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01-09-12, 06:16 PM | #646 |
Commodore
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I second that! This era is just so beautfull and in my own project i invest considerable efforts to get the environment and the diversity of the merchant shipping right.
Last edited by Deamon; 01-09-12 at 11:12 PM. |
01-09-12, 07:24 PM | #647 |
Grey Wolf
Join Date: Oct 2011
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Here's a picture of a WWI 88:
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01-09-12, 07:31 PM | #648 | |
Silent Hunter
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Thank you for that point about paraffin. Making this mod has gotten me much more interested in U-Boat engines, propulsion, and fuel. It will be interesting in this mod to deal with smaller subs (U-9, UB-I) that have small diesel/paraffin tanks. Instead of charging everywhere at maximum speed, conserving resources will be necessary. This, of course, will help determine how many ships you sink per patrol.
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01-09-12, 07:43 PM | #649 | |
Silent Hunter
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Thank you to the others for your photos of 88mm's - I had seen the picture of U-20's gun but couldn't remember where it was.
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01-09-12, 10:59 PM | #650 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
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Yes I am glad you caught that duplicate of that one photo, i am very new to this era of U boats and learning as I go along.
One of the most remarkable finds so far is a full deck plan and side elevation of U 63-65 in very large scale, over 6000, so you get a very large total plan of it. I put it into that pack of pictures but here is it alone as a zip of anyone is interested. Zip of Ship Plan in High Resolution: http://www.gamefront.com/files/21169...63-65+Plan.zip U-63 was one of the most successful German WWI U-boats * 74 cargo ships sunk for a total of 210,865 tons, plus British cruiser Falmouth. Laid down : 30.04.1915 (Germaniawerft, Kiel), launched : 8.02.1916, commissioned : 11.03.1916. displacement * 810 / 927 tons overall length * 68,36 m beam * 6,30 m draft * 4,04 m armament (late war fit) * 4 torpedo tubes 500 mm (2 bow, 2 stern), 1 x 105 mm, 1 x 88 mm More Pictures found: Remarkable pictures of U 118 went aground off UK UB 111 with excellent view of conning tower at time of surrender, and paint scheme U 14 U 1 Victim of the Flanders Flotilla... U 155 1917, looking from Bow to Stern The Austro- Hungarian SM U-21 loads a torpedo during World War I. Leviathan in Camoflage
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Last edited by Admiral Von Gerlach; 01-10-12 at 03:08 AM. |
01-09-12, 11:14 PM | #651 | |
Seasoned Skipper
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U 21
Boat of an unusually successful captain: summary i found as follows: Quote:
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01-09-12, 11:37 PM | #652 | |||
Commodore
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I am still around it's just that i do not post much these days. I am too immersed into development.
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The electric motors are also simulated in all details, that means speed control is achieved by anchor and battery wiring and shunt field control. You can even take individual battery banks offline if you want. You also have full control of the clutches and propeller pitch. The engines need to be pre-heated with hot air before you can start them and have to be rotated with the electric motors for that time and up untill ignition. That means you actually need to have enough current left in the batteries and need to have working electric motors in order to start the engines. That all means that casting off and docking you do with the electric motors just like in real. Overal the electric plant is of central importance in IUF since you can't even start the engnines without it ( although diesel engines can also be started with pressurized air as well, if my memory serves me right ). The simulation isn't complete yet but it is awesome already and is a simulation in itself. Together with a, once again, vastly improved ship dynamics system the experience reached a whole new level from what you have seen in the last release. Actually i am quite dumbfounded by its potential. I will probably never be able again to go back to SH and that alike. But it will still take time till the next release since the development took an unexpected turn. I got a new idea for an SDK that made most of the other that i was developing till then obsolete. The new SDK concept was so superior to the old ones and so promesing that i dedicated all of 2011 to it, it's almost finished now. I was wondering if you would like to participate in testing it ? This new SDK provides unprecedented possebilities. You can not only mod everything with it but also define the low level logic of the game. That means you can define the functionality of the ships, the environment, physics, AI and all that. There is almost no limit to what yo can do with it. In other words you can develop a great deal of the the game with it instead of merely moding it. You can use it to add all thouse little things you always wished to have but no studio ever cared for. The most intriguing thing about this new SDK is the development speed that you can achieve with it. The SDK is straight forward and features a capeable programming language that is easy to learn. You can achieve results very fast, much like in Blitz3D. This is why i had focused all efforts into it in 2011, to complete this thing as fast as possible. When it's done i will use it extensively to catch up with the progress i had to freeze once again for a whole year. I really grew tired of that but this time it was worth it, also because this new SDK nails them all. It makes most other SDK's superfluouse because it can do it all. It's the most brilliant thing that i came up with so far. Developing all this takes very long but the results can be described only as epic. IUF turns out epic in just every respect and just like i have envisioned it. Once the new SDK is complete i expect rapid progress again, much faster than before. Quote:
I agree on the different boat types. It will be awesome to simulate them in IUF in great detail one day. The simulational depth of the IUF will be particularly suitable to highligh the differences in this boats and explore their potential. Quote:
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01-10-12, 12:20 AM | #653 |
Grey Wolf
Join Date: Oct 2011
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You've made a mistake the Lusitania never was in camouflage and was a four stacker the one seen here says it is the USS Leviathan:
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01-10-12, 03:09 AM | #654 |
Seasoned Skipper
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Location: Colorado and California
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Thank you, i was hurrying and my old eyes misread the caption..thanks for that help. corrected it. That is quite a snazzy dazzle pattern they used. It would give U boat captains eye strain if nothing else.
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01-11-12, 11:57 AM | #655 |
Stowaway
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@ iambecomelife,
I have a few good images of the Krupp 8.8cm used on u-boats during WWI if you'd like them. There were 2 different versions that I have images of from what I see. I also think that there were versions mounted on collapsible mounts and a version that stowed away under the deck when diving? Last edited by Madox58; 01-11-12 at 12:36 PM. |
01-11-12, 02:25 PM | #656 |
Silent Hunter
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I can't thank you guys enough! @ Privateer: That's great; you can post pictures of the 88mm's here or PM me for my new email address.
I tested the barrel for the 88mm gun ingame last night, using the USN 3.5" mounting - thankfully it worked fine. No additional animations are needed; the recoil effect from stock SH4 will do nicely. The only issue was the gun barrel had no texture & showed up as black. I suspect it's an AO problem. Here is an updated roster of subs that I am thinking about: U-9 Class Small Coastal Sub (2 bow, 2 stern TT, 6 torps, 14.2 kts) UB-I Class Small Coastal Sub(2 bow, 0 stern TT, 2 torps, 6.5 kts) UB-III Class Small Submarine (4 bow, 1 stern TT, 10 torps, 13.6 kts) U-19 Class Diesel Submarine (2 bow, 2 stern TT, 6 torps, 15.4 kts) U-31 Class Diesel Submarine (2 bow, 2 stern TT, 6 torps, 16.4 kts) U-51 Class Diesel Submarine (2 bow, 2 stern TT, 6-8 torps, 17.1 kts) U-63 Class Diesel Submarine (2 bow, 2 stern TT, 6-8 torps, 16.5 kts) U-87 Class Diesel Submarine (4 bow, 2 stern TT, 16 torps, 15.6 kts) U-139 Class Large U-Cruiser (4 bow, 2 stern TT, 24 torps, 15.8 kts) I'm open to suggestions. I'd especially like to know what people think about the UB-I class. They will be nice for people who like a challenge, but on the other hand some players might be bothered by the low speed and only having 2 torpedoes. The U-139 class will be rare & require lots of renown to obtain - to my knowledge, they were mostly entrusted to aces like Lothar von Arnauld de la Perière.
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01-11-12, 02:45 PM | #657 |
Stowaway
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I'll PM you with my e-mail and connect that way.
Some of the images are copy righted so I'd not like to post them here. There are very few that I have found but they are all very good for doing models from as there are good reference points to judge sizes. Once I get several good reference images and the specs on the weapons? It get's to be a pretty quick process to create the weapon to a pretty good scaled model. I also work 100% or more scaled up then scale down when done modeling. SH3/4 scale is a bit weird to work with in some programs. I have a free scaler I use that is perfect for doing this! |
01-11-12, 06:42 PM | #658 |
Swabbie
Join Date: Mar 2011
Location: In a Yellow Submarine
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This thing looks great! Has it come out yet???
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01-11-12, 08:36 PM | #659 | |
Eternal Patrol
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Quote:
If it ain't real, it ain't worth playin'.
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01-11-12, 10:04 PM | #660 |
Navy Seal
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Yeah, why not? And they'd certainly make for some very interesting short but risky patrols.
By the same token, I haven't heard anyone complaining about Type XXIII being included in SH3/4 WWII mods - although I don't know a lot of people who play it, it's a nice inclusion. |
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