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Old 02-11-12, 07:20 PM   #631
dcb
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Many, many thanks Trevally.
I've been waiting for this update to activate a fresh mod soup and start a new campaign. Now the wait has ended
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Old 02-11-12, 07:32 PM   #632
Maki4444
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My first feedback report regarding version 1.7. I am using Deutschmod as well so just please keep that in mind. I see that I have a new mission around Kopenhagen

However the description says Camp.Macrobj....bla bla bla.

Is there a way I can fix this?? Can you please tell me what is the victory condition??
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Old 02-12-12, 01:58 AM   #633
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Quote:
However the description says Camp.Macrobj....bla bla bla.
This will be fixed in a new version of Deutschmod soon.

Hello Trevally.

Is there no more "Higher Tonnage Objectives" in OH II 1.7 full?



Regards.

Echolt.

Last edited by Echolot; 02-12-12 at 02:14 AM.
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Old 02-12-12, 03:06 AM   #634
Trevally.
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Quote:
Originally Posted by dcb View Post
Many, many thanks Trevally.
I've been waiting for this update to activate a fresh mod soup and start a new campaign. Now the wait has ended


Quote:
Originally Posted by Maki4444 View Post
My first feedback report regarding version 1.7. I am using Deutschmod as well so just please keep that in mind. I see that I have a new mission around Kopenhagen

However the description says Camp.Macrobj....bla bla bla.

Is there a way I can fix this?? Can you please tell me what is the victory condition??
Yes - it is sink 4 ships

Quote:
Originally Posted by Echolot View Post
This will be fixed in a new version of Deutschmod soon.

Hello Trevally.

Is there no more "Higher Tonnage Objectives" in OH II 1.7 full?



Regards.

Echolt.
Thanks Echolot

I forgot to add the higher tonnage addon to full. It is in base and parts.
I will add a link for it soon
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Old 02-12-12, 03:11 AM   #635
THE_MASK
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Higher tonnage
Where are these polish ships
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Old 02-12-12, 03:16 AM   #636
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Quote:
Originally Posted by sober View Post
Where are these polish ships
Last seen running up the canal
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Old 02-12-12, 03:33 AM   #637
Trevally.
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Link for the higher tonnage addon - sorry, I forgot to add it to 1.7Full
http://www.gamefront.com/files/21323...es+for+v1.7.7z
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Old 02-12-12, 04:23 AM   #638
Trevally.
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Sorry guys - just noticed a few small errors with radio messages for TheBlackPit.

All versions - please install Patch1 over OHIIv1.7

Patch1 here or here
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Old 02-12-12, 06:47 AM   #639
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I have 1.6 already, do I have to install 1.7 over it, or what is the install procedure for 1.7? Is 1.7 totally separate of 1.6?
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Old 02-12-12, 07:58 AM   #640
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Remove v1.6 and install v1.7 + patch1
Updates will take effect when you progress to the next campaign.

If you are on the first campaign (Coastal Waters) - I would start a new career
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Old 02-12-12, 09:27 AM   #641
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Quote:
Originally Posted by Trevally. View Post
PATCH for Open Horizons II Full v1.7 - Patch1
Gamefront link not available.

Quote:
PATCH for Open Horizons II Base + new ships v1.7 - Patch1 or here
this Rapidshare link needs reformatting (the others work tho')
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Old 02-12-12, 04:59 PM   #642
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Originally Posted by Trevally. View Post
Remove v1.6 and install v1.7 + patch1
Updates will take effect when you progress to the next campaign.

If you are on the first campaign (Coastal Waters) - I would start a new career
Thank you

The reason why I ask is that 46+megs (1.7) doesn't seem like a lot for a mod of OH's scale, and I was wondering if I had to install it over 1.6 or not.
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Old 02-12-12, 05:12 PM   #643
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Quote:
Originally Posted by sidmo001 View Post
Thank you

The reason why I ask is that 46+megs (1.7) doesn't seem like a lot for a mod of OH's scale, and I was wondering if I had to install it over 1.6 or not.
The campaign part of OHII is all text - the ships and terrain take up most of the file size. When unpacked it is 380MB
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Old 02-13-12, 12:25 AM   #644
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Oh great, Trevally, now you done gone and done it! I just got my DVD version of SH5 installed instead of the Steam one and overcame my paranoia enough to put on OHII on my new install (and by the way, is it ever AWESOME or what? GREAT work!) and start a new campaign... And then you go and upgrade it?

You just like to make me suffer, don't you?

Seriously, though, thank you SO much for everything you've done. I'll be upgrading as soon as my current campaign ends.
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Old 02-13-12, 04:13 AM   #645
Commander Mysenses
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Quote:
Originally Posted by Trevally. View Post
This morning, I am also working on Scapa. There have been a lot of reports that it is too easy. So I have taken steps to fix this.
I think what woud make it more realistic is if the patrolling DDs reacted to the destruction of the BBs, instead of dutifully patrolling their waypoints. They only seem to react if they see you, not the mayhem you are unleashing. Is it something do do with what TDW was talking about in another thread?
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For them to take any action they need to be part of a group or they need to 'see' an enemy. If they are single units then they behave as single units. As a single unit they will continue following waypoints until they 'see' something or they take damage from a player's weapon. Not my limitation but the game itself.
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