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04-23-20, 11:17 AM | #811 | ||
Silent Hunter
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i've already re-installed the previous version of surface radar so everything should be working on the next patrol. kind of like real life: take a new piece of equipment out on patrol and it fails. return to port and put the old one back in. Quote:
i do not play with Air Search Radar other than early warning(no scope checking, running the antenna up-and-down, etc). once i receive aircraft warning, i pull the plug and take her to 150 feet for 20 minutes.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-23-20, 11:34 AM | #812 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Nice work
At some point I want to try FOTRS, but first I want to get more familiar again with SH4 on a low difficulty level. Currently playing TMOwTw 2.5 + OTF. How is the gameplay difficulty compared to the regular TMO 2.5 or TMO+OTF+RSRDC (Ralle's Modpack) ? Thanks! XS |
04-23-20, 11:41 AM | #813 | ||
CTD - it's not just a job
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Last edited by propbeanie; 04-23-20 at 11:51 AM. Reason: duh doi gorsh... messed that one up... |
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04-23-20, 02:40 PM | #814 | |
Silent Hunter
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when i play Dark Waters, it doesn't happen there, either. (not my fault)
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-23-20, 03:29 PM | #815 |
CTD - it's not just a job
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Yeah, the circumstances of there not being a new boat available, versus the conning tower does not happen often... I wonder if towers can be treated as any other piece of equipment on the subs... of course, we all know how well the new deck gun or new radar works...
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04-24-20, 09:37 AM | #816 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Run Silent, Run Deep, and Sink 'em All |
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04-24-20, 02:58 PM | #817 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Would it be possible to make Dark Waters compatible with FotRSU?
Or is it already compatible?
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
04-24-20, 06:23 PM | #818 | |
Silent Hunter
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FOTRSU is pacific specific and Dark Waters is atlantic specific. two totally different mod sets. ships, subs and aircraft are configured totally different based on which side you are playing. your best bet is to read up on MultiSH4 and keep two installations....one for each. then you can play whichever one you feel up for. https://www.subsim.com/radioroom/downloa...o=file&id=1110
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-24-20, 09:51 PM | #819 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Wow I’m an idiot. I thought that Dark Waters was the Pacific, not the Atlantic.
Sorry for any confusion I caused.
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
04-24-20, 10:16 PM | #820 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Just downloaded your mega package and got inside the Purpoise boat for navigation training to get my first impressions, really nice, I like the new positioning of my 1st Lieutenant, it makes more room to navigate inside. Its posture is also more natural...Am I wrong or is the command room larger now?
Game Performance: Wow, my good GTX 1660 6GB hits the 40% load, there must be a lot of additions inside this mod (Never mind, I'm joking). No tearing in the grafics, nice smooth movements possible. Fine! I use a framecap of 300 to slowdown the GPU load in the menus which otherwise would go much higher - not necessary; in-game on the bridge with many ships the FPS goes on average to 300, so that cap makes sense. Lower computer specs will have their problems I guess, but that's not my case. Things I noticed: On the A-Scope radar the right mouse button will not send you back to the conning tower, also clicking on the upper ladder to go to the bridge will CTD the game, but this was before I had erased my savegame folder from a previous mod, so I corrected that and have redone all the settings, and it seems to be ok now. Also applied the 4GB Patch. Suggestions: Click on 1st Officer near the map in the Command Room should trigger the crash dive order, and not sub management which is already present, that way all important commands can be clicked on the items or other crew members. I don't think this can be done, but it would be really nice if you also could use the right mouse button to go the previous view if you are on the map, in the captain's log (or radio messages) or in the sub management section. Congrats for this huge pack and the many unit additions Greetings, XS Last edited by XenonSurf; 04-24-20 at 11:11 PM. |
04-24-20, 11:08 PM | #821 | |
Silent Hunter
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both mods are excellent. and vastly different. good luck.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-24-20, 11:11 PM | #822 | |
Silent Hunter
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if you use the museum, you must exit and re-start the game. no offense, but i could swear the FOTRSU crew put that in their release notes. well, anyway, now you know. have fun. good luck.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-24-20, 11:58 PM | #823 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Right, and they also say to apply the 4gb patch. Sorry, i have edited my post above before reading you. |
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04-25-20, 02:52 AM | #824 |
Nub
Join Date: Feb 2012
Posts: 2
Downloads: 18
Uploads: 0
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Type XVIII playable on USN side from the start ?
Hello,
i am enjoying FoTRS a lot. Still i would be happy if i could start a fun game where i can choose lets say the german SUBS. Especialy the Type XVIII or simmiliar to that sub. Is it possible ? Also is there a way how i can start win any kind of sub at the beggining of the game ? Thank you |
04-25-20, 08:10 AM | #825 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Well, in SH3 you do this with SH3Commander which will tweak the savegame files. SH4 is a bit different, more of the style of SH5, but the structure is almost the same here: if you know what you do you can tweak these files to get the result you want (different sub). AFAIK there is no tool like SH3Commander for SH4, or yes? I would start to look in the [Player] section of the main.cfg file in your savegame folder, then in your specific savegame 0000000x which should be a bunker save...The entries are editable and should take effect. On to work. Good luck XS Last edited by XenonSurf; 04-25-20 at 08:28 AM. |
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