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04-26-09, 06:42 AM | #46 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
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but is that in the atlantic? look at this picture I made last summer just off the Dutch coast
of course, this is the north sea, not the atlantic, but note there's no reflection or refraction whatsoever. And this is a pretty calm sea on a sunny day.
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04-26-09, 07:08 AM | #47 | |
Commodore
Join Date: Apr 2005
Posts: 641
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Quote:
It is generally not possible to perceive objects beneath the surface of the ocean except in conditions where the waters are particularly clear, and when the sunlight and viewing angles are favorable. The picture of USS Chicago that Hitman posted illustrates that it is possible under certain circumstances to see down into the water; however, the fact that it is a highly unusual photo also makes it "the exception that proves the rule." I think it would be possible to modify the source code to change the visibility of submerged game objects based on water clarity, sun angle, and viewing angle, but I should think that would be a real drain on CPU resources best utilized to maintain high frame rates. Until then, I think you will just have to pick what you want to see all of the time and go with that, knowing that real-world exceptions exist. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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04-26-09, 10:54 AM | #48 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Water streams Diesel exhaust
Hello
Water Streams, Diesel smoke, for Uboats SH4 1.5. VIIB, VIIC, IXB, IXC. Gredits to Rubini, Ducimus, lurker_hlb3, RFB team. Skwas. Install with jsgme after OM700. Captain von Keldunk FF D/L link http://files.filefront.com/UbootWStr.../fileinfo.html
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04-26-09, 11:21 AM | #49 | |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
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Quote:
or if you simply disable volumetric fog and enviromental effect, water is no more transparent. RFB uses a shader with redused transparency I think. Hope this help.
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04-26-09, 02:46 PM | #50 | |
Pacific Aces Dev Team
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Quote:
Cheers
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One day I will return to sea ... |
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04-28-09, 05:34 AM | #51 |
Engineer
Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
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Hola Hitman
Obviously I was not referring to the Pacific. I live in Corunna and the sea (Atlantic Ocean) is not exactly clear. Photos sinking of oil tanker Prestige in November 2002 to 133 miles from Finisterre. It is possible that under certain conditions, is visible the silhouette of the submarine to periscope depth, but in the Atlantic Ocean ..... Particularly, I prefer a little less visibility of the silhouette of the ship. Cheers. Last edited by Einsman; 04-28-09 at 06:00 AM. |
05-04-09, 09:11 PM | #52 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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The visibility depends if the view is from a ship or from a plane flying overhead of the boat at periscope depth .
I think that is pretty realistic the view from the game because is difficult of see the boat from some distance in the surface, but easy from above.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
05-09-09, 02:35 PM | #53 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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05-09-09, 10:26 PM | #54 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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German/english?
Hello
It is very easy, first german side, go to Data/UPCDataGE/UPCCrewdata/ CrewMembers3D, file. ; Heads ;************* CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga CrewMemberHead2= cap_m02, 1, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga CrewMemberHead3= cap_m03, 1, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga CrewMemberHead4= cap_m04, 1, cap_md04.tga, cap_v01md04.tga, ................................................ ....................................... Here see that column of numbers "1" . It means that all these heads will use Speech file "1". and as speech file "1" is all german Speech in my mod, you will hear only german, rest of speech files no: 2 -9 are for english speech. Go to Data/UPCData/UPCCrewData/CrewMembers3D, file. ; Heads ;************* CrewMemberHead1= cap_m01, 2, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga CrewMemberHead11= cap_m11, 2, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12. ................................................ ........................................ Here you see this column of numbers 2 -9 So all these heads will use speech files 2-9 and speak english. ...................................... ................ Also my Version3. SH3 Enviroment in SH4 is nearly done, new stuff, you get "Ships motion at sea" tweaked for U-boats and Fleetboats, Diesel exhausts tweaked again, more uboats with Water stream and/or diesel exhaust , IIB,IIC,IID, IXC40, and IX with two deck guns and a flag, IIC and IID starboard side Propeller FIXED
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SH Last edited by Captain von Keldunk; 05-09-09 at 10:56 PM. |
05-10-09, 12:24 PM | #55 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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VERSION 3. SH3 Enviroment in SH4 IX testing bow and stern guns.
Hello
VERSION 3. SH3 Enviroment in SH4 is in testing for stock version. TMO and RFP versions should be ready soon., maybe i can upload them all next weekend I hope Teaser pic of VERSION 3. SH3 Enviroment in SH4 IX testing bow and stern guns.
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05-10-09, 02:58 PM | #56 |
Pacific Aces Dev Team
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A very clever idea for the speech, sir
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One day I will return to sea ... |
05-16-09, 05:51 AM | #57 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Version 3 is out.. Version 3 is out
Hello
Version 3 Tweaks for RSRDC,OM, RFB, TMO ,Stock Sh4 1.5. This works with SH4 1.5 also you need RSRDC and OM705 How IXA Stern-gun works: But crew to Stern-gun slots(3) in crew management screen,(Press del to remove user interface if needed) then press "Man the AA gun button". Ships motion at sea tweaked, for Fleetboats and Uboats, Diesel exhausts for Fleetboats and U-boats tweaked again,Water streams and/or diesel exhausts to U-boats IIB, IIC, IID, VIIB,VIIC,IXA,IXB,IXC, IXC40, IXD2.Also IXA has bow and stern gun and flag.IIC and IID starboard prop fixed (now it moves). Installation with JSGME: RFB, or TMO ,or Stock Sh4 1.5. RSRDC (correct version) OpsMonsun_V705 Sh3toSh4.V3_RSRDC_OM (correct version) --for version2, Night colors adjusted. Uboats have a bell, and German Speech. Fleetboats a klaxon, and English Speech. . Water streams and Diesel exhaust for Fleetboats.Sh3 High-res Skins for U-boats. Gredits to RFB Team. Ducimus .Mikhayl. Rubini. lurker_hlb3. skwas. Use my Work as you like but be willing to share your work also. FF D/L links are updated in first page. This is my final version, reason = I bought "AOP2 COAS".it has open folders, So now some sailing and modding and pirating in high seas. try to catch me there if you can
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05-16-09, 04:25 PM | #58 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Too much sun in summer
Patch1_V3_RFB uploaded to filefront. reason for patch1 =
Sky texture problem in midday in summertime. D/L link in first page.
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05-22-09, 04:16 AM | #59 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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What I am modding now AOP2 COAS
Hello
Adjusted Brig´s rigging, fore and aft sails and specially spanker to work more realistically with wind, look at wind direction and on what side of ship (spanker) gaff boom is., and also added a flag to spanker. modded with Inez dias TOOL. AOP2 COAS english version.
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SH Last edited by Captain von Keldunk; 05-22-09 at 04:29 AM. |
06-11-09, 12:09 AM | #60 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Hello
this is version3 (final)of my Colonial Schooner in my Smuggler_COAS mod. link http://files.filefront.com/Smuggler+.../fileinfo.html New Suggler mod final V1 Hello This is my Smuggler mod. Ver3 updated Schooner .................................................. .................................................. ....... You get ver2 of Colonial Schooner as start ship. Updated underwater hull, raised freeboard and deck. New smuggler skin. Weather adjusted, fog redused, wind speed between 10 and 20. Map pirates are only small group 1 or 2 ships, luggers schooners etc. Start new game as merchant od adventurer, 20000 pisters, good sword, good spyglas. P,I,R,A,T,E,S freepoints 30.
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SH Last edited by Captain von Keldunk; 06-16-09 at 03:38 PM. |
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