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05-22-22, 12:32 PM | #46 | |
Admiral
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The whole Renown/medals awards system is borked majorly... to be quite frank about it. Another mill stone to hang on Ubi's devs necks about. With points, Merchie's should have had a point scale that was... commiserate with ship size or tonnage... same with the warships, but... with a... tiny fractional increase, owing to the more danger associated with their being warships, of course... as with the mechie's... points commiserate according to either size of the targets or tonnage. Ergo, the smaller the target/tonnage, the smaller the points awarded... the bigger the torp prize, the bigger the reward... But... this is just My own view on it. M. M.
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05-22-22, 01:53 PM | #47 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Still learning the game: In the map view (F5) there are a couple options for the map tools: - Map Tools Helper: Not quite sure what the purpose of this is (?) - Select Combat Support Unit: Can't figure this one out as well (?)
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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05-22-22, 06:57 PM | #48 | |
Admiral
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Clicking on map tool helper will swap from a smaller, no thrills sized tool item from all those there in the nav map area. The larger tools, have a larger size, making it easier to see things like, what the course would be with say... the ruler... to make plotting out an intercept course...just as an example... With the Uboat side of SH4... particularly KSD II: Ace (not sure about the other SH4 Uboat mod additions, as it has been some time since I booted those ones up...) there is the ability to call for a scout plane to roam ahead & call in sightings. Dependent on where you are, at the time that you utilize that feature, of course. I wanna say, I think... (BUT... don't hold Me to this 100% though...) it may be scripted in, to call out for some ship support, but what ship type or how many, I can't rightly recall off the top of My head. Or else, it was being looked into, of being included in & might not have gotten finished... just not sure... soooo... take that last bit, with a 18 ship C-2 cargo ships full of sea salt convoy... M. M.
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05-23-22, 03:52 PM | #49 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
Still haven't been able to figure out, how to select the "Combat Support Unit", though ... I did learn, that blue sonar contacts are warships, so, that's good. The "Toggle ON/OFF Auto Torpedo Reloading" button however, doesn't seem to be active, as it seems, that it doesn't matter if it is ON or OFF, the torpedoes will get reloaded either way. Battery Charging: As is in Sh3, one can select if the batteries should be charged or if double propulsion is to be used. However, when selecting "Battery Charging", it seems to take a VERY long time until the are charged (if at all). Also, very interesting is, that the periscope - even if only about 1m above the water line - will be seen by by merchants or escorts alike, at a distance of about 900m (in 1940 and no radar installed yet). Must be careful not to leave it up too long.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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