SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-03-12, 04:07 AM | #61 |
Bilge Rat
Join Date: Jul 2010
Posts: 1
Downloads: 20
Uploads: 0
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Very nice, it helps a lot!
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01-10-12, 02:39 PM | #62 | |
中国水兵
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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Quote:
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01-30-12, 06:44 PM | #63 |
Mate
Join Date: May 2008
Location: Porto-Portugal
Posts: 52
Downloads: 38
Uploads: 0
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I think I'd thankful your good work ..
if not .. thank Kylania great Deutschland |
02-13-12, 10:06 AM | #64 |
Nub
Join Date: Apr 2010
Location: Australia
Posts: 2
Downloads: 7
Uploads: 0
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GM
Good tutorial.... +
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02-28-12, 12:30 PM | #65 |
Nub
Join Date: Jul 2010
Posts: 2
Downloads: 14
Uploads: 0
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nice
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03-12-12, 09:06 AM | #66 |
Swabbie
Join Date: Feb 2012
Posts: 6
Downloads: 0
Uploads: 0
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hey man
thanks for the tut it worked for me with the singlemissions but i am having troubles making multiplayer missions i put the mission in the "multimissions" folder but i can't see it in the multiplayer menu in the game thanks for help |
03-13-12, 03:30 PM | #67 |
Swabbie
Join Date: Dec 2011
Location: Hungary Budapest
Posts: 5
Downloads: 80
Uploads: 0
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I'm beginner of modding sh5, and it's great help in it
thanks ( sry if my englis is s*cks ) |
04-06-13, 07:52 AM | #68 |
Watch
Join Date: Mar 2013
Posts: 28
Downloads: 212
Uploads: 0
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adjust ingame mission
I’m new to this Forum and Kylania thanks to your mission editor I succeeded in making a single mission in the editor and got it working. Now I’m intended to make some changes in this mission and thought I may do this without rewriting the whole lot. So in the the editor under OpenRecent Project I opened the .pf file and I reduced the distance from the sub to the convoy considerably and then saved it again as Game Mission. Again the game worked but the convoy could not be found. It seems I am not following the right procedure for adjusting a self made single ingame mission. Will you please help?
With regards, Weinstube |
04-06-13, 08:21 AM | #69 | |
Navy Seal
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Quote:
If you load your updated mission with the mission editor (ME2) - are the changes still there or has it gone back to your first setup? If it has gone back - you need to look at how you are saving the mission and then installing ir into the game If the changes are still there - you should look at the dates for the units entering the game. These dates are a common cause for units not showing up |
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04-06-13, 10:05 AM | #70 |
Watch
Join Date: Mar 2013
Posts: 28
Downloads: 212
Uploads: 0
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Thanks for your answer. Looked in the mission editor at the projectfile and it seemed allright, at least it shows the new distance and direction I made between Uboot and convoy.The datings are conform those you used in the tutorial mission. I’m not sure though under which headdirectory one has to save a endproject before it is to be saved as Game Mission. Is it under: Steam ….Silent Hunter 5/data/SingleMissions or under:
My Documents/SH5/data/MissionEditor ? |
04-06-13, 10:13 AM | #71 |
Navy Seal
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place the .misge file in a folder with the same name in the singlemission folder
Steam ….Silent Hunter 5/data/SingleMissions/yourmission/yourmission.misge |
04-06-13, 11:27 AM | #72 |
Watch
Join Date: Mar 2013
Posts: 28
Downloads: 212
Uploads: 0
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Thanks Trevally for your help.
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11-29-13, 09:14 AM | #73 |
Mate
Join Date: Jul 2013
Location: Indonesia, Jakarta
Posts: 56
Downloads: 122
Uploads: 0
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Hey, thanks so much for the tutorial!
*Working on a mission*
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12-13-13, 10:31 PM | #74 |
Stowaway
Posts: n/a
Downloads:
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Hi all.
Great tutorial Does anyone know how to put a ship or ships on map with a random spawn points and random waypoints? |
12-16-13, 06:16 AM | #75 | |
Navy Seal
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Quote:
If you check the ship properties when selected in ME2 - you can see further spawn chance and delay modifiers |
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