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07-29-12, 10:55 AM | #736 |
Stowaway
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@Stiebler,
Did that and of course, works perfect. Cheers mate. Last edited by Sittingwolf; 08-10-12 at 07:55 AM. |
07-29-12, 01:57 PM | #737 |
Fuel Supplier
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@Sittingwolf:
Good! Thanks for the feedback. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
07-30-12, 05:59 AM | #738 |
Stowaway
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@Stiebler,
I have got another query mate. This time about something else. When you order crash dive in whichever supermod you use, it's always due to aircraft attacking the u-boat. How about creating something like; "Destroyer in attack run"? I can't remember now but perhaps the crew on the bridge say something similar already. Last edited by Sittingwolf; 08-10-12 at 06:47 AM. |
08-03-12, 01:26 AM | #739 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
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Hello Kapitäne, which "Eyes candy" mods can I additionally use with NYGM? This megamod is simply great, I love it, but I wish to know what additional mods you use with this megamod (ports, explosions, pennants etc.).
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U-552 Tiger IDF |
08-03-12, 04:34 PM | #740 |
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@Posorschitz:
Eye-candy is not really NYGM's style. Game-play is its style. However, 'Racerboys_203_SH4Effects' works very well with NYGM, and can be downloaded from the main SubSim Downloads page. Just install the main folder within it with JSGME, don't bother to adjust any files. This mod brings a variety of scenic effects to SH3, ported from SH4 to SH3 by Racerboy (now known as TheDarkWraith), and explosions are particularly spectacular. The only potential problem is that it causes a big slow-down of frame rates on slower computers. Also, don't forget Hitman's GUI mod, which can be downloaded from the main NYGM page (also included with the documentation folder for NYGM 3.6B). It is intended for manual targetting of ships, but you can cheat by using the weapon's officer if you prefer. @SittingWolf: 'Destroyer in attack run' is already part of standard SH3. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
08-05-12, 01:01 PM | #741 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
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Hi all,
I've updated my zigzag campaign layer for NYGM 3.6B (only one line changed). See here: http://www.subsim.com/radioroom/down...o=file&id=3306 Regards, LGN1 |
08-09-12, 02:27 AM | #742 | |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
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Quote:
yes, I know, but I mean blimps by US coast, Q-Ships, better ports etc.
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U-552 Tiger IDF |
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08-09-12, 03:00 AM | #743 | |
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@LGN1:
Many thanks for extending your past support for NYGM with your revised zig-zag mod. @von Posorschitz: Quote:
Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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08-09-12, 07:54 AM | #744 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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I play GWX for many years (now with your last fixes). Now, I will try the last version of NYGM.
Q-Ships for NYGM sound good. Looking forward.
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U-552 Tiger IDF |
08-12-12, 08:23 AM | #746 | |
Ensign
Join Date: Oct 2005
Posts: 222
Downloads: 48
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Quote:
The only one could find was, according the the title of the mod, for the GWX mod.
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You can never put too much water on a nuclear reactor... |
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09-05-12, 04:17 PM | #747 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
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Help.
I am getting a crash now when I load a saved game. It only happens after I sink a ship. I dont know what could be causing it so I would appreciate some feed back on this. I have listed my mod order just in case.
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6B MFM-Interim-Beta_NYGM Merchant_Fleet_Mod_3.2 NYGM HiRes Submarines 1500 meter bearing overlay Enhanced Nav Map Plotting Tools Hitman Optics NYGM 3.6 (Fixed) NYGM Tonnage War Minefield Mod Harbor Traffic Add-In Restore Gods Eye View Single Merchant Contact Mod Alternate Dial Faces CaptainAmericaOfficerIcons Fubars crew skins 2+3+4+Elite II+Bärte Privateer's-MG34_SH3 TheDarkWraith_DC_Water_Disturbance_v1_0_SH3 VonDos' HMS Warspite VonDos' RMS Empress of Britain VonDos' RMS Queen Elizabeth VonDos' RMS Queen Mary VonDos' RMS Titanic VonDos' SS Normandie VonDos' SS Rex MFM-v3-US+UK_Skins19390901 New _hidrophone _layers for SH3 v1.1a_NYGM Stiebler3_Addon_for_V16B1 O2-Gauges v2 SH3_LongPatrol_scriptV1.1 |
09-06-12, 01:39 AM | #748 | |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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These three are in wrong order...
Quote:
NYGM HiRes Submarines Merchant_Fleet_Mod_3.2 MFM-Interim-Beta_NYGM Other mods I'm not so sure because I don't use them.
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Himmel, sukeltakaa! |
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09-06-12, 01:59 AM | #749 |
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@JO313:
There are many reasons why you might get a CTD during the reload of a saved game. The game is saved simply as a block of binary data, without examination, and reloaded into the same memory area. If the output data were originally corrupt for some reason, then CTD during reload. Your mod 'TheDarkWraith_DC_Water_Disturbance_v1_0_SH3' is known to cause corrupt memory in SH3, and should be removed. This may (or may not) resolve your problem. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
09-27-12, 12:45 AM | #750 |
Bilge Rat
Join Date: Apr 2011
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NYGM HiRes Submarines Type IIA periscope bug
Found a bug with NYGM HiRes Submarines.
It causes the Type IIAs attack periscope to be visible from itself. Thanks for all your hard work. I love the mod. |
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torpedos through hull |
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