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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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BOOOOOM
I just killed Hood, first 3 hits to criple her, then with a forth hit under the bow turrets: Ka-Boooooom and all that floating stuff
![]() W O N D E R F U L ! That's how it is spelled ![]() ** edit ** must now change my signature ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#47 | |
Black Magic
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#48 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Off topic also; If you want Monolith i can send it to you. Just add your words
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#49 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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![]() I was just busy shooting a sailing ship with my 2cm
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#50 | ||
Black Magic
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#51 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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I Love the Warning Flares!!!!!!!!!
![]() I was "On the Surface" and they saw me...then BOOM!!!!!! The Flares were fired...2 of them.. ![]() |
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#52 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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@Racerboy
Flares don't always shoot. http://i240.photobucket.com/albums/f...er/Flares1.jpg This ship the flare shot deep into the water? I don't understand why. http://i240.photobucket.com/albums/f...ter/flare3.jpg This one shot normally. I Hope this helps.:hmm: Doh ![]() ![]() ![]() |
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#53 | |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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As per Race A minor revision has been made to the SH4 effects (and more) for SH3. This minor revision release fixes the following bugs: - 'paratroopers' when an airplanes explodes under a certain height - red flares firing into the water this minor revision also adds the following: - red reflection of the flare on the water. The water will light up red under the flare now. this minor revision (v2.021) is available here: http://www.subsim.com/radioroom/show...49&postcount= |
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#54 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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![]() ![]() You see I have to learn to go back to the last post I read and then continue to read to the current final post. ![]() ![]() |
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#55 | |
Black Magic
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![]() Also in the revision list you can read about what was fixed/added/changed in revisions after whatever version you're using. You can also consult the included txt file with the mod to get this information. ![]() |
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#56 | |
Black Magic
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#57 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
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Just one question: does these ships should "smoking" when stationary?
![]() (the shot was taken in Lorient with version 2.02): ![]()
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![]() - improved with GWX and...too many to list them here ![]() |
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#58 | |
Black Magic
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#59 |
Grey Wolf
![]() Join Date: Sep 2007
Location: Mitcham/London
Posts: 818
Downloads: 0
Uploads: 0
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Thank you RB. Downloading now , shame im in the middle of patrol in Atlantic.
Gonna loose the torps really quick i think , and put ahead flank to Lorient to test this mod. ![]() KrvKpt. Falke---> i like the interface sir. |
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#60 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi Racerboy,
First of all thanks for this great add on for Sh3! I like much eye candy and effects...adds imersion and the game becomes more fun and less boring (SH3 is a tooooo long game ![]() Some feed back... Two things that i don't liked (it's only my taste, not a criticism , ok? ![]() But...when I was looking for the above water depth charge detonation splash I opened your materials.dat with the TT tools (the one that we use to look at the textures inside .dat files) and noticed that several textures are now just a small square of a tiny gray/white without alpha channel. Then I just used the old stock textures for the depth charge splashes and the effects becomes good (better) than the one using your materials.dat (version 2.01). Well, to finish: could be this an error with the textures on your file or I'm missing something??:hmm: Regards, Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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