works. The only mod I have installed is 'NewUIs_TDC_6_9_0_ByTheDarkWraith'. My issue is this: When the mod is enabled, the submarine controls, bottom left of screen, vertical bar, do not seem to work at all. I can neither surface, Dive, go to periscope depth etc, etc. If I attempt to click on any of the icons I get a secondary red indicator triangle appearing and then fading away and no control acknowledgement (vocal) or action. The engine speed bar works except for the red indicator triangle. Also the speed indicator remains at zero. So, although I can move forward or back at all available speed options, the actual speed indicator remains at zero and I can neither dive, surface, go to periscope depth, crash dive or blow ballast, which you have to admit, makes for a pretty useless submarine. I can, ping the depth below keel though . If I disable the mod in JSGME all function is returned to working condition. I would dearly like to use this mod though, as it includes a great deal of things I was wishing for all in one package. Any thoughts gratefully received. |
04-03-12, 08:51 AM | #8693 |
Commander
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Be sure to check and double-check the folder structure of the unzipped mod. The original download file contains a lot of mods so you can mix and match as much as you please , but it does mean that you have to double-check the folder structure under the MODS folder in your sh5.exe directory as you may end up with too many levels below.
Rule of thumb: the folders in your MODS folder have to have the mod name. Inside the folder named after your mod, you have to have a "data" folder. If the "data" folder is 'further on down' in the folder structure, you need to correct that.
__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
04-03-12, 09:44 AM | #8694 |
Watch
Join Date: Mar 2011
Posts: 22
Downloads: 27
Uploads: 0
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Thanks for the quick reply Misha . They say a picture is worth a thousand words (or something like that). So do you mean like this?
I've used the JSGME utility in many games so I'm pretty sure I've got this bit right. The games main installation directory is simply called "GAME" in case you were wondering. It's just my weird filing conventions but it works for me . That mouse lag thing is pretty annoying too. Tried kegety's fix to no avail. |
04-03-12, 10:28 AM | #8695 |
Commander
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Yep, that looks about right (with one exception: You need to look into the folder with the scopes mods and pick the one that you want, because the one you have in the MODS folder is the "master" folder containing all of the "sub-mods", if you'll pardon the pun , but that shouldn't affect your UI at all.)
Unfortunately, that means that I have no idea why your UI isn't working properly. Over to you, TDW.
__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
04-03-12, 10:47 AM | #8696 |
Watch
Join Date: Mar 2011
Posts: 22
Downloads: 27
Uploads: 0
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Thanks Misha. I'll check out the scopes thing. Anyway the issue seems to have been solved. I took the time to re-install the game and then try the mod again. This time it worked. looks like some file or other must have got corrupted somewhere along the line.
So it looks like I can enjoy this awesome mod package now. I'm sure I'll have more things to ask about soon |
04-03-12, 12:19 PM | #8697 |
Swabbie
Join Date: Sep 2006
Posts: 10
Downloads: 3
Uploads: 0
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hi! does the stadimeter work with this mod? ... also, i can't seem to gethe dials to show in periscope? ... i've changed the user options with notepad but to no avail, any idea?
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04-03-12, 03:26 PM | #8698 |
Lieutenant
Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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@TDW,
Is it possible that a crash dive automaticaly invokes battle stations? I don't think that any kaleun would give a crash dive order not meaning 'beat to quarters!' Another thing I noted is that when giving a crash dive order you are teleported, say, to obs. scope, it is fine but if you then press Esc you are returned to the conning tower that can be well under-water by that time. |
04-03-12, 04:18 PM | #8699 | |
Navy Seal
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Quote:
Open the folder for any mod before you install it and check the the next folder down is a "data" folder. |
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04-05-12, 10:56 AM | #8700 |
Watch
Join Date: Apr 2012
Posts: 21
Downloads: 136
Uploads: 0
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I'd like to say it's a fantastic work.
I'm testing this mod right now, with a lot of other mods. Thank you for your work TDW and all the community. Meanwhile, I have two questions : - Is it still necessary to install the depth keeping fix ? (because it overrides some files so I don't know about it) - Is there a way to get the objective icons and guidance icons work properly? (especially in the pre-campaign first tutorial mission) Thanks again for making this game fun. |
Tags |
dbrn, favorite, new ui |
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