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08-23-11, 05:29 AM | #7741 |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi, TheDarkWraith.
I am sorry, has not absolutely understood. It (game - raw. Map) or additional Map? Me excites, how in a consequence it can will be displayed on mine "Marinequadratkarte". In mine (raw. Map) the great value has the gradient (map colours). Whether there is a sense to me further to draw "Marinequadratkarte" in (raw. Map 2)? Last edited by Illyustrator; 08-23-11 at 05:53 AM. |
08-23-11, 05:31 AM | #7742 |
Ensign
Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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@Stormfly, Cheers m8 for that answer, as I'm not using SDBSM at the moment, I quess that's why I'm not hearing anything except a droning hum and damn bubbles in the background when I click on the nav map icon top right of the UI or use the icon in the navigators bar.
Cheers Deep Six
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08-23-11, 01:42 PM | #7743 |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Has understood.
Thanks. Excellent Map!!! It has copied all that I have changed in raw. (Map 1). |
08-23-11, 02:59 PM | #7745 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Epic
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08-23-11, 03:22 PM | #7746 |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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@TheDarkWraith.
Probably you have lost one Pixel (Land or Water). Caspian sea was not primary on a card. It is an error of developers. It too has puzzled me. In a consequence on yours Map there were lakes in Africa and Caspian sea. As a result not an exact coastal line. |
08-23-11, 04:02 PM | #7747 | |
Black Magic
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Quote:
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08-23-11, 04:35 PM | #7748 | |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Quote:
I check constantly in Game. New Screenshots with new raw. |
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08-23-11, 05:03 PM | #7749 |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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The pale shallows on Map it is not critical display a coastal line. Errors simply are not visible. It was necessary to introduce gradient (IO) and ...
In what the reason I can not understand. |
08-23-11, 05:43 PM | #7750 |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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I have compared original gradien to Yours.
In Yours gradient on one Pixel there is more (Land). |
08-23-11, 05:53 PM | #7751 | |
Black Magic
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Quote:
I just tried your revised .raw file from your mod and it works great No ill effects in game. I've added your gradient as gradient6 to the app. I'm going to chage the app so that you can scroll through the gradients (like it already does) and give it the ability to select specific gradient via the number keys. I'm also adding the key 'R' to it that will reload the current gradient in case you want to test changes to a specific gradient. I'll have to update the Map viewer app so that it can read the bigger game map (map2) There are some other things I'm going to add to it. That first version was just to see if it would work or not. Now that it does I can really go hog wild on it. |
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08-23-11, 06:05 PM | #7752 |
中国水兵
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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@TheDarkWraith.
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08-23-11, 08:33 PM | #7753 |
中国水兵
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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TAI map readability
I was wondering if there is any way that the TAI symbols, notations, and lines might be made a bit larger and/or of different colors so as to be a bit easier for us old geezers to read and see? This is particularly difficult for me when using REAL NAVIGATION.
Any suggestions would be most appreciated. |
08-23-11, 08:43 PM | #7754 | |
Black Magic
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Quote:
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08-24-11, 11:49 AM | #7755 |
Torpedoman
Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
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I request ur permision for add ur mod to mine in sh3 ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114 thx u man for make this increidible mod ! |
Tags |
dbrn, favorite, new ui |
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