SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-03-14, 06:57 AM | #616 | |
Swabbie
Join Date: Apr 2014
Posts: 11
Downloads: 39
Uploads: 0
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Quote:
I have tried to use the RAOBF but it is a total mess and it doesn´t work. As you can see in this picture: The ship was at 2050m but with RAOFB the measured was 1500. I followed the tutorials and i did everything ok. |
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06-03-14, 07:10 AM | #617 |
Electrician's Mate
Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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Robberbond, what was the magnification setting for your scope in that screenie?
Looks like you were at 1.5x judging by the offset scale visible on the left. If so, you should be aligning the number 11 circled in your picture with the black mark at approx the 4 o'clock position, not with the mark at 12 o'clock..... You use that mark when the scope's magnification is set to 6x. |
06-03-14, 12:34 PM | #618 |
Swabbie
Join Date: May 2014
Location: Rio de Janeiro
Posts: 12
Downloads: 37
Uploads: 0
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The strategic map button is all messed up, it shows up in the left corner of my screen , not like the pic bellow.
Is this supposed to be like this with this mod? If not, anyone got a fix? Thanks in advance. |
06-03-14, 12:38 PM | #619 | |
Swabbie
Join Date: Sep 2004
Posts: 8
Downloads: 61
Uploads: 0
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06-03-14, 01:13 PM | #620 | |
Swabbie
Join Date: May 2014
Location: Rio de Janeiro
Posts: 12
Downloads: 37
Uploads: 0
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06-03-14, 01:53 PM | #621 | |||
Nub
Join Date: Apr 2014
Posts: 3
Downloads: 96
Uploads: 0
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hi captdudu
to enable tai map must go execute data / Aplications / OptionsFileEditorViewer see step6. good hunt Auto recognition is disable in this mod but try to edit the file Silent Hunter 5 \ data \ Cfg \ commands.cfg (see end of post) Quote:
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Last edited by bdr13; 06-03-14 at 02:15 PM. |
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06-03-14, 03:20 PM | #622 | |
Swabbie
Join Date: May 2014
Location: Rio de Janeiro
Posts: 12
Downloads: 37
Uploads: 0
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Quote:
Edit - I got it : ) Thanks a lot mate. Edit 2 - Nope... after saving game and returning it is all messed up again.. maybe I should clean install game and do it all over again.. Last edited by CaptDudu; 06-03-14 at 11:19 PM. |
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06-03-14, 03:49 PM | #623 |
Swabbie
Join Date: Jun 2010
Posts: 5
Downloads: 61
Uploads: 0
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Hi all.
I've got the following (minor) problem with this mod: the yellow icon which marks the objective won't be displayed. Alltough it is displayed by a red X-mark on the map when you select your mission, it does not appear on the map after starting patrol. I've looked in the options editor but I couldn't find anything related to this. Any help will be much appreciated. |
06-03-14, 04:12 PM | #624 | ||
Swabbie
Join Date: Jun 2010
Posts: 5
Downloads: 61
Uploads: 0
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Quote:
1.jpg Quote:
Look under tab Automatics. Turn automatically recharge batteries when surfacing to "true". 2.jpg Had a similair occassion once, don't know more about it. Maybe someone else in this thread? |
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06-04-14, 05:42 AM | #625 | |
Swabbie
Join Date: Apr 2014
Posts: 11
Downloads: 39
Uploads: 0
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06-04-14, 06:02 AM | #626 |
Electrician's Mate
Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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Yes I use RAOBF all the time and have no trouble getting accurate readings..... But I don't use this mega mod.
If your magnification was at 6x then do you know what scope mod is included in this mega mod? Does that mod have a patch to adjust to the screen resolution ratio you're running? For example TDW's NewUI's mod ver 7.5.0 (the one I use) includes Mano's scope mod by default. However since I'm on a 16:9 monitor I need to seperately install mano's 16:9 patch. If such a patch is required and not installed you'll never get accurate readings. Also where did you get the distance reading in the XO dialog box? If that came from the stadimeter, does this megamod include a fix for the bug in the stock game that causes the stadimeter to over-read? Can't suggest anything else that might help, since as mentioned earlier I don't use this megamod myself. Hope you get it sorted. |
06-05-14, 09:59 AM | #627 |
Swabbie
Join Date: Jan 2014
Posts: 5
Downloads: 359
Uploads: 0
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Finally...
I just wanted to express my thanks for this compilation. I always had trouble selecting the "right" mods and had trouble with their documentation and compatibility.
Thank you very much for this new motivation to play Silent Hunter 5. |
06-06-14, 03:28 PM | #628 |
Seasoned Skipper
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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dutchelitex
thanks, thats very helpful!! but pressing E i get the mini menu on the right, but not the manual button on the left...
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And when an 800-ton Uboat has you by the tits... you listen! |
06-07-14, 02:46 PM | #629 |
Bilge Rat
Join Date: Jun 2014
Posts: 1
Downloads: 5
Uploads: 0
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Hello guys I have some questions regarding this mod pack. I have some experience in the vanilla game, and I just started to experiment with different mods for my game. This is the first mod pack I have installed.
Now I wounder how the minimap system works in this mod. Before, you would just bring up the minimap, which dosen't exist anymore? And then line your shots up. Honestly, I haven't even gotten out of port yet. I found some map settings and enabled most of them, but I can't create waypoints for my submarine on the map. ninja edit: I managed to find the options for the map, and I can finally move my submarine! Maybe this mod is just way too hardcore for me, or am I just missing some really simple stuff? I'm sorry if these questions seem really stupid to you, but for me it's really hard to work around Also, are there any beginners tips I should stick to when it comes down to this mod pack? Please don't hate on me, I'm quite new to this modding scene. //Thanks in advance, Vexxey Last edited by Vexxey; 06-07-14 at 03:56 PM. |
06-07-14, 05:15 PM | #630 |
Seasoned Skipper
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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this is getting pretty cool, got offered a VIIb now and things are great. it all looks just stunning
however, running a little test dive and my KDB hydrophone is destroyed at 120 meters... really? I mean, really? Am I the only Kaleun here scratching his head? after searching around I believe its the reworked damage mod. but i dont see anyone else commenting about this and asking how to take away this particular little feature. my questions: Why? Is that actually how it was, historically?? and regardless of either, is there a way to disable this feature?
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And when an 800-ton Uboat has you by the tits... you listen! |
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