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09-02-11, 02:35 PM | #6121 |
Chief of the Boat
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Why would you want to do that?
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Wise men speak because they have something to say; Fools because they have to say something.
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09-02-11, 02:40 PM | #6122 |
Stowaway
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Is there any easier way to come to it? I use MFM lite and SH5 water 20km atmosphere for SH3. Maybe this is it?
Plus V15G2 |
09-02-11, 03:59 PM | #6123 | ||
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
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Quote:
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If there was a way to integrate them into the escort group and they could operate underwater I'd have no problem with them. This has been grating on me since I first played GWX and I just don't enjoy playing the campaign with them implemented as they are, which is a shame because this is about the only thing that bugs me enough to stop playing for months on end I accept I might be very alone on this |
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09-02-11, 04:33 PM | #6124 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
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Ok, thought I'd give this a shot. So I've done the RND file, I removed all the SClass entries that pertained to convoys, I left the ones for TFs and other entries alone, is that ok? Did not find any TClass subs in any of the convoys.
Not sure what to do with the SCR file, the first entry I've found for an SClass looks like this: [Group 51.Unit 14] Name=HMS Narwhal Class=SClass Type=200 Origin=British Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19400116 GameEntryTime=1500 GameExitDate=19400119 GameExitTime=1740 EvolveFromEntryDate=true Long=-337943.389026 Lat=6734270.836791 Height=0.000000 Heading=81.726402 Speed=8.000000 CrewRating=3 DelayMin=0 ReportPosMin=0 ReportPosProbability=0 SecondsUntilReport=-60.000000 RandStartRadius=0.000000 should I change it to this and reorder the next unit to 14 etc too? ;[Group 51.Unit 14] ;Name=HMS Narwhal ;Class=SClass ;Type=200 ;Origin=British ;Side=1 ;Commander=0 ;CargoExt=-1 ;CargoInt=-1 ;CfgDate=19380101 ;DeleteOnLastWaypoint=true ;DockedShip=false ;GameEntryDate=19400116 ;GameEntryTime=1500 ;GameExitDate=19400119 ;GameExitTime=1740 ;EvolveFromEntryDate=true ;Long=-337943.389026 ;Lat=6734270.836791 ;Height=0.000000 ;Heading=81.726402 ;Speed=8.000000 ;CrewRating=3 ;DelayMin=0 ;ReportPosMin=0 ;ReportPosProbability=0 ;SecondsUntilReport=-60.000000 ;RandStartRadius=0.000000 Holy smoke I'm modding Last edited by Uboatman; 09-02-11 at 04:44 PM. |
09-02-11, 05:09 PM | #6125 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
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Not so alone as you might think...
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
09-02-11, 05:39 PM | #6126 | |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
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Thank you
Quote:
[Unit 496] Name=S Class#7 Class=SClass Type=200 Origin=British Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=true GameEntryDate=19390101 GameEntryTime=0 GameExitDate=19411231 GameExitTime=1100 EvolveFromEntryDate=false Long=-360800.000000 Lat=6773647.000000 Height=0.000000 Heading=130.325836 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=0 ReportPosProbability=0 SecondsUntilReport=-60.000000 RandStartRadius=0.000000 NextWP=0 But these are docked ships right? So I've left the alone too, once again did not come across TClass subs in any of the convoys. Ok, I'm going to launch SH3 now Will report back shortly..... Ok, loaded up a campaign starting on 01/08/1941 played 8 days, so far no CTD, assuming that's good news as I guess convoys should have been generated by this point that would have contained subs before the edit? So I'm going to start a campaign at the start of the war and see what happens, all going well it'll have worked, if not I'll either still have the subs in convoys or CTDs, cheers! Last edited by Uboatman; 09-02-11 at 07:33 PM. Reason: Reporting back |
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09-03-11, 04:10 AM | #6127 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
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All you need to do now is make it JSGME compatible, write a Readme and, because it's based on GWX base campaign files, ask the GWX team if they're happy for you to release your new mod. Welcome to the modder community!
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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09-04-11, 04:52 AM | #6128 | |
Watch
Join Date: Feb 2010
Location: Lithuania, Vilnius
Posts: 16
Downloads: 26
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uber untersieboot waffe mod
Hello everyone,
this is my first post in forums (not in PMs though). First want to thank everyone who created this superb mod, i don't immagine playing SH3 without it! But i encountered some problems, i used SHValidator v.1.6 to test if the game files are good, apperently not, here is the error log: Quote:
P.S. I'm using SH3 1.4.0.1 with GWX 3.0 Gold Last edited by Gedis; 09-04-11 at 06:50 AM. |
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09-04-11, 05:26 AM | #6129 |
Chief of the Boat
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Where did you download GWX from and have you added anything at all?
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-04-11, 06:45 AM | #6130 | ||
Watch
Join Date: Feb 2010
Location: Lithuania, Vilnius
Posts: 16
Downloads: 26
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Quote:
as far i remember it's pure GWX 3.0 Gold, unless ressolution fix (the .bat one) mod somehow could do this. oh and after GWX instalation, i choosed these in JSGME: Quote:
P.S. the status of my profile (bellow nickname) is lying! i'm not a nub, i play SH3 in 100% realism... >.< Last edited by Gedis; 09-04-11 at 08:22 AM. |
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09-04-11, 08:23 AM | #6131 |
Chief of the Boat
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You either have a faulty download or one of the non-GWX mods is overwriting the lines your quoting.
Try uninstalling SH3 (including the SH3 Folder in C\MyDocs). Perform a registry clean...there is a free trial version here: http://www.regvac.com/fregvac.htm Now reinstall SH3 and add GWX and run the game without any additional mods. If that works, add one additional mod at a time ensuring the game is stable before each additional mod is added. If that fails all I can suggest is you have a faulty download and may have to download again.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-04-11, 09:16 AM | #6132 |
Watch
Join Date: Feb 2010
Location: Lithuania, Vilnius
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Downloads: 26
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i'll try different way, since i really don't want to reinstal it yet again...
i'll download both from torrent and both separate files, then i'll instal gwx 2 times(each time scanning with validator) on my SH3 which is in laptop, if validator will show no errors, i'll just copy&paste missing files from laptop to my PC. also this way would pinpoint which download has errors, if any download has them at all. jimbuna, if my idea will fail, then i'll do as you advice, ah, thx for help |
09-04-11, 09:57 AM | #6133 |
Chief of the Boat
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Good Luck
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-04-11, 12:45 PM | #6134 |
Navy Seal
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I think some of the Classes errors "doesn't exist!" you are seeing is because these units may not need those files, so they dont have them
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09-05-11, 07:52 AM | #6135 |
Watch
Join Date: Feb 2010
Location: Lithuania, Vilnius
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ok i think i have tried every way, still same problem with missing files.
even after clean reinstallment of 1.0v of SH3 emea dvd it showed errors: 2 classes errors = missing antisubnet and missing mines and 5 defside errors; then i applied 1.4b dvd-emea patch, after it: same 2 classes erros and 4 defside errors(TDW's screenshot, but that's what i saw) Then i tried different gwx download methods(separate files and torrent) instal withouth gwx mods: same errors as in my first error report on previous page; then with gwx mods on, same. conclussion my dvd emea instal is screwed up? ; both gwx downloads adds more missing files to the sh3validator... or it's sh3validator, who is confusing us all? any ideas? P.S. i can play the game as always, but i just wanted to see if game and gwx mod is properly instaled. |
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