SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-28-21, 02:16 PM | #61 | |
Sea Lord
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10-28-21, 06:16 PM | #62 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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10-28-21, 10:38 PM | #63 | |
Ocean Warrior
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Quote:
No, but BdU did at times, though not as often as they wished since Doenitz/Goering hated each other and the Condor crews were never very good at the job. Sometimes a game/mod function can be used to represent something that occurred in reality, but isn't in the game. So the function is meant to represent something vs a literal interpretation. I tend to think this function fits well into that catagory vs. representing the act of a u-boat commander doing it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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10-29-21, 02:20 AM | #64 | |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Quote:
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10-29-21, 02:27 AM | #65 |
Planesman
Join Date: Apr 2011
Location: Trier, Germany
Posts: 182
Downloads: 423
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download complete...danke
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10-29-21, 01:06 PM | #66 |
Sea Lord
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Maybe in the future I will add it.
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11-01-21, 05:36 PM | #67 |
Commodore
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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KSD 1.1
Training mission Artillery school When I take over the gun and fire at the target ship, everytime when the target ship explodes the game crashes, forcing me to hard restart my pc. |
11-02-21, 04:44 AM | #68 |
Sea Lord
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Thank you.
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11-02-21, 08:50 AM | #69 |
Commodore
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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I just checked out the Torpedo shooting mission in the submarine school section and it's the same as with the deck gun mission there. The first torpedo hits the ship just fine and the ship starts flooding, but when I fired a second one the ships explodes and the game crashes again.
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11-02-21, 10:15 AM | #70 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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The submarine school missions seem to have issues in general and should be revised. I recommend to avoid them for now.
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11-02-21, 10:36 AM | #71 |
Sea Lord
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Will look into it. Perhaps I will recreate SH3 naval academy missions.
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11-02-21, 10:50 AM | #72 |
CTD - it's not just a job
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Look at the ship Type= and Class= lines for mis-matches with the mod's Roster.
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11-02-21, 11:04 AM | #73 |
Commodore
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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Maybe it is important, the ship used in both the torpedo and the deckgun mission is a paddle steamer, I couldn't find that ship in the recognition manual tho.
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11-02-21, 01:32 PM | #74 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Yeah I am pretty sure that propbeanie is right. We will check it
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11-02-21, 08:19 PM | #75 |
CTD - it's not just a job
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Kongo Otto, if you had a previous mod activated, and did not clear your Save folder after activating the new mod, you can also end up with that situation.
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Tags |
ksd ii, u-boat |
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