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Old 07-01-11, 08:34 PM   #601
AVGWarhawk
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Ok I might be wrong about this but is that because he quoted Jack Nicholson?

You can't handle the truth!

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Old 07-01-11, 08:47 PM   #602
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You can't handle the truth!
Horrible movie. Worse than Wolf imo.
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Old 07-01-11, 09:27 PM   #603
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Horrible movie. Worse than Wolf imo.
Watched it twice. I'm not a fan of Tom Cruise but I think the movie was quite good.
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Old 07-01-11, 11:01 PM   #604
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Observations from the game.

The Allied side was stuck in a camp, yes, that would hinder them a bunch. With the one escapee, they had the same exploration opportunity as the one German on leave each day. The rest of the Germans were manning their duty. I did anticipate more scheming to take over the castle from the allies, maybe it was done in PM, behind the scenes.

Oddly, only one player took a look in the tunnel... and only one asked about skirting the minefield through the woods, and both were a few days into the game.

Rear using the PA was hilarious. And Nisgeis' comment about it even funnier.

No one mentioned or asked about the dark area in the woods. That would have been a real game-changer.

Yeah, when Mookie entered the lighthouse, there should be a subtle glow from the top window. He PMed me and thought
Quote:
So basically what you're saying is there's no way to the top and I'm screwed?
No, man, get out your climbing shoes!

Really wished I had used a dog as an NCP, to give hints, etc. Man, that is so on my list for the next game.

On the werewolf hunt spreadsheet, you will want to unhide rows 3-11, those players died and I would hide the rows as time went. You wouldn't believe how difficult it is to keep track of 20 players and various actions.

Night 2 was the werewolves' career night, 3 kills (Tarrasque took out Tinman, a Seer). At that point I began to think the wolves would win. They overcame their weak start, where two ww's piled on a third.

AVG and Tarrasque tied for the most ww kills, 4 each.

When the werewolves were unable to get a Guardian by Night 4, I felt the game went against them.

Jim led for the most attacks and still survived, twice, two nights in a row.

Castle Collinswood was named after Todd Collins.

Originally I was going to create room maps for the Great Hall, the chapel, and the Widow's Den. Haha, too time consuming.

I expected to see more torture and interrogation

Next game scheduled for Christmas holiday 2011. I hope to be a participant. Wanted to get in Letum's game, but he announced it and it didn't start for 3 weeks, and I had a trip scheduled when it started

The role-playing, like I mentioned several times, was superb. And no one had a nervous breakdown, or got really frustrated. It was a really smooth game.
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Old 07-02-11, 02:53 AM   #605
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Well I got news for you. Aside from the fact that going around telling people that you are a werewolf is a really dumb idea regardless of your intentions, no WW2 German soldier, (you know the WW2 German soldiers that we were role playing?) would ever receive such a message, from an SS man no less, and not IMMEDIATELY report it to his Commanding officer, which is exactly what I did.
Haha, thank you! It's a great idea and it worked with Ducimus, but not as well as I'd hoped. Unfortunately the tactic did rely on the person receiving it working out what it meant. A panicky werewolf would certainly try to throw another werewolf under the bus in order to prove their innocence, which was what it looked like you were doing - maybe that's why you were chosen as a seer target? You could have accused me privately in a PM to Hunter, but you did it publically so everyone could see - definate werewolf thing to do!

In fact, I had PMd Hunter to say that I had tried to rattle your cage and that you might flip out. He even posted that as a response to you to not take any action and that you had 'much to learn about the SS' but you missed it. Another suspicious thing happened and that was that I didn't see you post a vote, so you must have sent it via PM to Neal, which was itself suspicious.

It was because of your public accusal that I was lynch voted the next day as you were seered to be human, so people believed your accusation. Am I bitter about that? No, because it's a game and these things happen! The humans have to lynch a certain amount of humans before they start getting werewolves.

Also Rear mentioned you before I did and I only mentioned you once. After that I just posted a tally and pointed out some rules (which seemed to get confused in the roleplay). People (I think you at one point) were posting that there were three werewolves instead of the correct count of four, which also made them look guilty - misinformation etcetera. As I said, I don't agree with the talking after the game, as it puts pressure on the werewolves. But, it's Neal's game so Neal's rules and it was stated before I was lycnhed that we could post after death. Who knows what misinformation the datsardly werewolves were trying to spread, so the rules must remain in focus. I did not reveal my secret evidence, which I only read after I was dead, which was:

Quote:
the bites that killed Oberst roughly match the ones that killed Tinman764.

LJ's teeth and claws appear to match the wounds on Oberon's body.
I didn't reveal anything after that either, when Tinamn PMd me to say he was a seer (I didn't expect two!), or when I was told that Tarrasque was the last WW.

Don't get caught up with the role play. Game play should take precedence over role play. We all know the rules and we all know there ARE werewolves, so there's no point losing a couple of days of solid investigation time to role play a WW2 soldier coming round to a slow realisation that there are werewolves. You have to hit the ground running - e.g. you KNOW there are werewolves and you know what they can do.

The whole game is about deception, counter espionage, accusal counter-accusal and outright bare faced lying.
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Old 07-02-11, 03:01 AM   #606
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Fantastic tale well-told and well-played! Stuff like this, where the real creative genius of people (whom I've never met but consider friends and comrades nonetheless) comes out to play - this is what makes Subsim easily one of the best lil' corners of the Internet.

THANK YOU to Neal and ALL of the Players for a truly memorable Internet experience.

You guys really are the tops.
I'm glad that you enjoyed the game. So did I.

After the debriefing, all actors will gather and there is an
opportunity for getting signed werewolf T-Shirts
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Old 07-02-11, 03:07 AM   #607
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No one mentioned or asked about the dark area in the woods. That would have been a real game-changer.
The way I read it, the woods were dark and impenetrable, so I didn't even think to try there. I was looking for a Talisman, which I assumed would be in the religous place. Someone had searched the chappel, so I searched in the Widow's Den (and didn't find the hidden Talisman!), then went up the nunnery and we all know what happened there. I had a theory that religous things would hold the key to anti werewolf devices, but I looked in the wrong place.

I was going to go through the minefield to look at the lighthouse next, relying on my faith that God would guide me safely through, but my head accidentally fell off in a tragic case of suicide. As it turned out I was planning to go through sector H (which was deadly), so God wouldn't have been much help!



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I expected to see more torture and interrogation
Tinman seered me first night, so he knew I was human, but didn't come forward and tell me. If he had of done, I would have suggested to Hunter that we put him in interrogation (for being drunk on duty AGAIN!) where he was safe and then asked Tinman to seer Hunter to see if he could be trusted. From there it would have been a solid power base to expand from, with the seer nicely protected. Takeda and the other group did a great job finding all the werewolves. Hunter could have been the common link to get us all together, but the game didn't go that way and all three of us died horribly.

And a special thanks to you Neal. I know what an effort it can be compiling all the data so I can analyse it, so it must be ten times worse to try to collate it from all the players and weave the story round it. A magnificent effort and thanks very much for taking all that time to set it up and run it.
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Old 07-02-11, 03:14 AM   #608
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So there was no painting's secret to discover.
I nearly bought Pioneer's story, made me almost doubt my theory.

But his story was not backed up by an 'official discovery tag' and the fact
that he said that he survived a ww atack and the wolf lying at his feet made me decide not to take his story seriously.

Reading about all the back scene PM's.
Before the last day, the only PM's I've got were those from Neal.

The last day/night was fun.
Both sides where sending PM's to ask me to support their camp.
Also, both sides claim to have joint a pack of humans.

Since I wasn't PMed before and unaware what was going on behind the scenes, I was reluctant to reveal who I was.

I realize now I've been acting on my on most part of the game.

It was fun though
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Old 07-02-11, 03:19 AM   #609
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And a special thanks to you Neal. I know what an effort it can be compiling all the data so I can analyse it, so it must be ten times worse to try to collate it from all the players and weave the story round it. A magnificent effort and thanks very much for taking all that time to set it up and run it.

Compliments for you role play.
You were a real blood adoring SS soldier.
Perfectly played.
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Old 07-02-11, 03:19 AM   #610
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Both sides where sending PM's to ask me to support their camp.
Also, both sides claim to have joint a pack of humans.

That was more desperation on our part than anything else. We knew that if AVG was lynched, I would follow the day after. Therefore it was an attempt to delay things for one more cycle to hopefully give us a chance to eliminate sufficient humans to be able to survive the vote.

As it turns out, it wouldn't have worked even if you had believed us. The other alliance was just too well protected. We'd have needed two nights to destroy them - nights we just didn't have.
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Old 07-02-11, 03:25 AM   #611
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Indeed that wouldn't have saved you.
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Old 07-02-11, 03:32 AM   #612
Nisgeis
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Compliments for you role play.
You were a real blood adoring SS soldier.
Perfectly played.
I was never going to pull off 'Bob the emotionally sensitive caring SS officer', so I went full tilt evil. I was hoping that this would make me look like a good candidate to be seered (maybe that's why Tinman chose to seer me?) and also give me a bit of protecton from the werewolves, but that might have gone the other way as one might have attacked to confirm.

By the way to the wolves, what made AVG and his potatoes such an attractive target on the first night?
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Old 07-02-11, 03:34 AM   #613
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In my case it was solely role play. An isolated gardener is an easier target than someone in a billet with several others or in a guarded castle.


That or I just like potatoes
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Old 07-02-11, 03:36 AM   #614
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Potatoes!

Oh my God, I can't believe I missed this the first time:

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"Aye." The old captain rubbed his chin. "Aye, welcome aboard. Our next stop is Vanvikan. That's where we winter. It's a little village, but you're welcome to come along if you choose to earn your keep with shipboard duties."
That's Hillarious!
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Old 07-02-11, 03:40 AM   #615
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Fantastic game, well played everyone! Defiantly a leaning process for me, I wish I had contacted Nisgeis after the 1st night but at the time I had no idea how to convince him I was telling the truth and I didn't know how he would react so early in the game to someone claiming to be a seer... I was worried I would be suspected as a possible werewolf.
Great to see there was a 2nd seer team kicking ass though!
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