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Old 02-14-12, 07:56 PM   #856
Luken
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Well, opening up an Attack Disc was a mistake as it isn't developed yet and there is no way to close it .
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Old 02-14-12, 08:30 PM   #857
BIGREG
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HI Reaper7

Glad to see that you've helped, I will download your new version
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Old 02-14-12, 09:06 PM   #858
Lewis Wingerter
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Quote:
Originally Posted by Luken View Post
Well, opening up an Attack Disc was a mistake as it isn't developed yet and there is no way to close it .
Hi Luken. to close the attack disk just put your mouse cusior over the area where the button was and click it and it will close. I done it 3 or 4 times with no problems.
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Old 02-15-12, 02:26 AM   #859
reaper7
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Quote:
Originally Posted by Luken View Post
Thanks, downloading to test ^^ . I have a question - did you change a UBoot_Sensors.sim ? I would like to install with it UHS for Ui-Boat, and that is only shared file, so would 5.XX be compatible with UHS?
Hi Mate, Yes you I think the same fix may be in UHS - the change I made to the sensors fix is the Hydrophone 180degrees offset fix.

Quote:
Originally Posted by Luken View Post
Well, opening up an Attack Disc was a mistake as it isn't developed yet and there is no way to close it .
Quote:
Originally Posted by Lewis Wingerter View Post
Hi Luken. to close the attack disk just put your mouse cusior over the area where the button was and click it and it will close. I done it 3 or 4 times with no problems.
That ones on my next to do list Although the icon is covered its still clickable to close

Quote:
Originally Posted by BIGREG View Post
HI Reaper7

Glad to see that you've helped, I will download your new version
Thanks to you Mate, was really baffled why it was working for me and not everyone else. Never occurred to me to double check that the 2nd upload succeeded

Now to get all the other bits fixed. Anyone able to test if the Fat/Lut panel works (Don't have access to those torpedoes in my game to test.)
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Old 02-15-12, 05:33 AM   #860
BIGREG
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Hi Reaper7

I have try and yet i can play

There are some tricks to review:

- Crew Manager button do not work
- Chrono stopped working after one use (open / close / open)
-To open the first time the TDC panel, I had to use the periscope observation and after I was able to use it permanently (all views)
- For disk attack: that should be the menu bar over the view (as for the TDC and other), otherwise it's a bit hard to close it

I will test this yet, but otherwise your UI is genial , I love the TDC panel
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Old 02-15-12, 06:10 AM   #861
Lewis Wingerter
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Quote:
Originally Posted by BIGREG View Post
Hi Reaper7

I have try and yet i can play

There are some tricks to review:

- Crew Manager button do not work
- Chrono stopped working after one use (open / close / open)
-To open the first time the TDC panel, I had to use the periscope observation and after I was able to use it permanently (all views)
- For disk attack: that should be the menu bar over the view (as for the TDC and other), otherwise it's a bit hard to close it

I will test this yet, but otherwise your UI is genial , I love the TDC panel
Hi Reaper,BigReg On the crew member and TDC button I was able to get both button working by exiting the game and restarting it.
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Old 02-15-12, 07:04 PM   #862
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Besides fixing few minor problems, I think there are three things that would make that UI simply perfect for me, and by perfect I mean, I would never look at any other UI - EVER. That things are:

1. Working Attack Disc with all rings/discs (I'm just in love with this tool )
2. Proper Recognition Manual
3. Manual navigation (the least important for me, mainly immersive factor)

It looks so good, that lack of these features is so painful to accept... It's like you can easily imagine that UI with these tools, and you are almost crying that they are not there. Easy to imagine, hard to code . It's a shame that I can't code to help with it. But I can try to polish some graphics, don't know yet. I'm not familiar with dds format but I do have a Photoshop with plugin for it. The problem is - while saving there are many options to choose from, and I don't know how should I save it.

http://i40.tinypic.com/2ntwheg.png

Any clues how should I save dds files for SH5?
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Old 02-15-12, 07:22 PM   #863
BIGREG
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I dont know your exporter ( i have not photoshop)
But,i use DXTBmp is free and easy to use

open the dds with DXTBmp-> export the alpha (to redo later)-> send the map (not the alpha) to photoshop (see menu pref for choose)->make your change save (bitmap,targa,dds )-> reopen with DXTBmp, import the saved alpha or redo a template alpha -> and save as DDS DXT5

Voila
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Old 02-15-12, 07:33 PM   #864
Luken
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Quote:
Originally Posted by BIGREG View Post
I dont know your exporter ( i have not photoshop)
But,i use DXTBmp is free and easy to use

open the dds with DXTBmp-> export the alpha (to redo later)-> send the map (not the alpha) to photoshop (see menu pref for choose)->make your change save (bitmap,targa,dds )-> reopen with DXTBmp, import the saved alpha or redo a template alpha -> and save as DDS DXT5

Voila
Thanks, I will check this out.
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Old 02-15-12, 09:02 PM   #865
Michal788
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Luken is the attack disk not working correctly in ui 5.02?
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Old 02-16-12, 02:31 AM   #866
reaper7
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Quote:
Originally Posted by Luken View Post
Besides fixing few minor problems, I think there are three things that would make that UI simply perfect for me, and by perfect I mean, I would never look at any other UI - EVER. That things are:

1. Working Attack Disc with all rings/discs (I'm just in love with this tool )
2. Proper Recognition Manual
3. Manual navigation (the least important for me, mainly immersive factor)

It looks so good, that lack of these features is so painful to accept... It's like you can easily imagine that UI with these tools, and you are almost crying that they are not there. Easy to imagine, hard to code . It's a shame that I can't code to help with it. But I can try to polish some graphics, don't know yet. I'm not familiar with dds format but I do have a Photoshop with plugin for it. The problem is - while saving there are many options to choose from, and I don't know how should I save it.

http://i40.tinypic.com/2ntwheg.png

Any clues how should I save dds files for SH5?
1. Will be fixes shortly

2. Proper Recognition Manual ?? Not sure what your asking for here - there is a recognition manual already. Or do you mean one where you can use without target locked like in sh3/4 - I can add this if thats what you are referring to.

3. Looking into that at the moment - have a few ideas

Quote:
Originally Posted by Michal788 View Post
Luken is the attack disk not working correctly in ui 5.02?

As for dds files in PS. All you need to chose is DXT3 from the dropdown menu. Or DXT5 if you need better transparency for items like glass (Less compression but larger filesize)
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Old 02-16-12, 02:32 AM   #867
reaper7
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Quote:
Originally Posted by Michal788 View Post
Luken is the attack disk not working correctly in ui 5.02?
Just need to assign the items in the dials.cfg will be fixed for next release
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Old 02-16-12, 09:19 AM   #868
ldu30
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I have problems with the new interface and mod mtns, the dials are not listed, you can fix that?

thank you very much.
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Old 02-16-12, 03:25 PM   #869
reaper7
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Quote:
Originally Posted by ldu30 View Post
I have problems with the new interface and mod mtns, the dials are not listed, you can fix that?

thank you very much.
Do you mean the Labels are not in English on the TDC ???
If so this will be in a future release once the bugs are corrected.

If not can you post a picture of the issue.
Thanks
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Old 02-16-12, 04:23 PM   #870
Luken
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Hello, I tried to do my first modification of modification (Ui-Boat 5.02) .

My target was RAOBF as I don't really like its graphic.

That's how looks like RAOBF in Ui-Boat now:

http://i39.tinypic.com/21ngn0m.png
http://i40.tinypic.com/15n4m50.png (red light)

For me that graphic has few major flaws:
1. It's too bright (irregularly) even for a daylight.
2. The perspective was somewhat messed up because of that knob on bottom-right.

So I tweaked it a little to make it look more realistically and not out of place.

http://i42.tinypic.com/1zzos1w.png

As you can see I changed a little bit also a color of center ring so the whole thing looks more clear (for me at least), but I'm not sure of that change yet.

The problem is that the night version is too dark - http://i41.tinypic.com/2cdfgw4.png and I don't know what to do with it, I tried to play with RAOBFNightMask.dds but without good results yet. I will also try to make every number more clearly visible by some pixel art .

What do you think about that version?
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