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Old 08-15-11, 12:52 PM   #7681
Ruby2000
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Hi Stormfly

Quote:
...by the way, are all radio/campaign messages german now, and do you get updates from Travelly regarding upcomming V4 version ?
(just asking, because if you get updates in between, you may be faster with the next relese
The campaigns messages are not translated at the moment and radio/campaign messages those are different files. But I am also in contact with Travelly.

Greetings Ruby
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Old 08-15-11, 12:57 PM   #7682
Echolot
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Quote:
you can use the Mod without MO. And you can remove some directories/files.


Here a short structure - overview
Hello Ruby2000.

Thank you.

Echolt.
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Old 08-15-11, 02:24 PM   #7683
Dmony
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Hello!

The compass rose (disc B) on Attack Disc don't update whenever I change course. It's turn 180 mark at the top of disc A always
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Old 08-15-11, 04:42 PM   #7684
THE_MASK
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How does the Depth_Keeping_Problem_TheDarkWraith mod fit in now ? Where do i put it ? . Does it break anything ? Is it already included in another mod ? thanks TDW
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Old 08-15-11, 04:43 PM   #7685
Meldric
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Hi!

Thanks a lot! I now have managed to get it the way I wanted it!

Only thing is, I do not get audio messages when I receive a Radio Message... Maybe anything with my mod soup?

Generic Mod Enabler - v2.6.0.157
[C:\Spiele\Silent Hunter 5\MODS]

000_00_AntiLag
001_00_RemoveLogoIntroTheDarkWraith
001_02_SD_MapLocationNameFix_v1_2
002_02_EnhancedFunnelSmoke1.2_SH5
002_04_OldStyleExplosions V1.1
002_05_ConusGraphicMod v1.1
002_07_NoDamnBubblesNoDamnHalo
002_20_AilRain 1.0
002_21_AilClouds 3.0
002_99_CustomEmblem - Wolf
003_00_MightyFineCrewMod v1.2.1 - Alt w beards
003_03_LiteCampaign v1.21
003_05_CriticalhitsTorpedos v1.1
004_00_CapthelmsAudioMod
004_03_Stormys DBSM SH5 v1.3 Basemod
004_04_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
004_05_Stormys DBSM SH5 v1.3 optional NavMap babelling
004_06_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
004_07_Stormys DBSM SH5 v1.3 HOTFIX 3
004_10_MightyFineLessAnnoyingFootsteps v1.0
005_10_BRF 1.3 full
006_00_NewUIs_TDC_6_7_0_ByTheDarkWraith
006_01_NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyu strator
006_02_NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke
006_03_NewUIs_TDC_6_7_0_ManosScopes_Patch_5x4
006_05_NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
006_06_NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision_Bl ack_Skin
006_07_NewUIs_TDC_6_7_0_New_radio_messages_German
007_04_EQuaTool 01.01 by AvM - double set - Large plus Flat Style
007_10_Trevally Harbour & Kiel Canal Pilot v2.8
100_00_Open_Horizons_II_Light
002_04_Detailed Caustics v1.0
006_51_SubFlags_0_0_5_byTheDarkWraith
110_00_DEUTSCHMOD_0.9.6


Thank you for any hint!

Last edited by Meldric; 08-15-11 at 06:09 PM.
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Old 08-15-11, 05:03 PM   #7686
DoveEgg
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Quote:
Originally Posted by sober View Post
How does the Depth_Keeping_Problem_TheDarkWraith mod fit in now ? Where do i put it ? . Does it break anything ? Is it already included in another mod ? thanks TDW
Sober, I asked this question in the [REL] Depth Keeping Fix thread and the answer I got from TDW is that the mod has been rolled into the UI mod. So there's no need to continue using the stand alone mod as long as you have the current version of TDW's UI.

http://www.subsim.com/radioroom/show...1&postcount=62
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Old 08-15-11, 05:11 PM   #7687
THE_MASK
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thanks DoveEgg
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Old 08-15-11, 09:23 PM   #7688
TheDarkWraith
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thanks to those of you who PM'd me their DbgView outputs with the error replacing contact's actual speed error. With those outputs I was finally able to put that bug to rest. The problem was my error - incorrect range values for the speeds.

Now I'm writing an app that will allow you to edit the options file without having to open it up (a GUI). As it has now reached the complexity that ordinary people are having trouble with it (game errors due to incorrect entries) I deem this necessary so users have a more enjoyable experience with the mod. It will also make enabling/disabling the snorkel much easier to do

Still awaiting some DbgView outputs on the torp door problems that some users have

You can find patch 1 for v6.7.0 at post #1 of this thread.

Last edited by TheDarkWraith; 08-15-11 at 10:36 PM.
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Old 08-15-11, 11:50 PM   #7689
Silent Steel
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Quote:
Originally Posted by Ruby2000 View Post
Hi Meldric,

No! You have to change anything in the user.py for this. The file WWIIShipNames.txt is only a Mod-update. And you should use the files ..\data\Roster
You can also use the menut.txt and dialogs. See the Mod-structure...

Thanks Ruby
Updated this

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Old 08-16-11, 05:42 AM   #7690
Dmony
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Default The compass rose

Quote:
Originally Posted by TheDarkWraith View Post
just downloaded my own mod and looked at the code for this. I changed the way the compass rose worked some versions ago. It is no longer tied to the heading of the uboat but rather controlled by keys - the Q and E keys. Shift + Q or E to increase/decrease faster.

Please help me. I don't understand how turn the compass rose on the attack disc. When I used Q and E the attack course pointer turned.
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Old 08-16-11, 06:31 AM   #7691
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
You can find patch 1 for v6.7.0 at post #1 of this thread.
Thx for patch TDW !

Best regards,
Magic
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Old 08-16-11, 07:05 AM   #7692
TheDarkWraith
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Quote:
Originally Posted by Dmony View Post
Please help me. I don't understand how turn the compass rose on the attack disc. When I used Q and E the attack course pointer turned.
I'm having trouble using the attack disk myself which is not good It appears that I need to do a little code revision on this What I'm thinking about doing is updating the RAOBF and Attack Disk to show a tooltip to inform user how to use it.

Last edited by TheDarkWraith; 08-16-11 at 07:36 AM.
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Old 08-16-11, 08:27 AM   #7693
Dmony
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Oh, I see. . Thanks It would be great
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Old 08-16-11, 01:52 PM   #7694
Topo65
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Ref: http://www.subsim.com/radioroom/show...&postcount=220

Quote:
Trevally, I accidentally found an issue using SHIFT + Z to remove the interface and take a screenshot in external view. If you do that, the automation script is paused. If you go back to the bridge and forget to press SHIFT + Z again, you get the interface again, but incomplete. TDW´s digital clock no progress, and automated orders are not performed. Maybe someone will serve know this. Thank you to you and TDW, very much for your work. It is an amazing mod.

Sorry for my english. Hope you understand!


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Old 08-16-11, 03:46 PM   #7695
mia389
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I have always noticed that with the hud half showing. I would just hit cntrl Z again to show it fully. I didn't realize it had anything to do with the scripts
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