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Old 08-23-11, 05:29 AM   #7741
Illyustrator
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Hi, TheDarkWraith.
I am sorry, has not absolutely understood. It (game - raw. Map) or additional Map?
Me excites, how in a consequence it can will be displayed on mine "Marinequadratkarte". In mine (raw. Map) the great value has the gradient (map colours).
Whether there is a sense to me further to draw "Marinequadratkarte" in (raw. Map 2)?

Last edited by Illyustrator; 08-23-11 at 05:53 AM.
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Old 08-23-11, 05:31 AM   #7742
Deep Six
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@Stormfly, Cheers m8 for that answer, as I'm not using SDBSM at the moment, I quess that's why I'm not hearing anything except a droning hum and damn bubbles in the background when I click on the nav map icon top right of the UI or use the icon in the navigators bar.


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Old 08-23-11, 01:42 PM   #7743
Illyustrator
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Has understood.
Thanks. Excellent Map!!!
It has copied all that I have changed in raw. (Map 1).
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Old 08-23-11, 02:39 PM   #7744
Illyustrator
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gradient (IO_StrategicMap)
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Old 08-23-11, 02:59 PM   #7745
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Epic
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Old 08-23-11, 03:22 PM   #7746
Illyustrator
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@TheDarkWraith.

Probably you have lost one Pixel (Land or Water). Caspian sea was not primary on a card. It is an error of developers.
It too has puzzled me.
In a consequence on yours Map there were lakes in Africa and Caspian sea. As a result not an exact coastal line.
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Old 08-23-11, 04:02 PM   #7747
TheDarkWraith
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Quote:
Originally Posted by Illyustrator View Post
@TheDarkWraith.

Probably you have lost one Pixel (Land or Water). Caspian sea was not primary on a card. It is an error of developers.
It too has puzzled me.
In a consequence on yours Map there were lakes in Africa and Caspian sea. As a result not an exact coastal line.
Have you tested your new .raw file in game? I'm a little worried that the changes you made might have an impact on the game in the form of unexpected land/sea changes. This raw file is used as a heightmap for the game (used to determine what is land/sea and depth/height of each). So any changes made to it should be reflected in game as land/sea changes. The gradient tga file just adds the 'coloring' for the map so player can visually see what is land/sea and depth/height of each.
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Old 08-23-11, 04:35 PM   #7748
Illyustrator
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Quote:
Originally Posted by TheDarkWraith View Post
Have you tested your new .raw file in game? I'm a little worried that the changes you made might have an impact on the game in the form of unexpected land/sea changes. This raw file is used as a heightmap for the game (used to determine what is land/sea and depth/height of each). So any changes made to it should be reflected in game as land/sea changes. The gradient tga file just adds the 'coloring' for the map so player can visually see what is land/sea and depth/height of each.
It is absolutely excluded! (Land - Water) I do not touch levels of Pixels. In that and complexity on introduction "Marinequadratrarte", that it is necessary to use that already is present in raw. file.
I check constantly in Game.

New Screenshots with new raw.
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Old 08-23-11, 05:03 PM   #7749
Illyustrator
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The pale shallows on Map it is not critical display a coastal line. Errors simply are not visible. It was necessary to introduce gradient (IO) and ...
In what the reason I can not understand.
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Old 08-23-11, 05:43 PM   #7750
Illyustrator
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I have compared original gradien to Yours.
In Yours gradient on one Pixel there is more (Land).
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Old 08-23-11, 05:53 PM   #7751
TheDarkWraith
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Quote:
Originally Posted by Illyustrator View Post
I have compared original gradien to Yours.
In Yours gradient on one Pixel there is more (Land).
gradient1 is the stock game gradient. Gradient 2-5 came from the Chart Colour Scheme map mod.

I just tried your revised .raw file from your mod and it works great No ill effects in game. I've added your gradient as gradient6 to the app. I'm going to chage the app so that you can scroll through the gradients (like it already does) and give it the ability to select specific gradient via the number keys. I'm also adding the key 'R' to it that will reload the current gradient in case you want to test changes to a specific gradient.

I'll have to update the Map viewer app so that it can read the bigger game map (map2)

There are some other things I'm going to add to it. That first version was just to see if it would work or not. Now that it does I can really go hog wild on it.
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Old 08-23-11, 06:05 PM   #7752
Illyustrator
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@TheDarkWraith.
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Old 08-23-11, 08:33 PM   #7753
quink99
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Default TAI map readability

I was wondering if there is any way that the TAI symbols, notations, and lines might be made a bit larger and/or of different colors so as to be a bit easier for us old geezers to read and see? This is particularly difficult for me when using REAL NAVIGATION.

Any suggestions would be most appreciated.
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Old 08-23-11, 08:43 PM   #7754
TheDarkWraith
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Quote:
Originally Posted by quink99 View Post
I was wondering if there is any way that the TAI symbols, notations, and lines might be made a bit larger and/or of different colors so as to be a bit easier for us old geezers to read and see? This is particularly difficult for me when using REAL NAVIGATION.

Any suggestions would be most appreciated.
You can change their color. Run the SH5 patcher app found in \data\Applications Can't change size.
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Old 08-24-11, 11:49 AM   #7755
Lucky07
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I request ur permision for add ur mod to mine in sh3 ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114
thx u man for make this increidible mod !
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