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Old 07-31-14, 10:24 AM   #856
blackcan
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Join Date: Oct 2012
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Quote:
Originally Posted by Otto Fuhrmann View Post
You don't like the murky views?
It's more realistic for sure and its great for atmosphere but i like the look of the submarine crawling slowly through the water to the camera i'm sorry

Quote:
Originally Posted by Deep_Hunter View Post
Hey blackcan,
the DynEnv-Mod has some settings for the underwater-impurity/visibility...just download the Mod http://www.subsim.com/radioroom/showthread.php?t=202520 and activate the impurity-/visibility-setting you want after Wolves of Steel.
Good Hunting
Thank you very very much will test it later
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Old 07-31-14, 07:25 PM   #857
Tookiem16
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Ok, I am stuck on step 6. What data folder am I looking for exactly and what do I need to change? When I open up the data folder in SH5 there is no Applications folder so I can not proceed with the next step. Please Help, I am stuck on step 6 of the download. Thanks guys.
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Old 08-01-14, 01:47 AM   #858
Dragon81
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Tookiem16, there is something wrong with your installation. There have to be a spplication folder in the data folder.
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Old 08-01-14, 02:00 PM   #859
limkol
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Default question

Not played for a while so I can't remember how to hide the HUD.
I thought I had to press z, but that activates silent running. I miss being able to see the views from the boat without the icons. Help my old brain cells. Remind me!

Thanks
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Old 08-01-14, 02:52 PM   #860
Ablemaster
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limkol try shift z it works for me mate.
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Old 08-01-14, 03:37 PM   #861
limkol
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Thanks mate. I'll give it a try next time. Just closing down after nearly losing the sub outside Scapa Flow.
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Old 08-01-14, 03:56 PM   #862
blackcan
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I had really many CTDs today... I attacked a aircraft carrier with about... 12 Destroyers (no risk no fun ) and after sinking the aircraft carrier i was about 122m deep the destroyer have throwed Waterbombs and my Game crashed constantly
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Old 08-01-14, 09:48 PM   #863
Deep_Hunter
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Hey guys,
maybe you should integrate "Pascal-sh5-VIIC-correct periscope in tube" from this threat http://www.subsim.com/radioroom/show...=193360&page=2 (post 25)...a periscope sticking out that far is not realistic. So please integrate the mod or just fix it anyhow...
Greetings
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Old 08-02-14, 09:02 AM   #864
Tookiem16
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Thanks Dragon81. I will try to re-install the whole thing.
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Old 08-02-14, 09:29 AM   #865
Tookiem16
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Ok for step 6, I am able to open up the correct program in applications, but I do not understand what it is that I am supposed to change or what I should change it to exactly. Please help. Thanks guys!
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Old 08-02-14, 12:12 PM   #866
Azkaltia
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Default Great mod

This is a great mod, thanks for taking the time!
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Old 08-03-14, 11:40 PM   #867
Dragon81
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Quote:
Originally Posted by vdr1981 View Post

Step 2:
Open Main.cfg file (my documents/SH5/data/cfg) and make following changes...
Code:
[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,256
CriticalDamage=1,256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=32
FriendDetected=1
EnemyDetected=1
RadioReport=256
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512
Hi vdr1981, please can you explain why I have to do this please? What problem will fix this change?
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Old 08-04-14, 06:41 AM   #868
Deep_Hunter
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Well I'm not vdr, but I can answer your question
You have to make these changes to set a limit to the timecompression for example in habour areas...its because higher TC causes CTD...I remember somebody said once: "play it slow with TC low"...to avoid CTDs (its sobers motto and it works pretty good)
Greetings
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Old 08-04-14, 06:55 AM   #869
Dragon81
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Hi DeepHunter,
Thx for the explaination, I know that.
But there are other values which do not affect the time compression like:

LandProximity=1,256
CriticalDamage=1,256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=32
FriendDetected=1
EnemyDetected=1
RadioReport=256
Particles=32
PrayState=1
HunterState=1
3DRender=512

I just want to know whats the matter to change it.
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Old 08-04-14, 07:01 AM   #870
Deep_Hunter
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Well as far as I know, all these parts affect the TC too...
LandProximity=1,256 --> changes TC when you are close at land
CriticalDamage=1,256 --> changes TC if you have critical damage
CrewEfficiency=128
AirEnemyDetected=1 --> changes TC when enemy aircraft detected
SoundEffects=2
CharacterAnim=32
FriendDetected=1 --> changes TC when friend detected
EnemyDetected=1 --> changes TC when enemy detected
RadioReport=256 --> --> changes TC when message comes in
Particles=32
PrayState=1
HunterState=1
3DRender=512
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