SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-23-14, 06:10 PM | #61 | |
Black Magic
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When Microsoft finally goes to the way of 'the cloud' like it intends to do I hope it's the death of them. This whole cloud thing is the most idiotic thing in the world! I swear people are either way too desensitized or they love sharing information about themselves to anyone/strangers. Using 'the cloud' is like broadcasting to the world ALL your personal information. Facebook, Twitter, etc. are the same. Wake up people. If you keep buying/using this crap then it will never go away/end. Everyone wonders why the US is so 'insert favorite explicative here'. It's all this Steam, Origin, Facebook, Twitter, Cloud crap. |
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01-23-14, 06:13 PM | #62 |
Swabbie
Join Date: Sep 2011
Posts: 9
Downloads: 26
Uploads: 0
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....so wait, are you saying you think its crap?
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01-23-14, 06:15 PM | #63 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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01-23-14, 06:16 PM | #64 |
Black Magic
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01-23-14, 10:46 PM | #65 |
Willing Webfooted Beast
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I've noticed some issues and glitches with the mod:
The Das Boot crew images, for me at least, destroys immersion because of the fact that the actual crew looks nothing like them. It would be great if this was made optional. The UZO sight is now identical to the periscope's. The binoculars also have this problem. The underwater view is really messed up.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
01-24-14, 12:23 AM | #66 |
Ace of the deep .
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So what people want is clear underwater visibility , GPS plotting , bright nights so that you can see ships in total darkness miles away etc etc etc LOL .
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01-24-14, 12:28 AM | #67 |
Willing Webfooted Beast
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I want GPS plotting (or as I prefer to call it, letting the navigator do all the tricky stuff) so I can read a book or watch a movie in transit, clear water so I can make good videos... but I don't want bright nights.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
01-24-14, 12:31 AM | #68 |
Swabbie
Join Date: Apr 2009
Posts: 6
Downloads: 153
Uploads: 0
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01-24-14, 12:45 AM | #69 |
Ace of the deep .
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Fair enough . You can transit with real navigation automation , only in straight line . But you already knew that . I must try to stay out of this thread , keep to my own thread .
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01-24-14, 12:46 AM | #70 |
Swabbie
Join Date: Apr 2009
Posts: 6
Downloads: 153
Uploads: 0
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Personally I see minimal usefulness of the underwater blur effects in a submarine sim. I know it's for 100% immersion, but no real WWII captain went outside underwater to see his own boat anyway.
I use the underwater views it to admire the graphical beauty of the boats & torps speeding through water and of ships sinking to the abyss. Sounds lame, but I love the ocean and it gives me a thrill. I understand why it's been implemented, but in this case I'd leave it off. Awesome megamod, it seems much faster than individual mods put together. |
01-24-14, 08:34 AM | #71 |
Navy Seal
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@Cybermat47,
Yes, Das Boot crew is a bit messed up, I could deal with that in the future... Regarding binocular view... If you ever used binoculars you must agree with me that the views from your screenshots are much more realistic then default "two circles" solution. I use binoculars a lot when I pay a visit to my parents in the country side and I always see only one circle, not two... Default underwater visibility in SH5 is totally unacceptable . I decided to use old Sober's FX2 solution because it's only one which will give us illusion that we can see something underwater but in a fact, we can't. This is very important for realistic gameplay. But it's not good for movie making , I agree... Regarding "simple navigation" patch... It can't be done with single simple patch because most of the files needs to be manually deleted from the archive. This means that you'll have to wait until I create new archive and re upload it again.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
01-24-14, 02:33 PM | #72 | |
Willing Webfooted Beast
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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01-25-14, 06:02 AM | #73 |
Watch
Join Date: Jan 2014
Posts: 21
Downloads: 16
Uploads: 0
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Are Stoian's free upgrade ( renown) mod and voice recognition 1.4 mod compatible with this megamod? Any of these maybe? If I'm fortunate and these are compatible is it okay if I install these two mods after the megamod,and the megamod's patch ?
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01-25-14, 07:41 AM | #74 | |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I fully agree with TheDarkWraith
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01-25-14, 08:02 AM | #75 |
Watch
Join Date: Jan 2014
Posts: 21
Downloads: 16
Uploads: 0
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I managed to install the voice recognition mod quite a bit.
Last edited by Cond; 01-25-14 at 08:37 AM. |
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