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Old 09-25-19, 01:59 AM   #751
Fifi
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Originally Posted by THEBERBSTER View Post
Hi Fifi
Your pictures graphics just goes to show how superb your compilation is.
Peter
Thank you Peter, yes the rendering is fantastic here on my system
Not to say next update 9 will bring even better fires, smokes, and explosions effects...

My plans are to enhance OM planes after this release.
It should take some time though.
I leave the sea/air campaign files fix to my friends because i’m Not good at all with it
And still the upgrade bug to track down
This last one is probably the hardest part.
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Old 09-25-19, 04:12 AM   #752
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Originally Posted by KaleunMarco View Post
which Type II?

The Type IId.
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Old 09-25-19, 10:48 AM   #753
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Originally Posted by succerpunch View Post
The Type IId.
yeah...well....i stopped playing OpM because of the IId with the new Turm.
i couldn't reload a Savefile while in port (CTD). couldn't figure out the root cause and not everyone had the same results.
very frustrating.
good luck.

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Old 09-25-19, 11:56 AM   #754
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The Type II D boat gets a turm upgrade, and it has a wintergarden that looks very much like a VIIC, except a pinch smaller... Hopefully, the gun and gun crew came with it. s7rikeback has worked a ~lot~ on that. Does the gun shoot, succerpunch?...
This had been worked on more for the current v8 Update. It is difficult to test and basically only 'beta' testing can give you a true answer, so I'm wondering if it's working succerpunch. There should be flak gun on it now also, with a gun crew - I think... or is that this round s7rikeback?...
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Old 09-25-19, 01:29 PM   #755
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This had been worked on more for the current v8 Update. It is difficult to test and basically only 'beta' testing can give you a true answer, so I'm wondering if it's working succerpunch. There should be flak gun on it now also, with a gun crew - I think... or is that this round s7rikeback?...
Ooohhh last round I think...
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Old 09-25-19, 01:53 PM   #756
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So tomorrow should be the day of Update 9!
Very important update as it should fix many things and give more enhancements...fingers crossed!


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Old 09-25-19, 02:49 PM   #757
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I have been playing for about 13 hours straight yesterday and about the same the day before. I started on Wednesday. I have about 14 patrols done, that is why I am in 1941.


I tend not to follow assignments, I tend to go on my own and torpedo ships in harbors. Sank the Revenge Class Battleship 2 times already in Scapa Flow. I am stationed at Kiel but I tend to go to "Bergen Temp"
This is what i mean when I say that the ships are "white" in the recognition manual.


I do stay on the ocean floor at about 90m or 80m at 0 knots but my submarine bounces and i keep taking damage.
Fifi, has this been fixed yet?
I have the files ready...
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Old 09-25-19, 03:43 PM   #758
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Fifi, has this been fixed yet?
I have the files ready...
Yes already fixed mate
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Old 09-25-19, 04:37 PM   #759
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Loving the updates! Keep up the good work bro!
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Old 09-26-19, 01:18 AM   #760
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Originally Posted by propbeanie View Post
The Type II D boat gets a turm upgrade, and it has a wintergarden that looks very much like a VIIC, except a pinch smaller... Hopefully, the gun and gun crew came with it. s7rikeback has worked a ~lot~ on that. Does the gun shoot, succerpunch?...

So I followed the tutorial and got my save to work again so I can move and oh boy does it work. 6 to 7 plane kills in a patrol, those two dual 20mm do a number to planes. The gun came with it but no crew. I had to go to port and get a guy for it but it was super easy and it worked amazingly.


edit: when i got back to port the second time they upgraded me to a VIIb in 1942 and it is a much needed upgrade for the torpedos.
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Old 09-26-19, 02:28 AM   #761
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Originally Posted by succerpunch View Post
So I followed the tutorial and got my save to work again so I can move and oh boy does it work. 6 to 7 plane kills in a patrol, those two dual 20mm do a number to planes. The gun came with it but no crew. I had to go to port and get a guy for it but it was super easy and it worked amazingly.


edit: when i got back to port the second time they upgraded me to a VIIb in 1942 and it is a much needed upgrade for the torpedos.
Glad you solved it
You know you can drag and drop any of your actual crew in the AA gun slots to make it work via IA...and then return them to their normal compartment.
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Old 09-26-19, 02:58 AM   #762
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I know but i wanted to have a dedicated person who specializes in guns to use it so I get the most accurate shots.
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Old 09-26-19, 09:13 AM   #763
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Quote:
Originally Posted by succerpunch View Post
So I followed the tutorial and got my save to work again so I can move and oh boy does it work. 6 to 7 plane kills in a patrol, those two dual 20mm do a number to planes. The gun came with it but no crew. I had to go to port and get a guy for it but it was super easy and it worked amazingly.


edit: when i got back to port the second time they upgraded me to a VIIb in 1942 and it is a much needed upgrade for the torpedos.
OOOhhhh!!! We did something correctly?... - Do you remember what the date was when you came back into port? If you are still in port, look in the log on the Captain's Desk for the end date of that patrol. In theory, what happened was that the IID's availability ended, and you had enough renown to continue your career in another boat... so you were transferred to the VII.
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Old 09-26-19, 09:30 AM   #764
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UPDATE 9 IS OUT !!
See end of post #1.

What was done:

- More emblems re-worked by KaleunMarco
- VIIC41 emblems are now showing up
- IIB U24 and U9 emblems are now showing up
- All U-Boats have now the KDB hydrophone working and rotating on deck from 1940/01/01 (except IIC IID from 1941/01/01 and IIB never equiped)
- All water streaming are now totally invisible underwater
- All water particules have been completely re-worked and normalized. Some more added
- Surface the boat button added on order bar
- All countries sides has been revised and corrected according to historical dates. Think twice before hitting the red button...(neutrals or even few friends - so called - can sail in convoys)
- Radio messages has been added for the countries side evolutions along the war.
- New quick identification tab in Help (F1) for all the ships names in letters (KS-M-FM etc) with length/draft/tonnage.
- Type IX A/B/C have now the right torpedoes number (22) and IXD2 now 24 torpedoes. You have to fill up external loads in bunker now for those types.
- Corrected Le Havre and Constanza spelling in nav map
- Smoke, fires, explosions, water splashes completely re-worked (from KSD).
All issues related to these should be solved.
- Funnel smoke re-worked
- Nav map tools from KSD
- Nav map from NMMO mod (shallow in dark blue - deep in light)
- New transfer page (without the Japan map & flags)
- Training flotillas campaigns corrections
- New career for U-Flak VIIC U-Boats starting May 1943 to November 1943 as an add-on mod. Goal is to down as many planes as possible but staying alive...
- British Light Cruiser Dorsetshire London and Kent have their image now in ID Book
- Planes armor level has been adjusted
- Air strike probabilities has been adjusted (lowered to lighten the CPU)

Few words about the new U-Flak career:
U-Flak Career for first time in any Silent Hunter serie !
First i want to thanks Propbeanie and S7rikeback because without their work here, this career would have never happened.
As it was in real, the goal is to down as many planes as possible...but survive!
Up to you to dive and try to escape detection, or stay surfaced battle stations on.
Planes are tough in 1943, and Allies air coverage greater than ever...kind of nightmare for all Kaleuns.
In any ways you will take damages. Don’t dream on. Up to you to manage the repairs! Surfaced or not...
Depth can save you...or kill you! Depends the damages.
This is more than ever a patience game. Your nerves will be hard tested believe me.
None of the U-Flak boats sent came back...the others in base were backed-up to normal U-Boats...
Good luck!

Tips:
- Try to play low TC, even less when damaged!
- As soon as a radar detection, or you dive, or you full speed heading for perpendicular line to the planes approach. Don’t give them your full length shape!
- Stay full speed for the whole attack.
- Always battle station on for attacks.
- Give your AA guns the best crew you can
- When damaged, give the best crew health to the damaged compartment.
- Prey for your bulkheads resistance...first thing to repair, when it’s possible.
- They detect you at night! Be aware...
- Don’t underestimate the planes rockets! They often miss, but...not always!
- Some bombs can be devastating even at 30m depth...be aware...
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Old 09-26-19, 10:15 AM   #765
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brillo mod, but on a down side, it runs saves etc.
but when I try to load a saved game I get CTD.
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