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Old 09-02-11, 02:35 PM   #6121
Jimbuna
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Quote:
Originally Posted by Uboatman View Post
Could someone please tell me how I can remove the RN Subs from convoys?
Why would you want to do that?
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Old 09-02-11, 02:40 PM   #6122
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Is there any easier way to come to it? I use MFM lite and SH5 water 20km atmosphere for SH3. Maybe this is it?
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Old 09-02-11, 03:59 PM   #6123
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Quote:
Originally Posted by Wreford-Brown View Post
Here we go, but beware that you are playing with the campaign files which could lead to CTD and it's not an easy/quick fix:
  • Go to C:\Program Files\Ubisoft\GWX\data\Campaigns\Campaign
  • Backup your Campaign_SCR and Campaign_RND files. THIS IS VERY IMPORTANT!
  • Right click on Campaign_RND and choose 'Open with...' Notepad.
  • UNCHECK the box which says 'always use this programme...'. ALSO VERY IMPORTANT
  • Search for 'SClass'
  • The first SClass you find will be in this block:
[RndGroup 230.RndUnit 20]
Class=SClass
Type=200
Origin=British
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=100
CrewRating=3
  • Delete this entire entry or, if you want to track changes, put a ; in front of each line:
;[RndGroup 230.RndUnit 20] ;Class=SClass
;Type=200
;Origin=British
;Side=0
;CargoExt=-1
;CargoInt=-1
;CfgDate=19390801
;No=1
;Escort=false
;SpawnProbability=100

;CrewRating=3
  • Renumber the next entry from [RndGroup 230.RndUnit 21] to [RndGroup 230.RndUnit 20]
  • If there are any more entries after this one (RndUnit 22, RndUnit 23 etc.) then you'll either need to renumber them all sequentially or renumber the last entry to fill the gap (i.e if RndUnit 25 is the last one, renumber RndUnit 25 to RndUnit 20). If there are any gaps in RndUnit numbering then it will either CTD or not read the subsequent numbers.
  • Ctrl-S to save. ALSO IMPORTANT. Saving by another method can save the file as the wrong type.
I recommend loading a game to make sure this has worked. In order to test it, you'll have to load a game between 1 Aug 1939 and 10 Dec 1941 and if anything goes wrong you can reload your backed up copy.
You'll need to repeat this for all Sclass and Tclass entries in _RND and _SCR.

GOOD LUCK
Heck, I'd hoped it'd be a simpler task than that, well if I can work up the courage to tinker I'll try it.

Quote:
jimbuna Quote:
Originally Posted by Uboatman
Could someone please tell me how I can remove the RN Subs from convoys?

Why would you want to do that?
Because I don't agree with the Royal Navy (RN) Subs being in the convoy as sheep and not a shepherd if you follow the analogy. I've also failed to find reference to this method and don't know how realistic it is, I doubt it would be as many convoys as I find them in anyway.

If there was a way to integrate them into the escort group and they could operate underwater I'd have no problem with them.

This has been grating on me since I first played GWX and I just don't enjoy playing the campaign with them implemented as they are, which is a shame because this is about the only thing that bugs me enough to stop playing for months on end

I accept I might be very alone on this
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Old 09-02-11, 04:33 PM   #6124
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Ok, thought I'd give this a shot. So I've done the RND file, I removed all the SClass entries that pertained to convoys, I left the ones for TFs and other entries alone, is that ok? Did not find any TClass subs in any of the convoys.

Not sure what to do with the SCR file, the first entry I've found for an SClass looks like this:

[Group 51.Unit 14]
Name=HMS Narwhal
Class=SClass
Type=200
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19400116
GameEntryTime=1500
GameExitDate=19400119
GameExitTime=1740
EvolveFromEntryDate=true
Long=-337943.389026
Lat=6734270.836791
Height=0.000000
Heading=81.726402
Speed=8.000000
CrewRating=3
DelayMin=0
ReportPosMin=0
ReportPosProbability=0
SecondsUntilReport=-60.000000
RandStartRadius=0.000000

should I change it to this and reorder the next unit to 14 etc too?

;[Group 51.Unit 14]
;Name=HMS Narwhal
;Class=SClass
;Type=200
;Origin=British
;Side=1
;Commander=0
;CargoExt=-1
;CargoInt=-1
;CfgDate=19380101
;DeleteOnLastWaypoint=true
;DockedShip=false
;GameEntryDate=19400116
;GameEntryTime=1500
;GameExitDate=19400119
;GameExitTime=1740
;EvolveFromEntryDate=true
;Long=-337943.389026
;Lat=6734270.836791
;Height=0.000000
;Heading=81.726402
;Speed=8.000000
;CrewRating=3
;DelayMin=0
;ReportPosMin=0
;ReportPosProbability=0
;SecondsUntilReport=-60.000000
;RandStartRadius=0.000000

Holy smoke I'm modding

Last edited by Uboatman; 09-02-11 at 04:44 PM.
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Old 09-02-11, 05:09 PM   #6125
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Originally Posted by Uboatman View Post
I accept I might be very alone on this
Not so alone as you might think...
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Old 09-02-11, 05:39 PM   #6126
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Quote:
Originally Posted by Fish In The Water View Post
Not so alone as you might think...
Thank you

Quote:
Originally Posted by Uboatman View Post
Ok, thought I'd give this a shot. So I've done the RND file, I removed all the SClass entries that pertained to convoys, I left the ones for TFs and other entries alone, is that ok? Did not find any TClass subs in any of the convoys.

Not sure what to do with the SCR file, the first entry I've found for an SClass looks like this:

[Group 51.Unit 14]
Name=HMS Narwhal
Class=SClass
Type=200
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19400116
GameEntryTime=1500
GameExitDate=19400119
GameExitTime=1740
EvolveFromEntryDate=true
Long=-337943.389026
Lat=6734270.836791
Height=0.000000
Heading=81.726402
Speed=8.000000
CrewRating=3
DelayMin=0
ReportPosMin=0
ReportPosProbability=0
SecondsUntilReport=-60.000000
RandStartRadius=0.000000

should I change it to this and reorder the next unit to 14 etc too?

;[Group 51.Unit 14]
;Name=HMS Narwhal
;Class=SClass
;Type=200
;Origin=British
;Side=1
;Commander=0
;CargoExt=-1
;CargoInt=-1
;CfgDate=19380101
;DeleteOnLastWaypoint=true
;DockedShip=false
;GameEntryDate=19400116
;GameEntryTime=1500
;GameExitDate=19400119
;GameExitTime=1740
;EvolveFromEntryDate=true
;Long=-337943.389026
;Lat=6734270.836791
;Height=0.000000
;Heading=81.726402
;Speed=8.000000
;CrewRating=3
;DelayMin=0
;ReportPosMin=0
;ReportPosProbability=0
;SecondsUntilReport=-60.000000
;RandStartRadius=0.000000

Holy smoke I'm modding
Ok, so I did that and left the ones that look like they belong to TFs or Ops saw these:

[Unit 496]
Name=S Class#7
Class=SClass
Type=200
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19390101
GameEntryTime=0
GameExitDate=19411231
GameExitTime=1100
EvolveFromEntryDate=false
Long=-360800.000000
Lat=6773647.000000
Height=0.000000
Heading=130.325836
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=0
ReportPosProbability=0
SecondsUntilReport=-60.000000
RandStartRadius=0.000000
NextWP=0

But these are docked ships right? So I've left the alone too, once again did not come across TClass subs in any of the convoys.

Ok, I'm going to launch SH3 now

Will report back shortly.....

Ok, loaded up a campaign starting on 01/08/1941 played 8 days, so far no CTD, assuming that's good news as I guess convoys should have been generated by this point that would have contained subs before the edit? So I'm going to start a campaign at the start of the war and see what happens, all going well it'll have worked, if not I'll either still have the subs in convoys or CTDs, cheers!

Last edited by Uboatman; 09-02-11 at 07:33 PM. Reason: Reporting back
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Old 09-03-11, 04:10 AM   #6127
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Quote:
Originally Posted by Uboatman View Post
Thank you...

...Ok, loaded up a campaign starting on 01/08/1941 played 8 days, so far no CTD, assuming that's good news as I guess convoys should have been generated by this point that would have contained subs before the edit? So I'm going to start a campaign at the start of the war and see what happens, all going well it'll have worked, if not I'll either still have the subs in convoys or CTDs, cheers!
If you haven't CTD'd yet then your mod seems to be working but it will probably take a couple of weeks of not seeing submarines in convoys before you're happy that it's working properly.

All you need to do now is make it JSGME compatible, write a Readme and, because it's based on GWX base campaign files, ask the GWX team if they're happy for you to release your new mod.

Welcome to the modder community!
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Old 09-04-11, 04:52 AM   #6128
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Default uber untersieboot waffe mod

Hello everyone,

this is my first post in forums (not in PMs though). First want to thank everyone who created this superb mod, i don't immagine playing SH3 without it!
But i encountered some problems, i used SHValidator v.1.6 to test if the game files are good, apperently not, here is the error log:

Quote:
Classes (17 errors):

UnitClass=Air_Mine UnitType=306 (Environmental)
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.sns doesn't exist!

UnitClass=Buoy_D2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.sns doesn't exist!

UnitClass=Buoy_G1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G1_FL\Buoy_ G1_FL.sns doesn't exist!

UnitClass=Buoy_G2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.sns doesn't exist!

UnitClass=Buoy_O1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_O1_FL\Buoy_ O1_FL.sns doesn't exist!

UnitClass=Buoy_R1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R1_FL\Buoy_ R1_FL.sns doesn't exist!

UnitClass=Buoy_R2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.sns doesn't exist!

UnitClass=BuV_Dock1 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock1\BuV_Do ck1.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

UnitClass=BuV_Dock2 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock2\BuV_Do ck2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

UnitClass=Statue UnitType=408 (Environmental)
C:\Games\SilentHunterIII\data\Land\Statue\Statue.e qp doesn't exist!
C:\Games\SilentHunterIII\data\Land\Statue\Statue.s ns doesn't exist!

UnitClass=AntiSubNet UnitType=501 (AntiSub Net)
C:\Games\SilentHunterIII\data\Ordnance\AntiSubNet\ AntiSubNet.sns doesn't exist!

UnitClass=Minefield UnitType=500 (Mine)
C:\Games\SilentHunterIII\data\Ordnance\Minefield\M inefield.sns doesn't exist!

DefSide (2 errors):

Verifying DefSide for German
StartDate of 5/7/1945 is not 1 day later then previous EndDate for German in \data\Roster\DefSide.cfg

Verifying DefSide for Uruguay
StartDate of 8/15/1942 is not 1 day later then previous EndDate for Uruguay in \data\Roster\DefSide.cfg

Campaign (3 errors):

Validating campaign...
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_LND.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_RND.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Type 0 not defined in \data\Roster\Venezuela @ line number 528208
Type 0 not defined in \data\Roster\Venezuela @ line number 584357
Type 0 not defined in \data\Roster\Venezuela @ line number 584369
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_SCR.mis (only verifying Class, Type, Origin, and RndGroups currently)...
I'm asking for help, how to fix these?

P.S. I'm using SH3 1.4.0.1 with GWX 3.0 Gold

Last edited by Gedis; 09-04-11 at 06:50 AM.
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Old 09-04-11, 05:26 AM   #6129
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Where did you download GWX from and have you added anything at all?
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Old 09-04-11, 06:45 AM   #6130
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Quote:
Originally Posted by jimbuna View Post
Where did you download GWX from and have you added anything at all?
(Jimbuna's FileFront page - includes a Torrent download option) = I downloaded via torrent

as far i remember it's pure GWX 3.0 Gold, unless ressolution fix (the .bat one) mod somehow could do this.

oh and after GWX instalation, i choosed these in JSGME:
Quote:
GWX - 16km Atmosphere=1
GWX - Alternate Loadscreen - Full Circle=2
GWX - Alternative Flotillas=3
GWX - Captain America's Officer Icons=4
GWX - Enhanced Damage Effects=5
GWX - Integrated Orders=6
GWX - Late War Sensors Snorkel Antennas=7
GWX - Main movie - 'Das Boot'=8
GWX - Merged Campaign=9
GWX - No Medals on Crew=10
GWX - Open Hatch Mod=11
GWX - VIIC41 Player Sub=12
would be very nice if some one could compress those missing files and give me the link for downloading...

P.S. the status of my profile (bellow nickname) is lying! i'm not a nub, i play SH3 in 100% realism... >.<

Last edited by Gedis; 09-04-11 at 08:22 AM.
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Old 09-04-11, 08:23 AM   #6131
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You either have a faulty download or one of the non-GWX mods is overwriting the lines your quoting.

Try uninstalling SH3 (including the SH3 Folder in C\MyDocs).

Perform a registry clean...there is a free trial version here:

http://www.regvac.com/fregvac.htm

Now reinstall SH3 and add GWX and run the game without any additional mods.

If that works, add one additional mod at a time ensuring the game is stable before each additional mod is added.

If that fails all I can suggest is you have a faulty download and may have to download again.
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Old 09-04-11, 09:16 AM   #6132
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i'll try different way, since i really don't want to reinstal it yet again...
i'll download both from torrent and both separate files, then i'll instal gwx 2 times(each time scanning with validator) on my SH3 which is in laptop, if validator will show no errors, i'll just copy&paste missing files from laptop to my PC.

also this way would pinpoint which download has errors, if any download has them at all.

jimbuna, if my idea will fail, then i'll do as you advice, ah, thx for help
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Old 09-04-11, 09:57 AM   #6133
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Good Luck
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Old 09-04-11, 12:45 PM   #6134
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I think some of the Classes errors "doesn't exist!" you are seeing is because these units may not need those files, so they dont have them
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Old 09-05-11, 07:52 AM   #6135
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ok i think i have tried every way, still same problem with missing files.

even after clean reinstallment of 1.0v of SH3 emea dvd it showed errors:
2 classes errors = missing antisubnet and missing mines and 5 defside errors;
then i applied 1.4b dvd-emea patch, after it: same 2 classes erros and 4 defside errors(TDW's screenshot, but that's what i saw)
Then i tried different gwx download methods(separate files and torrent) instal withouth gwx mods: same errors as in my first error report on previous page;
then with gwx mods on, same.

conclussion my dvd emea instal is screwed up? ; both gwx downloads adds more missing files to the sh3validator... or it's sh3validator, who is confusing us all?

any ideas?

P.S. i can play the game as always, but i just wanted to see if game and gwx mod is properly instaled.
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