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Old 11-17-11, 12:22 PM   #8221
chun
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The DarkWraith We are sorry, for when the full version6.9.0? thanks
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Old 11-18-11, 06:48 AM   #8222
Magic1111
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Quote:
Originally Posted by sirbum69 View Post
Thank you...Seems even tho i had the IRA no contact no hydro on surface going i was still getting Hydro contacts from my Hydro man. LOL...anyways I am going to go ahead and install the other now that you say its ok.
Hi TDW!

When I enable "no contact no hydro on surface" .sim File and my sub is surfaced (and my Sub has the first "default"-Hydro "Gruppenhorchgerät" installed), I still have hydrophone contact lines on NavMap!

Why?

Best regards,
Magic
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Old 11-18-11, 10:15 AM   #8223
Silent Steel
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Quote:
Originally Posted by Magic1111 View Post
Hi TDW!

When I enable "no contact no hydro on surface" .sim File and my sub is surfaced (and my Sub has the first "default"-Hydro "Gruppenhorchgerät" installed), I still have hydrophone contact lines on NavMap!

Why?

Best regards,
Magic
Hallo Magic,

Du siehst diese Kontakte da die Gruppenhorch-Anlage unter dem Wasserlinie Eingebaut ist. Hier kannst Du mehr lesen; http://www.cdvandt.org/GHG-AN301-Beschreibung.pdf

Hier ist ein Bild der Anlage;




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Old 11-18-11, 05:48 PM   #8224
Forensicman101
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Default A manual for this mod?

Has anyone produced a manual for this mod? There are so many handy features, I could do with sitting down and reading about them. I've loaded it & tried using it several times but have been unable to work out how to fire my torpedoes at a target. I use automatic (not manual) targeting.
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Old 11-20-11, 07:22 AM   #8225
Magic1111
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Quote:
Originally Posted by Silent Steel View Post
Hallo Magic,

Du siehst diese Kontakte da die Gruppenhorch-Anlage unter dem Wasserlinie Eingebaut ist. Hier kannst Du mehr lesen; http://www.cdvandt.org/GHG-AN301-Beschreibung.pdf

Hier ist ein Bild der Anlage;




Hallo Silent Steel!

Vielen Dank für Deine Antwort! Ich dachte, der MOD von TDW macht, dass dieses weg ist? Wofür ist der MOD "no contact no hydro on surface" denn sonst da?

Viele Grüße,
Magic
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Old 11-20-11, 12:22 PM   #8226
Silent Steel
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Quote:
Originally Posted by Magic1111 View Post
Hallo Silent Steel!

Vielen Dank für Deine Antwort! Ich dachte, der MOD von TDW macht, dass dieses weg ist? Wofür ist der MOD "no contact no hydro on surface" denn sonst da?

Viele Grüße,
Magic
Hallo Magic,
Ich denke der Mod ist da nur um die Balkon und KDB Anlagen zu inaktivieren.
Das GHG bleibt ja unter der Wasserlinie aber ob es in Oberfläche Position funktionieren sollte kann Ich nicht sagen.
Sowieso, bei Mir funktioniert der Mod auf diese Weise.


Gruss aus Schweden
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Old 11-21-11, 05:55 AM   #8227
Magic1111
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Quote:
Originally Posted by Silent Steel View Post
Hallo Magic,
Ich denke der Mod ist da nur um die Balkon und KDB Anlagen zu inaktivieren.
Das GHG bleibt ja unter der Wasserlinie aber ob es in Oberfläche Position funktionieren sollte kann Ich nicht sagen.
Sowieso, bei Mir funktioniert der Mod auf diese Weise.


Gruss aus Schweden
Alles klar, vielen Dank!

Viele Grüße,
Magic
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Old 11-22-11, 01:49 PM   #8228
col_Kurtz
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Dear TheDarkWraith,

after a half year break I back on board and... met same issue:/
http://www.subsim.com/radioroom/show...&postcount=418

So... If I`d like to learn again how to aim and shot the torps I should back to SH5 style, am I right in your .py file?

Best ragards,
Kurtz
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Old 11-22-11, 05:08 PM   #8229
Thenew1
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Default CTD after SH5 loading screen

Hi all

Tried to start game with your nice mod v680 several times but got always a crash to desktop. It always happens right after the SH5 loading screen has finished and the screen has switched to black color (already hearing kind of repeating sound).

Normally (without your mod) I can see the submarine base (game lobby) and can play without any issues.

Any ideas?

Running Win XP SP3, E8400, HD5850, 3 GB Ram

Maybe this will help:

00000172 43.07440186 [1304] NewUIs_TDC_6_8_0_ByTheDarkWraith=7
00000173 43.07440186 [1304]
00000174 43.07576370 [1304]
00000175 43.21507263 [1304] TDWSound constructor
00000176 43.22824478 [1304] TDWRadioMessages constructor
00000177 43.22863770 [1304] Loading all WWII ship names
00000178 43.24320221 [1304] TDWSoan constructor
00000179 43.24353790 [1304] Retrieving all countries and their equivalent names from SOANNames.cfg
00000180 43.24362564 [1304] # countries in SOANNames.cfg=61
00000181 43.24364853 [1304] Retrieving all categories and their equivalent names from SOANNames.cfg
00000182 43.24367523 [1304] # of new categories in SOANNames.cfg=6
00000183 43.24456024 [1304] Retrieving all countries and their equivalent names from Names.cfg
00000184 43.24461365 [1304] # countries in Names.cfg=30
00000185 43.24471283 [1304] Adding countries from Names.cfg not found in SOANNames.cfg to database
00000186 49.14478302 [1304] TDWSoan Initialize
00000187 49.15366745 [1304] TheDarkWraithUserOptions InitializeVariables
00000188 49.15658951 [1304] TDWMouse constructor
00000189 49.29765701 [248] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
00000190 49.29776001 [1700] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(431) : Game disconnected.
00000191 530.51495361 [1700] ..\..\..\..\launcher\launcher\views\ApplicationVie wQt.cpp(544) : Service unavailable when sending statistics

Thank you very much! Your help is appreciated!
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Old 11-22-11, 05:16 PM   #8230
TheDarkWraith
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Quote:
Originally Posted by Thenew1 View Post
Hi all

Tried to start game with your nice mod v680 several times but got always a crash to desktop. It always happens right after the SH5 loading screen has finished and the screen has switched to black color (already hearing kind of repeating sound).

Normally (without your mod) I can see the submarine base (game lobby) and can play without any issues.

Any ideas?

Running Win XP SP3, E8400, HD5850, 3 GB Ram

Maybe this will help:

00000172 43.07440186 [1304] NewUIs_TDC_6_8_0_ByTheDarkWraith=7
00000173 43.07440186 [1304]
00000174 43.07576370 [1304]
00000175 43.21507263 [1304] TDWSound constructor
00000176 43.22824478 [1304] TDWRadioMessages constructor
00000177 43.22863770 [1304] Loading all WWII ship names
00000178 43.24320221 [1304] TDWSoan constructor
00000179 43.24353790 [1304] Retrieving all countries and their equivalent names from SOANNames.cfg
00000180 43.24362564 [1304] # countries in SOANNames.cfg=61
00000181 43.24364853 [1304] Retrieving all categories and their equivalent names from SOANNames.cfg
00000182 43.24367523 [1304] # of new categories in SOANNames.cfg=6
00000183 43.24456024 [1304] Retrieving all countries and their equivalent names from Names.cfg
00000184 43.24461365 [1304] # countries in Names.cfg=30
00000185 43.24471283 [1304] Adding countries from Names.cfg not found in SOANNames.cfg to database
00000186 49.14478302 [1304] TDWSoan Initialize
00000187 49.15366745 [1304] TheDarkWraithUserOptions InitializeVariables
00000188 49.15658951 [1304] TDWMouse constructor
00000189 49.29765701 [248] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
00000190 49.29776001 [1700] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(431) : Game disconnected.
00000191 530.51495361 [1700] ..\..\..\..\launcher\launcher\views\ApplicationVie wQt.cpp(544) : Service unavailable when sending statistics

Thank you very much! Your help is appreciated!
Do you have any applications or services running that want exclusive use of the mouse? Look in your tray to see what icons you have there.

Also check your DirectX to make sure it's updated (go to Microsoft's website and run the web updater for DirectX)

3GB of RAM with that high end video card is not good. You might be running out of memory.
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Old 11-22-11, 05:26 PM   #8231
Thenew1
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wow thats really fast! Thank you so much!!!!

Running Dx9.0c (newest version) but my mouse (and a special gaming pad named n52te) is using a specific software for dealing with scripts and commands. I will try to switch that off and use a standard mouse.

Will give u feedback a.s.a.p.

Again, thank you for the fast response!!!
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Old 11-22-11, 05:27 PM   #8232
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Dear TheDarkWraith,

after a half year break I back on board and... met same issue:/
http://www.subsim.com/radioroom/show...&postcount=418

So... If I`d like to learn again how to aim and shot the torps I should back to SH5 style, am I right in your .py file?

Best ragards,
Kurtz
Yes that button is a no-no. There are also some other buttons and sub-buttons that you should not press. I just looked through my documentation and it's not listed in it (I need to add it) but the buttons that cause problems are mentioned somewhere in this thread (somewhere towards the front). I'm looking for the post(s) currently...
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Old 11-22-11, 05:29 PM   #8233
TheDarkWraith
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Quote:
Originally Posted by Thenew1 View Post
wow thats really fast! Thank you so much!!!!

Running Dx9.0c (newest version) but my mouse (and a special gaming pad named n52te) is using a specific software for dealing with scripts and commands. I will try to switch that off and use a standard mouse.

Will give u feedback a.s.a.p.

Again, thank you for the fast response!!!
Open the task manager (ctrl+alt+del) and click on the performance tab. Look at the available memory and memory used. Start game and watch those numbers dealing with memory. You are more than likely running out of memory (my UIs mod LOVES memory).
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Old 11-22-11, 05:45 PM   #8234
Thenew1
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Actually I have 4GB installed but due to use of the 32 bit version of XP I am limited to 3,5GB or so. :-(((

Edit:
- I changed gfx settings to lowest (just to give it a try, maybe to save ram?) => still same problem with CTD
- I tried a fresh install of SH5 => still the same

Is it maybe a problem to use a different game path (e.g. D:\Games\SH5)?

Maybe I have to change my old XP 32bit to Win7 64bit?

I am really sad. Your mod is the most important mod for me.

Last edited by Thenew1; 11-23-11 at 03:20 AM.
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Old 11-22-11, 05:49 PM   #8235
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
Yes that button is a no-no. There are also some other buttons and sub-buttons that you should not press. I just looked through my documentation and it's not listed in it (I need to add it) but the buttons that cause problems are mentioned somewhere in this thread (somewhere towards the front). I'm looking for the post(s) currently...
No-no... Ok

Thanks for quick answer
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