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02-27-13, 10:52 AM | #61 |
Seasoned Skipper
Join Date: Mar 2010
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Thank you for the new version, gap and SH5 modding community.
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02-27-13, 10:54 AM | #62 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Hi guys,
in the past months I received a couple of reports by Trevally about a fastidious glaring light effect happening in sunny days. Here's an excerpt from a recent conversation on this topic: Quote:
Let me know if you are experiencing the same problem and, in the affermative, with which DynEnv submods or other environmantal mods enabled |
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02-27-13, 11:31 AM | #63 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
I am also curious to know is someone can confirm the problem pointed by you and putting it in relation with DynEnv. As I stated in a previous post, the only factor which affects the probability of different weathers (including rain, fog and cloud coverage), is current season. Stock game features only 5 weather zones: 2 polar bands, north and south (with only 1 winter season), 2 temperate bands (with 4 seasons of equal duration) and 1 tropical band (summer). Having introduced many new weather zones, DynEnv adds more variety to the game, and makes seasonal patterns at different latitudes closer to what one would expect in real life. The one thing which may affect precipitation's duration (but not their probability, as far as I can understand) is that for most weather zones and seasons, min and max weather change intervals have been sensibly shortened. If SH5 rain had a cycle and required a minum rainy weather duration for rain to actually happen, DynEnv might interfere with this cycle, and reduce indirectly rain probability. This is only a supposition, but if you want I can prepare a longer weather change intervals patch, for you to check if it will affect positively rain chance |
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02-27-13, 11:47 AM | #64 | ||
Ocean Warrior
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Quote:
Quote:
I use this plugin and yesterday I couldn't download mod..
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02-27-13, 12:54 PM | #65 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
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Quote:
I am starting to see what others are talking about for rapidshare and mediafire while testing links for others, too. Never had seen issues like this before until the last 3-4 days. Thanks. |
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02-27-13, 01:37 PM | #66 | |
Planesman
Join Date: Mar 2010
Posts: 194
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Installed last night and so far having very good results from it.
This is the mods and order I've installed and have had no problems yet other than one stationary boat at kiel doing flips and rolls (with no visible damage). Quote:
Also, you guys might check your contrast settings in the options screen to make sure you don't have it turned up too high. I've noticed a white-out saturation coming out of the sub bunker too... but the program self adjusts a few seconds after so I thought it was normal. I have most of my other settings to max. |
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02-27-13, 02:16 PM | #67 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
Quote:
Any other opinion on the luminosity topic, guys? |
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02-27-13, 04:04 PM | #68 | |
Ace of the Deep
Join Date: Sep 2010
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Quote:
I'll chime in tomorrow anyway with my comments on the upgrade as well. Thanks Mucho D40
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Dogfish40 |
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02-27-13, 05:28 PM | #69 |
Ace of the deep .
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From the EnvSim act file .
The upcoming weather. If different from CurrentWeather, a transition between the two weather types is madeenum{ClearSky,Overcast,Rain}ChangeToWeat herThe current weatherCurrentWeatherWind direction and speedWindClouds altitudeAltitudeClouds Render Controller. S3D Scene dat Sky/Clouds/Clouds/Clouds/Wind Should the clouds transition be used from clear sky to rain , not from overcast to overcast . I dunno . Does SH5 even use half the stuff in the Scene Dat ? Last edited by THE_MASK; 02-27-13 at 05:45 PM. |
02-28-13, 04:08 AM | #70 |
Sea Lord
Join Date: Jun 2008
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Works like a charm
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02-28-13, 10:53 AM | #71 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
We should stick in mind that, even in stock game, rain chances are quite low. On the other hand, messing with weather change intervals wouldn't be immune from side effects, making weather (and fog) more static. Quote:
I haven't ever messed with Scene.dat, as most of its setting are still obscure to me; incidentally, the copy of Scene.dat featured in DynEnv was edited by stoianm, I think. Have you tested the cloud transition settings you are suggesting? If not, I can release a test patch, for allowing people to do it |
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02-28-13, 11:07 AM | #72 |
Ocean Warrior
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Is Clear Water Surface the same as Dynamic Environment Shallow Waters from the previous version?
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02-28-13, 11:27 AM | #73 |
Ace of the Deep
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[QUOTE=gap;2017377]I didn't change anything in v 2.9 that could even remotely affect rain probability relative to v 2.1. Nonetheless, before we embark ourselves in testing different settings (whose effect on rain chance is anyway dubious), it would be wise to keep on the current weather change intervals for a while, taking note of rainy days over a given period. This would be better done during winter months
We should stick in mind that, even in stock game, rain chances are quite low. On the other hand, messing with weather change intervals wouldn't be immune from side effects, making weather (and fog) more static. Hi Gap, I installed the upgrade last night but I'm going to have to work with it. I think I put too much in too soon. I am really used to the 2.1 version (the way the folders work) so I'm going to have to go one at a time. One thing I did have a problem with is the Boat wake. There is a static graphic following the boat. I'm sure it's coming from one of the add-on folders because I have never seen before. It's a big white wake that follows the boat but doesn't move. It looks like a picture of a boat wake following the boat, in other words. Have you seen this? Anyway, I'll track it down and tell you where it's coming from if I can, maybe its just not rendering correctly. Otherwise, great job. I have to get used to the file structure so I can tweek it in better, I can already tell that it has more potential in terms of high def. Back Soon. D40
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Dogfish40 |
02-28-13, 11:32 AM | #74 | ||
Navy Seal
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Quote:
Quote:
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02-28-13, 11:43 AM | #75 |
Planesman
Join Date: Mar 2010
Posts: 194
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Dogfish, I had seen that once about a month ago playing around with mods. Check to see if you flags are still waving. My flags weren't waving either once when I saw that.
With the mods that I have listed above, everything seems to be working ok now. Last night I did manage to see a lot of rain. I was in April 1941 around the gulf south of spain. Looked quite like a hurricane to me. Waves were very tall. Boat was completely submerging into a wave and almost coming complete out of the valley. It did look a bit silly to see a tug boat getting more air time than a dirt bike. Wind speeds were 15 starting out, with thunderstorms and heavy rain. Then later it slowed to 13. But the rain and wind lasted till I got back to home base. My TC is usually at most 128 but last night I put up to 512 trying to get past the bad weather. That didn't help much, only slowed the wind down to 13. I do notice the waves look a lot more real now for some reason. Good job Gap. |
Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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