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03-24-11, 01:05 PM | #61 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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How to configure and install Magnum Opus megamod for SH5 video tutorial
Hi,
I made a new video tutorial: stoianm How to configure and install Magnum Opus megamod for SH5 See post #1 for details Last edited by stoianm; 03-24-11 at 01:36 PM. |
03-25-11, 06:14 AM | #62 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Convoy hunt using Real navigation and Realism 100% for SH5 - ships in same ro
Hi,
I just made an new video tutorial stoianm Convoy hunt using Real navigation and Realism 100% for SH5 - ships in same row 1)How to use attack periscope to find course, AOB, range etc from a convoy with real navigation and realism 100% 2)How to choose the best position before making the final attack on a convoy using Real navigation 3)How to add all the data in the TDC and how and when to fire your torpedoes 4)How to hit ships in the same row of an convoy in the same time To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation See post #1 for details |
03-25-11, 07:59 AM | #63 |
Officer
Join Date: Feb 2011
Location: The Pampas
Posts: 239
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Thx Stoi, you should got the tag "Most Helpfull" on your sig .
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03-25-11, 08:01 AM | #64 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
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Next level would be to quit using lock on target and pause game
Pls don't take it as criticism rather than an improvement. The most xp and pro guys in SH3 are using this and they don't really believe that is possible in SH5. Make a 90 attack on a convoy without using any cheat like pause and lock on target and show them that you can be pro in SH5. And no mouse clicks, only voice command nor keyboard shortcuts. Play with your UI hidden. |
03-25-11, 08:16 AM | #65 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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Quote:
Last edited by stoianm; 03-25-11 at 08:39 AM. |
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03-25-11, 10:36 AM | #66 |
Watch
Join Date: Apr 2010
Posts: 15
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Greetings!
Followed your Magnum Opus tutorial last night and everything is working great! I'm looking forward to watching your other tutorials this weekend. Thanks again for your efforts! John E. |
03-25-11, 05:31 PM | #67 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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How to intercept an convoy received by radio from BDU in SH5
Hi,
i just made a new video tutorial: stoianm How to intercept an convoy received by radio from BDU in SH5 with Real navigation and Realism 100% 1)How to use an radio mesage from BDU to calculate the convoy position 2)How to choose the best solution to intercept the convoy 3)How to calculate and find the time when you will intercept the convoy and put you in an good attack position To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation See post #1 for details |
03-25-11, 06:26 PM | #68 |
Canadian Wolf
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Very nice work my friend
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03-25-11, 07:26 PM | #69 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
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Great tutorial videos stoianm. REally helpful.
I put a question about manual targeting in the SH5 TDC Tutorial thread but I don't think anyone has seen it. Here it is. Hoping someone can answer my question. I watched your tutorial on manual targeting but I still have trouble with AOB. I'm used to SH4 which means I am used to the position keeper. Enter Uboat...no position keeper obviously. So what is the correct order of entering data into the TDC? I ask because every time I put my scope down ( to avoid detection) and raise it again to take a new bearing/range measurement, my AOB resets itself. I've been doing this 1. Get target's speed through visual observations (using the 3min 15sec rule...mark target's position, wait 3 minutes and 15 seconds, mark target's position again, the distance traveled in meters corresponds to speed.) 2. Take bearing/range readings using stadimeter - enter them 3. Enter AOB (measure using navmap protractor tool). 4. Take one last range reading before firing (Note: I usually have to reset the AOB at this point because the last range/bearing reading seems to reset my AOB dial. Am I doing something wrong? Also, is the 3 minute, 15 second rule for taking speed measurements correct? In SH4 it was an even 3 minutes but when using meters as opposed to yards I believe it is 3:15. |
03-25-11, 07:31 PM | #70 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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Quote:
About the 3.15 methode the Bilge Rat teached me this: ''1) identify target and determine mast height; 2) measure mast height in number of Horizontal Bars on the scope; you can then measure the range based on a formula, for example with Arclight's MRP, the formula is: 1.5x - MastHeight x 100 / horizontal bars = Range 6x - MastHeight x 400 / horizontal bars = Range for example, a Liberty Ship has a mast height of 27.1 meters, if the measured height is 4 bars at 6x, the range would be 2,710 meters. i.e. 27.1 x 400= 10,840 divided by 4= 2,710 meters.'' Honestly i never tryied the 3.15 methode regards |
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03-25-11, 07:45 PM | #71 | |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
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Quote:
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03-25-11, 09:03 PM | #72 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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How to locate the map position reported by BDU in the lat and long in SH5
Hi,
i made another video tutorial: stoianm How to locate the map position reported by BDU in the lat and long in SH5 1)How to use an radio mesage from BDU (ex: enemy ship reported in yourr area - Long 18.50 W and Lat 52.25 N, cource E-W - search the area) to calculate the ship position and to put on the map 2)How to decide if you must to go to that area trying to intercept the ship or not To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation See post #1 for details Edit: escuse me for the ,,aaa...iii ...aiii ..aaaa'' from the begining of the tutorial'' Last edited by stoianm; 03-26-11 at 06:23 PM. |
03-26-11, 12:30 PM | #73 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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How to use RAOFB with Real navigation and Manual TDC in SH5
Hi,
i just made a new video tutorial and a new mod if you want to play like in this tutorial stoianm How to use RAOFB with Real navigation and Manual TDC in SH5 1)How to use RAOFB to find course, AOB, range etc from a ship or convoy with real navigation and realism 100% 2)How to choose the best position before making the final attack on a ship or convoy using Real navigation 3)How to add all the data in the TDC and how and when to fire your torpedoes 4)How to use AOB slide ruller to find AOB 5)How to use Navigator abilities to calculate the speed of a ship 5)This methode is the most fast and acurate methode that i tested so far in SH5 using Real nav, Manual TDC and Realism 100% 6)The time that we need to find all the data (range, course, AOB, and speed) for a ship or a convoy it takes less than 2 minutes 6)In this methode we will do less ploting on the map and we will use more visuals methodes To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation 3)AOB slide ruller for TDW UIs and MO by stoianm ===>> DOWNLOAD AOB=(Aro/Arr)*100===>> read value in AOB slide ruller Arr = horizontal marks/vertical marks (use RAOFB to obtain the marks - i recomand Manos scopes from TDW UIs) Aro = Ship Lenght/Ship mast (use the SOAN to find these values) If the ship is heading to your direction than AOB = value from AOB slide ruller If the ship is heading away to your direction than AOB = value from AOB slide ruller + 90 degrees See post #1 for details Last edited by stoianm; 03-26-11 at 01:42 PM. |
03-26-11, 03:10 PM | #74 |
Swabbie
Join Date: Jan 2010
Posts: 10
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This is how tutorial shud looks like and wich we shud get on our DVD-s.
Shame on you Ubisoft. |
03-26-11, 08:04 PM | #75 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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my SH5
Hi,
This is not a tutorial - i made this video at the sugestion of Zedi and i wanted to share with you how i play my SH5 stoianm How to play SH5 like a PRO with Real navigation, Voice commands and Realism 100% My up to date mod soup is: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 (patched 2) NewUIs_TDC_6_4_0_ByTheDarkWraith FX_Update_0_0_15_ByTheDarkWraith FX_Update_0_0_15_UHS_Fix FX_Update_0_0_15_BARF_1_3_Full_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith Church's SHV 1.01 Keyboard Commands v1.1 1 degree bearing RibAr A Fistful of Emblems v1.51 AIR Missions Black_Skin_albrecht Church's Compass Dials Mod v2.2 - Option Two Church's NavMap v1.0 - Illyustrator's Version Convoy Critical hits 1.1 Torpedos EnahncedFunnelSmoke1.2_SH5 EQuaTool 01.01 by AvM - double set - Large plus Flat Style German U-Boat Crew Language Pack Gramophone Grossdeutscher Rundfunk Icebergs v2.4 Lite Campaign with Ice Naights Submaine Textures (internal) v1.2(test) Nauticalwolf's_Torpedo_Textures_v1.2 noir decks North Atlantic Green 1.1 nVidia missing lights Officers skin by Naights Old Style Explosions V1.1 Patch1_Terrain_harbour_flags_Mod_v1_2_1 pescarus mod Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1 Real Environment - Revision (stoianm) remove electric torp wake renow_points_0_compatible a fistfull of emblems version_by stoianm SD_MapCourseLine_tiny_arrows_ocred SD_MapLocationNameFix_v1_1 Shadow Improvement Mod soan sobers base sky mechanics V1 sobers base wave mechanics V15 SH5 sobers real trees SteelViking's Sky Banding Mod stoianm blue water and EnvNights compatible Real Environment - Revision Stoianm Scopes 16x9 TDC Graphics by Naights v1.0 SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Torpedo Splash Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch Trevally Tutorials - All v0.2 (for TDW UI) Window_Lights_Redone_V1 Stormys dark torpedo body + dark OBS periscope shaft v1 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz DBSM_Music_1_0_4 Stormys DBSM SH5 v1.3 HOTFIX 3 Unterseeboot II SFX sobers talking conning crew mod stoianm sounds stoianm key commands apa pura sobers 3D deck spray mod V7 NewUIs_TDC_6_4_0_Real_Navigation sh5.exe patch (hydro) v0.0.3 AOB slide ruller for TDW UIs and MO by stoianm Speech Recognition_v1.4_MiTons_NewUI_Editon _english hydro periscope depth NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails See post #1 for details Last edited by stoianm; 03-26-11 at 08:22 PM. |
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