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Old 09-05-11, 01:55 PM   #6136
Madox58
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There are no problems with the 'so called' missing files.
It's a misguided attempt to define file demands and structures.

Barrage Ballons, mines and nets along with Bouys and such do not need those files.

Sure We could add them to satisfy an error in the codeing of this Validator thing.
But then SH3 will load empty files and eat up even more memory.

And if we look closely?
Even more empty files could be removed but then you'd get more errors.


When even one Modder tries to define how file structures must be done?
We see a constant cluster mess that confuses new people!

S3D even reported errors although the files work just fine.

The first rule is:
If it works?
It works.

The second rule is:
If someone says it's wrong?
They are probably wrong if it's been working for over 2 years!

Last edited by Madox58; 09-05-11 at 02:12 PM.
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Old 09-05-11, 02:11 PM   #6137
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
There are no problems with the 'so called' missing files.
It's a misguided attempt to define file demands and structures.

Barrage Ballons, mines and nets along with Bouys and such do not need those files.
Exactly they are not required that's why I said one has to interpret the results I can't say such and such file is not required for such and such unit because such and such is an unknown until defined
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Old 09-05-11, 02:16 PM   #6138
Madox58
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I understand that Mate.
You seem to forget others do not at times.
They take it seriously where We do not.
Perhaps an additional comment that it may be no problem?
It would reduce the freakout posts.
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Old 09-05-11, 02:21 PM   #6139
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
I understand that Mate.
You seem to forget others do not at times.
They take it seriously where We do not.
Perhaps an additional comment that it may be no problem?
It would reduce the freakout posts.
Good idea A nice big bright yellow NOTE: xxx has been added
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Old 09-05-11, 02:25 PM   #6140
Madox58
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Quote:
Originally Posted by TheDarkWraith View Post
Good idea A nice big bright yellow NOTE: xxx has been added
You could also have it create the needed empty files.
But I hate adding needless files as there is a memory loading limit.
It may be a very small overhead?
But We are reaching that limit very quickly at this time.

Another option is to scan the Dats for certain Nodes.
If those Nodes do not exist?
sns and eqp files are not needed.
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Old 09-05-11, 02:29 PM   #6141
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
You could also have it create the needed empty files.
But I hate adding needless files as there is a memory loading limit.
It may be a very small overhead?
But We are reaching that limit very quickly at this time.
The better thing to do is ask the user if they want this file to be ignored or not in future checks and save that to a file. That way I can define an ignore file and list the common ones that don't have .sns and .eqp files.

Can you give me a list of units from GWX that don't use .sns and .eqp files? This way I can head off the needless posts

DAT scanner is already in the works but that project has been pushed to the side by another one currently
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Old 09-05-11, 02:37 PM   #6142
Madox58
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Quote:
Originally Posted by TheDarkWraith View Post
The better thing to do is ask the user if they want this file to be ignored or not in future checks and save that to a file. That way I can define an ignore file and list the common ones that don't have .sns and .eqp files.

Can you give me a list of units from GWX that don't use .sns and .eqp files? This way I can head off the needless posts

DAT scanner is already in the works but that project has been pushed to the side by another one currently
What appears in the post about missing files in GWX is correct.
That I am sure of.

But what if they scan LSH or WAC or the upcoming HAHD?


Those I have no insight to so people may freak on thier Mods and more needless posts will follow!

Releaseing a Tool such as this is Great and I find it a fine start.
But I also believe you need to make it better or at lest post the possible faults it could be subject to.
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Old 09-05-11, 04:02 PM   #6143
Gedis
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pipe down my friends, i'm not freaking out, i'm just pointing out the errors and hoping for feeback (which i already got from my oppinion and your explanations = if it's working, ignore it).

but there are games where those ignorable errors make a difference...
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Old 09-05-11, 04:38 PM   #6144
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Fact is you are not pointing out errors in GWX.
You pointed out errors in the Validator and posted it in the GWX thread
as if GWX was at fault.

I would have ignored your other thread but you saw fit to post here before a reasonable time had past.

TDW did a good job of jumping in to resolve this issue.
Leave it at that!
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Old 09-05-11, 05:32 PM   #6145
Gedis
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leave it at what? let's start from begining...

i thanked gwx for superb work and pointed out errors from validator scan, looking for feedback.
and in my mind i have 3 logical options to blame, either dowloads are broken, either validator is screwing or either my instal of SH3 is broken...

back on topic, TDW said in validator's thread - he thinks these should be legit errors:

Quote:
Classes (2 out of 17 errors):

UnitClass=BuV_Dock1 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock1\BuV_Do ck1.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

UnitClass=BuV_Dock2 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock2\BuV_Do ck2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

DefSide (2 errors):

Verifying DefSide for German
StartDate of 5/7/1945 is not 1 day later then previous EndDate for German in \data\Roster\DefSide.cfg

Verifying DefSide for Uruguay
StartDate of 8/15/1942 is not 1 day later then previous EndDate for Uruguay in \data\Roster\DefSide.cfg

Campaign (3 errors):

Validating campaign...
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_RND.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Type 0 not defined in \data\Roster\Venezuela @ line number 528208
Type 0 not defined in \data\Roster\Venezuela @ line number 584357
Type 0 not defined in \data\Roster\Venezuela @ line number 584369

Last edited by Gedis; 09-05-11 at 05:42 PM.
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Old 09-05-11, 05:43 PM   #6146
Madox58
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You pointed out errors from a broken Tool as IF GWX was at fault.
And you were not happy with one posting but had to do several postings
in multipule threads to that effect.

You have been answered, TDW has fixed things, many have explained things.
What's the issue now?
We did not pat you on the back or what?
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Old 09-06-11, 03:16 AM   #6147
Hitman
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@Gedis: I understand that it is no always easy using tools created by, and following explanations from experts like TDW and Privateer, but he has a point in that you should probably keep this centered in the validator tool thread, and not here; as it produces a bit of confusing effect for other GWX users who might think there could be wrong files in the mod itself.

Thanks
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Old 09-06-11, 05:33 AM   #6148
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Quote:
Originally Posted by TheDarkWraith View Post
The better thing to do is ask the user if they want this file to be ignored or not in future checks and save that to a file. That way I can define an ignore file and list the common ones that don't have .sns and .eqp files.

Can you give me a list of units from GWX that don't use .sns and .eqp files? This way I can head off the needless posts

DAT scanner is already in the works but that project has been pushed to the side by another one currently

You can not make templates for all mods and custom (non standard) solutions...
...
For skilled modders, this program is not needed...
Novices can not themselves determine what the missing files are needed and which files are not needed ...
This is what we see in this case.
...
Such program (with settings) can be useful for developers of large super mods.
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Last edited by Anvart; 09-06-11 at 03:32 PM.
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Old 09-15-11, 06:41 AM   #6149
PapaKilo
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Hello,

Is there any GWX team members ? I would like to ask some questions.
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Old 09-15-11, 06:59 AM   #6150
Alex
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Welcome to Subsim, PapaKilo.

Yes, there are quite a few GWX Team members on the site these days, including the Chief of the Boat, Jimbuna.

Feel free to ask if you have any questions !
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