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03-04-10, 06:54 PM | #46 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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[QUOTE=Neal Stevens
but please don't clutter the thread with discussion. thanks! [SIZE=3]Just incase you guys missed that. [/SIZE] |
03-04-10, 11:46 PM | #47 |
Mate
Join Date: Feb 2008
Location: Queensland, Australia
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F5 will toggle the deck gun crew, F6 toggles the flak crew, and F7 will toggle action stations. Handy for when you're running decks awash and the deck gun decides it wants to give your position away to that convoy.
EDIT: Was running 1.0; the F1 keymap help was updated for 1.01 it seems. F8 is now silent running.
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Can't help coming back to SH3! Last edited by Orffen; 03-05-10 at 10:07 AM. |
03-05-10, 03:10 AM | #48 |
Lucky Jack
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03-05-10, 08:32 AM | #49 |
Swabbie
Join Date: Jan 2010
Posts: 8
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Where do i find the 5 ships i need to sink on the northern patrol route?
This form the first chapter of the campaign, the mission is called blockade of Germany. I saw someone else asked before here where is the air carrier in that mission. Well i meet one in the English channel, When i had sunk that i got sink one air carrier complete. Then i found one more right afterward hehe i came from Portsmouth. What i mean what ships should i sink to complete sink 5 ships along the northern patrol line? |
03-05-10, 08:41 AM | #50 |
Watch
Join Date: Mar 2007
Location: Poole, UK
Posts: 28
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WTF? That's the manual? I thought that was a crib-sheet for a mini-game LOL
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Enough is too little...too much is enough...
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03-05-10, 09:21 AM | #51 |
Bosun
Join Date: Jun 2005
Posts: 63
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What does "Battlestations" do, exactly?
In SHIV it "increased overall efficiency" and you could see on the crew screen that everbody was out of their bunks whether they needed sleep or not, etc. - I'm not sure I can tell what it does in SHV, don't recall seeing more crewmen standing around, and I'd like to know *how much* extra efficiency I'm getting in exchange for *how much* loss of efficiency at some point in the future.
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03-05-10, 10:01 AM | #52 |
Mate
Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
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Indeed. My autopatcher didn't patch (or give me an option to) and I was still running 1.0 which didn't show that.
Running 1.01 now though
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03-05-10, 11:09 AM | #53 |
Watch
Join Date: Aug 2006
Posts: 25
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Again, sorry if this has been asked before, but how do I order to return to the plotted course? It's driving me nuts.
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03-05-10, 11:38 AM | #54 |
Silent Hunter
Join Date: Aug 2006
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Currently you'll need to use a mod or manually edit your commands.cfg to reenable that command. Apparently during development and testing no one ever needed to return to course.
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03-05-10, 11:43 AM | #55 |
Watch
Join Date: Aug 2006
Posts: 25
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Heh, thanks, you just posted just in time before I ran aground. There's no way I was re-plotting that course through the Kiel canal.
Installed ddrgn's advanced shift key commands, works fine. |
03-05-10, 12:33 PM | #56 |
Stowaway
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To return to course:
Try pressing the numberpad "." or "/" key, im at "work" now so i cant verify, one is return to course the other is "Make my viewpoint the new heading" To lower obervation periscope: Press shift+ insert on the keypad above the arrow keys, i had trouble with this too... Wish they didnt auto-raise when you went to the periscope station. My only problem is there doesnt seem to be any kind of compass, the guys call out "Airplane spotted - 278" and i dont have the numbers on the binoc view anymore. I know 27X means left about 90 degrees, but i would rather have a compass to verify. Also airplanes dont show up on the map anymore, while ships still do. And the game runs like dog****. And im not in a Type IIB |
03-05-10, 01:14 PM | #57 |
Rear Admiral
Join Date: Mar 2005
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I've been meaning to ask in my game at least F5 through F8 are 'greyed out' on the key map and seem to not do anything.
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03-05-10, 01:16 PM | #58 |
Rear Admiral
Join Date: Mar 2005
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Those are relative calls with your boats bow being 0/360 278 would be almost directly off your port side.
But yea a compass please.
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03-05-10, 01:23 PM | #59 | |
Mate
Join Date: Feb 2008
Location: Queensland, Australia
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=162843
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03-05-10, 02:13 PM | #60 |
Swabbie
Join Date: Sep 2008
Posts: 12
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Hi guys, How do I ping depth under keel? Or cant I do so, in this "not-going-to-be-released-unfinished" game?
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