SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-07-07, 08:45 PM | #61 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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As promised, and prior to the upcoming release, I wrote up a brief explanation of the mechanism I coded into S3D for property data type detection. This is actually the primary reason why the application will still be alpha. I need help from the community to make the parser foolproof. As my modding skills are absolute zero, I can't guarantee detection is accurate, and this is where you (should) step in. Read up on this if you are interested.
Warning: skip if you don't have some technical background... PS: this doc is focused on the next release, some things I discuss are not in the current public alpha...!!! A word on automatic property data type detection Auto detection of property data types is not foolproof. Remember this. There are even scenarios possible when (especially regarding string types, more on this later), where a property may be detected as one type today, and as another the next (because you changed it's value). This is why I recommend 'predefining' as much properties as possible (the ones you change!!!). I have not done this yet, because I'm not 100% sure about certain data types, because there's so many of them, and because I'm lazy You can help out by providing feedback on each value that gives problems, so I can predefine more data types over time. So how does it work:
The biggest benefit of this mechanism is that S3D is able to open most files without problems, for reading even though not 100% accurate. I recommend that you never modify autodetected property values though, just because of the problems described above. Before modifying, analyse each property you want to change for it's datatype. Is it correct? What should it be if not? Next, ask me or try yourself to add definitions for them. Try to stay away from global definitions as much as possible, unless absolutely sure (they may cause other files to read incorrectly!). Once they work, change the values as per your wish, and feedback the definitions back to the community, and also me so I can include them in next updates. You are then helping out to improve S3D's property parser and editor. Over the months to come, the parser should rely less and less on autodetection, and only use definitions, resulting in less parse mistakes in the long run... PS: a how-to on property data type definitions is described in the xml config file 'propertydefinitions.xml' in the installation folder. Hope this clears up a few things. I guess it will raise questions too though, so ask away if you have any... Bed time now.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-07-07, 09:22 PM | #62 |
Engineer
Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
Downloads: 0
Uploads: 0
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Here's another DL for MS Net 2.0 @ 22 mb stand alone, not a distribution pack but with the file one needs:
http://www.microsoft.com/downloads/d...displaylang=en |
08-09-07, 07:57 PM | #63 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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New version available...
New key features:
Please see my first post for more updated details, requirements, etc. Let me know how it works!!! Have fun... Excerpt from updated first post: ========= Download/version Warning: Always uninstall previous versions using Control Panel. If for some reason installed files get mixed up, S3D can crash or worse, behave unexpectedly. Current version is 0.2. Still alpha, but much more stable. If you don't like it to be alpha, go bughunting... Click to download Do NOT distribute the download through other sites. You can provide a direct link though. Changelog View here or in the \Help folder of the installation dir.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-09-07, 08:59 PM | #64 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Awesome All i got to do now is have the nerve to try it out
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Fearless System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
08-09-07, 09:14 PM | #65 |
Ace of the deep .
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The most awesome mod ever , thanks. I must be your control person because if i can use it then anyone can LOL .
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08-10-07, 06:57 AM | #66 |
Commodore
Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Thanks a lot Skwasjer
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Regards, Bando |
08-10-07, 07:45 AM | #67 |
Engineer
Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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Properties can be saved now! Yeeehaa!
Great job, skwasjer! Tell |
08-10-07, 08:21 AM | #68 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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:p
Hope it works ok... I don't test changed values myself . To be safe (for releasing a mod) you must test the files very strictly in the game, and you would best WinDiff source and target files too, or use a similar tool (http://en.wikipedia.org/wiki/Compari...mparison_tools)
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-10-07, 03:24 PM | #69 |
Gunner
Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
Uploads: 0
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works
Works for me..changed something in my cameras.dat and it worked fine...one thing would be cool...if yor prog would make backup of the current file before modifying it..
It would help people like me to NOT SCREWING UP everythig when you forget to make backup of the file...not happened for me yet, but it is VERY possible... anyway..nice program... jaketoox __________________________________________________ _ When a girl is under 21, she's protected by law. When she's over 65, she's protected by nature. Anywhere in between, she's fair game. (Lt.Cmdr.Matt T. Sherman:Operation Petticoat) |
08-11-07, 02:07 AM | #70 |
Engineer
Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
Downloads: 0
Uploads: 0
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Will net 3.0 work???
If so: Microsoft .NET Framework Redistributable (NFR) 32 + 64 bit http://go.microsoft.com/fwlink/?linkid=70849 for Windows XP SP2/2003 SP1/Vista x64 (64-bit) [90.1 MB]. http://go.microsoft.com/fwlink/?linkid=70848 for Windows XP SP2/2003 SP1/Vista [50.3 MB]. |
08-11-07, 05:28 AM | #71 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Yes.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-11-07, 03:09 PM | #72 |
Swabbie
Join Date: Oct 2006
Posts: 6
Downloads: 0
Uploads: 0
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Very nice TOOL!!!!!!!!!!!!!!!!
Don_Vipre |
08-11-07, 04:32 PM | #73 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Many thanks
muchos gracias, Viele Dank, merci beaucoup, molti ringraziamenti, Vele bedanken, muito obrigado, большое спасибо, mange takker, 本当にありがとう
for this wonderful tool! It just made child's play of combining three camera mods into one camera.dat (a feat I would not have even wanted to tackle without it). |
08-12-07, 06:06 AM | #74 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers for the update and all the hard work on this!.
Gonna check out the new features pronto.
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08-12-07, 06:14 AM | #75 |
Canadian Wolf
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Just saw the update for this, nice work on continuing to develop this
RDP |
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