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Old 06-20-09, 07:44 AM   #46
Seeadler
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Quote:
Originally Posted by Kapt. Q View Post
Is DftD still an on going development or has it been abandoned?
it's still active, look
http://sourceforge.net/projects/dangerdeep/
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Old 08-04-09, 11:04 PM   #47
Warner Von Shultz
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The Forum is not functions. Don't know if it ever did though.
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Old 08-05-09, 04:50 AM   #48
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Oh yeah, what's happened to the forum ?
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Old 08-05-09, 06:30 AM   #49
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Quote:
Originally Posted by Warner Von Shultz View Post
The Forum is not functions. Don't know if it ever did though.
Like other open source projects they now also use the advanced communications services from SourceForge, all the project stuff under one roof.

http://sourceforge.net/forum/?group_id=71244
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Old 08-05-09, 07:24 PM   #50
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Thanks, I'm glad this project is still moving fullspeed ahead!
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Old 08-19-09, 06:07 PM   #51
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New site from Danger Deep ?

http://dangerdeep.sourceforge.net/


Version 2.0 plays well for me ( noob )
and version 3.0 is a littel trikky 4 me il don't get it working.

I like the sea graph. at most.
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Old 08-27-09, 08:02 AM   #52
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Default loading new sub to dangerdeep

Hi,

anyone know's how to load new submarine .3ds file to danger deep.

any help will be great.

thankyou,

cheers,
Aburik.
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Old 08-27-09, 04:56 PM   #53
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Quote:
Originally Posted by PClop View Post
New site from Danger Deep ?

http://dangerdeep.sourceforge.net/


Version 2.0 plays well for me ( noob )
and version 3.0 is a littel trikky 4 me il don't get it working.

I like the sea graph. at most.
Thanks for posting. I'm following thiws one too.
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Old 08-31-09, 07:09 PM   #54
Blacklight
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Anyone else get a crash to desktop right after the mission selection screen ? It happens so fast that I can't even catch any error.
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Old 09-01-09, 03:17 AM   #55
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same for me. CTD
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Old 09-08-09, 02:25 PM   #56
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Hi
Just to let everyone know the project is still alive and well. Code cleanups, .3ds not supported any more (exclusively dangerdeep's file format now), OpenGL/GLSL cleanups, test branch in svn with OpenSceneGraph, new terrain tests (data based, with procedural refinement, plus full bathymetry - yes, you will have to consult bathymetry charts or risk collision with underwater terrain features), valves screen in SVN (but untied to ballasts and trim tanks, although static and dynamic diving are already working, but 99.9999% of the boyancy/diving/valves work is done already). New models under way, as well as physics refinements for models, and some other surprises.
As for the forums, we decided to just concentrate on all the goodies that sourceforge.net offers developers, makes life easier.
The crashes, the only problems that were reported were with some ATI cards, but the best is to wait for 0.4 release, and then submit bugs (to the new bug tracker, we're working on that, and integration of bug tracker with SVN).
Also lots of eye candy going to be added as well, and i'm crossing my fingers for a new procedural sky generation system, but i'm not sure this will make it into this release.
The ship's recognition manual will be reworked, we had access to a 1943's manual, so some things need tweaking to maintain historical coherency.
That's it, stay tuned, i'll post news (and screenshots) as things get ready.
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Old 09-09-09, 05:34 AM   #57
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Good to hear from you, sounds good. Looking forward to some screenshot goodness
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Old 09-09-09, 02:48 PM   #58
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Ohh great

I was already going to post here my concern bout the prolonged silence and no updates in the web (The forum is also down??) and this is now very reassuring

Looking forward to see 0.4
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Old 09-10-09, 04:22 AM   #59
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oh, good to know.........looking forward to 0.4
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Old 09-10-09, 04:42 AM   #60
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I am delighted to hear danger deep submarine, was in silent for some time but not dead. Eagerly waiting for next update release.
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