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Old 02-20-12, 09:18 AM   #721
Silent Steel
Sea Lord
 
Join Date: Jun 2008
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Quote:
Originally Posted by binzy62 View Post
Does anyone know why OH 1.7 is not available ? This is what im getting when i try to download it . The file you are looking for seems to be unavailable at the moment. Please come back later

They are now

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Old 02-20-12, 09:48 AM   #722
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
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Quote:
Originally Posted by Trevally. View Post
MO adds some new nations to the game.
OHII also does this - but as OHII is installed after MO, it controls which ones are used.
So if MO adds one and OHII does not - it will not show in game.

With Venezuela, both mods add it. MO has one extra ship that OHII does not have for Venezuela and this is the KSCSN3SA1.

OHII changes the unit type for this ship to 108. It does this in both the sea and roster folders. But because OHII doesn not have this ship in Venezuela - it does not change it and so MO keeps it as a type 102.

So now the cfg files for this ship does not match in the sea and roster folder.

To fix open C:\Ubisoft\Silent Hunter 5\data\Roster\Venezuela\Sea\KSCSN3SA1.cfg and change the 102 to 108


Ahhh I see, ok. Is this fixed in 1.7, or should I manually edit it to fix my 1.6?

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Old 02-20-12, 10:19 AM   #723
mishuleu155
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mishuleu

I have a problem with the baltic operations. When i try to destroy a polish ship my game freeze. How to complete the mission. What i'm doing wrong.
Great mod.
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Old 02-20-12, 11:49 AM   #724
Silent Steel
Sea Lord
 
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Quote:
Originally Posted by mishuleu155 View Post
I have a problem with the baltic operations. When i try to destroy a polish ship my game freeze. How to complete the mission. What i'm doing wrong.
Great mod.
Please tell us your;

- Mods list
- Computer's config
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Old 02-20-12, 11:59 AM   #725
mishuleu155
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Here is my list:

Magnum_Opus_v0_0_1
Anti-Lag
Shadow Improvement ModLR
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Sky Banding Mod
Menu - Das Boot Underwater Theme
AOB slide ruller for TDW UIs and MO by stoianm
DBSM_Music_1_0_4
Enhanced FunelSmoke1.2_by HanSolo78
EQuaTool 01.01 by AvM - Large Style
Gramophone
Radio
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
Window_Lights_Redone_V1
U-Boat Watch Crew Routine SFX
A Fistful of Emblems v1.51
Grossdeutscher Rundfunk
Old Style Explosions V1.1
sobers NO water drops V1
sobers real trees
Trevally Automated Scripts v0.6
TDW Round Fire Button v2 by Torpedo
sobers 3D deck spray mod V7
Naights Submaine Textures v1.2 (PUV)
nVidia missing lights
TDC Graphics by Naights v1.0
Interior working dials v1_21
IO_StrategicMap_4_6_for_TDWv690
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
sobers talking conning crew mod
OH II Minefield map for TDWs Ui
OPEN HORIZONS II_base v1.7
sobers best ever fog V4 SH5
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Real Environment - Revision_3
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
OPEN HORIZONS II_enviro v1.7
OHII v1.7 patch1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)

Specs:
Athlon 64 x2 4200+
4 gb ddr 2
ati hd 4670 1gb
Win xp sp3


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Old 02-20-12, 12:31 PM   #726
mishuleu155
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I believe that in the tutorial i have to attack polish ships because they are still enemy. After a certain date Poland became ally and the game bug code frezze my game. I observed that in the tutorial before dock at Kiel if i destroy a polish ship the bar is filling up in the baltic mission.
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Old 02-20-12, 01:40 PM   #727
Trevally.
Navy Seal
 
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Location: AN1536 (Orkney)
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Default

Quote:
Originally Posted by 0rpheus View Post
Ahhh I see, ok. Is this fixed in 1.7, or should I manually edit it to fix my 1.6?

I have not yet made the patch, but it will be included in the next one.
So you should add the file yourself, just copy and paste it to fix

Quote:
Originally Posted by mishuleu155 View Post
I believe that in the tutorial i have to attack polish ships because they are still enemy. After a certain date Poland became ally and the game bug code frezze my game. I observed that in the tutorial before dock at Kiel if i destroy a polish ship the bar is filling up in the baltic mission.
Yes - this will be the reason. Polish ships should not be attacked in they show blue in your map and/or after 05/Oct/39
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Old 02-20-12, 01:49 PM   #728
mishuleu155
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Trevally thank you for the quick reply. I use real nav map but if i want to play the tutorial i have to remove the mod. I finished the baltic operations without requesting the mission. The bar filled up and the iron cross too. I hope it works.

Thank you for your great mod.
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Old 02-20-12, 02:01 PM   #729
Trevally.
Navy Seal
 
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Location: AN1536 (Orkney)
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Quote:
Originally Posted by mishuleu155 View Post
Trevally thank you for the quick reply. I use real nav map but if i want to play the tutorial i have to remove the mod. I finished the baltic operations without requesting the mission. The bar filled up and the iron cross too. I hope it works.

Thank you for your great mod.
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Old 02-20-12, 02:12 PM   #730
mishuleu155
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Default Trevally

I docked at Kiel, choosed Breaking The Fortress mission and baltic operations is completed. I observed another strange think. If I complete a mission the bar is filling up, the iron cross is fiiling up too, but the second iron cross below is not. I have to dock then choose another mission and when i'm at the sub ready for the new objective if i go on the map i found that the second iron cross is filled up. I hope this will not affect my campain.
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Old 02-20-12, 02:30 PM   #731
Trevally.
Navy Seal
 
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Quote:
Originally Posted by mishuleu155 View Post
I docked at Kiel, choosed Breaking The Fortress mission and baltic operations is completed. I observed another strange think. If I complete a mission the bar is filling up, the iron cross is fiiling up too, but the second iron cross below is not. I have to dock then choose another mission and when i'm at the sub ready for the new objective if i go on the map i found that the second iron cross is filled up. I hope this will not affect my campain.
Is this not happening

Quote:
Within each campiagn (i.e. coastal Waters) there are main objectives to achieve. These will be things like "sink 50,000 tonnes of coastal shipping". As you achieve this tonnage a progress bar will fill so you can keep track of your progress. When the bar is full, you have achieved the objective and will be awarded crosses to fill your campaign bar.
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Old 02-20-12, 02:38 PM   #732
mishuleu155
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The campain bar is filled with the iron cross but the window below where is showing the mission not. I think this is not a big problem because these windows disappear at a certain point in game.

Open Horizons II one of the best mods.
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Old 02-20-12, 06:06 PM   #733
Commander Mysenses
Navy Dude
 
Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
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Just came across a little weirdness, thought it might be OHII related.

It's 25th May 1940, I'm in Coastal Waters - South West Approaches, doing the "Intercept convoy bound for England". I found and attacked the convoy, loosed off five eels, got five hits, then headed deep and slow. Just in the middle of a bit of wasserbomb tango, when BAM I get a cutscreen telling me "Success beyond expectations..." and suddenly I'm back in the bunker and it's 15th June.

Is this alien abduction?
Or standard end of campaign stuff?
(shame really, I was rether perversely looking forward to doing the dance with those DD's)
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Old 02-21-12, 05:50 PM   #734
hennen2002
Bilge Rat
 
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Great mod!
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Old 02-22-12, 06:25 AM   #735
Magic1111
Silent Hunter
 
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Quote:
Originally Posted by hennen2002 View Post
Great mod!
Welcome aboard!!!
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