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06-20-09, 07:44 AM | #46 |
Pacific Aces Dev Team
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it's still active, look
http://sourceforge.net/projects/dangerdeep/
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08-04-09, 11:04 PM | #47 |
Watch
Join Date: Jun 2006
Location: Louisiana, United States
Posts: 18
Downloads: 7
Uploads: 0
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The Forum is not functions. Don't know if it ever did though.
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08-05-09, 04:50 AM | #48 |
Commodore
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Oh yeah, what's happened to the forum ?
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08-05-09, 06:30 AM | #49 | |
Pacific Aces Dev Team
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Quote:
http://sourceforge.net/forum/?group_id=71244
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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08-05-09, 07:24 PM | #50 |
Watch
Join Date: Jun 2006
Location: Louisiana, United States
Posts: 18
Downloads: 7
Uploads: 0
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Thanks, I'm glad this project is still moving fullspeed ahead!
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Sometimes the problem with life is that it gets in the way of enjoying life. |
08-19-09, 06:07 PM | #51 |
Nub
Join Date: Jul 2007
Posts: 3
Downloads: 21
Uploads: 0
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New site from Danger Deep ?
http://dangerdeep.sourceforge.net/ Version 2.0 plays well for me ( noob ) and version 3.0 is a littel trikky 4 me il don't get it working. I like the sea graph. at most. |
08-27-09, 08:02 AM | #52 |
Swabbie
Join Date: Aug 2009
Posts: 7
Downloads: 0
Uploads: 0
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loading new sub to dangerdeep
Hi,
anyone know's how to load new submarine .3ds file to danger deep. any help will be great. thankyou, cheers, Aburik. |
08-27-09, 04:56 PM | #53 | |
Bosun
Join Date: Jan 2005
Location: New Braunfels, TX & Reno, NV
Posts: 67
Downloads: 36
Uploads: 0
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Quote:
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08-31-09, 07:09 PM | #54 |
Ocean Warrior
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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Anyone else get a crash to desktop right after the mission selection screen ? It happens so fast that I can't even catch any error.
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09-01-09, 03:17 AM | #55 |
Admiral
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same for me. CTD
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09-08-09, 02:25 PM | #56 |
Seaman
Join Date: Nov 2005
Posts: 32
Downloads: 0
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Hi
Just to let everyone know the project is still alive and well. Code cleanups, .3ds not supported any more (exclusively dangerdeep's file format now), OpenGL/GLSL cleanups, test branch in svn with OpenSceneGraph, new terrain tests (data based, with procedural refinement, plus full bathymetry - yes, you will have to consult bathymetry charts or risk collision with underwater terrain features), valves screen in SVN (but untied to ballasts and trim tanks, although static and dynamic diving are already working, but 99.9999% of the boyancy/diving/valves work is done already). New models under way, as well as physics refinements for models, and some other surprises. As for the forums, we decided to just concentrate on all the goodies that sourceforge.net offers developers, makes life easier. The crashes, the only problems that were reported were with some ATI cards, but the best is to wait for 0.4 release, and then submit bugs (to the new bug tracker, we're working on that, and integration of bug tracker with SVN). Also lots of eye candy going to be added as well, and i'm crossing my fingers for a new procedural sky generation system, but i'm not sure this will make it into this release. The ship's recognition manual will be reworked, we had access to a 1943's manual, so some things need tweaking to maintain historical coherency. That's it, stay tuned, i'll post news (and screenshots) as things get ready. |
09-09-09, 05:34 AM | #57 |
Captain
Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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Good to hear from you, sounds good. Looking forward to some screenshot goodness
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09-09-09, 02:48 PM | #58 |
Pacific Aces Dev Team
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Ohh great
I was already going to post here my concern bout the prolonged silence and no updates in the web (The forum is also down??) and this is now very reassuring Looking forward to see 0.4
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09-10-09, 04:22 AM | #59 |
Admiral
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oh, good to know.........looking forward to 0.4
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09-10-09, 04:42 AM | #60 |
Swabbie
Join Date: Aug 2009
Posts: 7
Downloads: 0
Uploads: 0
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I am delighted to hear danger deep submarine, was in silent for some time but not dead. Eagerly waiting for next update release.
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