SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-07-17, 11:25 AM | #7561 | |
Swabbie
Join Date: Nov 2016
Posts: 9
Downloads: 8
Uploads: 0
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04-07-17, 12:07 PM | #7562 | |
Seaman
Join Date: Mar 2009
Location: Berlin
Posts: 32
Downloads: 303
Uploads: 0
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Quote:
One Question :I make a new Game install and start a new Career with Twos 1.06.05 or so- did I realy need a new Install of the Game again? Last edited by ironcold; 04-07-17 at 01:28 PM. |
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04-07-17, 12:23 PM | #7563 | |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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04-07-17, 01:20 PM | #7564 |
Sailor man
Join Date: Feb 2017
Posts: 45
Downloads: 229
Uploads: 0
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@vdr1981 i cannot do anything but salute you
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04-07-17, 01:21 PM | #7565 |
Swabbie
Join Date: Nov 2016
Posts: 9
Downloads: 8
Uploads: 0
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Hi again
I have noticed that Wind & Smoke addon is missing in the new update. Anyway, I'm using the latest version included in 1.06 update 12. Cheers |
04-07-17, 01:48 PM | #7566 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Hobomaniac
Subsim <> How To Donate <> See The Benefits <> Support The Community Make a manual game save when the game loads to the bunker, load it and you will find you can then make the changes you want to.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
04-07-17, 01:55 PM | #7567 |
Navy Seal
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W&S has been transferred to additional optional mods linked in the first post (Now it called "TWoS UI cmd_Auto Target Recognition")...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
04-07-17, 02:14 PM | #7568 | |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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[QUOTE=mikaelanderlund;2477384]
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Mikael |
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04-07-17, 02:54 PM | #7569 |
Watch
Join Date: Mar 2015
Posts: 28
Downloads: 91
Uploads: 0
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Is it normal for "ghost ships" to show up on the map without receiving any sort of radio contact about them?
I'm not getting anything telling me their direction, speed, etc. |
04-07-17, 03:04 PM | #7570 |
Swabbie
Join Date: Nov 2016
Posts: 9
Downloads: 8
Uploads: 0
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04-07-17, 03:39 PM | #7571 | |
Swabbie
Join Date: Jan 2013
Posts: 6
Downloads: 67
Uploads: 0
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Quote:
And what about the introduction mission? I remember starting the vanilla game with a mission with cutsecenes, dialogs, where you had to sink two merchant ship and you were given your first U-boat.. It was a kind of tutorial. I found it was a cool beginning. I don't know or maybe i'm mistaken. Maybe it was in SH4. And now you start right in the bunker. |
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04-07-17, 03:39 PM | #7572 | |
Samurai Navy
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Quote:
2) That was already answered |
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04-07-17, 03:42 PM | #7573 | |
Swabbie
Join Date: Jan 2013
Posts: 6
Downloads: 67
Uploads: 0
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Quote:
It's ok. So I have no bugs for now and can start the campaign. I'm really excited to play that cool game. |
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04-07-17, 03:49 PM | #7574 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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Welcome on board Kaleun!
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04-07-17, 04:50 PM | #7575 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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Ok... New campaign again
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