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Old 12-28-11, 12:23 PM   #46
MikiBzh
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Coming back to SHV after few month (year ?) I would like to thank you for this post, very, very well done and useful !
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Old 01-02-12, 09:53 AM   #47
fsktha
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Mixing AOTD_RDA w other mods

Hi

Happy new year. Im fan of all subsim, from the early start w AOD, gave up SHV but have been testing it w/ new mods. And im starting to fall in love again .

But i have a question for you experienced modders, which modds function or do you recommend w AOTD_RDA?
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Old 01-05-12, 05:02 AM   #48
Nufsed
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Can this post be made sticky?
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Old 01-05-12, 07:50 AM   #49
ustahl
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Quote:
Originally Posted by fsktha View Post
Hi

Happy new year. Im fan of all subsim, from the early start w AOD, gave up SHV but have been testing it w/ new mods. And im starting to fall in love again .

But i have a question for you experienced modders, which modds function or do you recommend w AOTD_RDA?
Hi fsktha,

I used AOTD_RDA in the early days for a while, when it seemed fine in the absence of the presently available mods. But today it's outdated , and the mods suggested in this thread offer much, much more!

So I'd say: skip it and use the ones proposed in this thread.

IIR AOTD_RDA was in German language, and if that's what you want, you can convert gameplay with a Trevally-proposed modlist easily by adding Ruby's latest "Deutschmod".
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Old 01-06-12, 02:16 PM   #50
kikoman
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thanks!!
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Old 01-06-12, 03:43 PM   #51
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Originally Posted by Nufsed View Post
Can this post be made sticky?
I support this.
This is an important thread for all beginners using mods
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40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 01-08-12, 01:34 AM   #52
nikimcbee
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Originally Posted by Trevally. View Post
Hi nikimcbee

If you have checked that you are up to v1.2 before any mods, then the next step would be to run this app:-

see here http://www.subsim.com/radioroom/showthread.php?t=187245

It will check you mods and give you a report.
If you paste that here - someone may know what is wrong
Blimey, I got everything working. Time to go nuts with mods!
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Old 01-08-12, 04:57 AM   #53
Trevally.
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Originally Posted by nikimcbee View Post
Blimey, I got everything working. Time to go nuts with mods!
good luck
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Old 01-16-12, 05:15 AM   #54
CraBBMan
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Thanks for this, i was wondering what do i need to install
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Old 01-18-12, 01:26 AM   #55
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THIS THREAD NEEDS TO BE STICKIED!!!



Please...?
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Old 01-19-12, 05:13 AM   #56
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THIS THREAD NEEDS TO BE STICKIED!!!




Please...?

2nd this....!
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Old 01-19-12, 07:33 AM   #57
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THIS THREAD NEEDS TO BE STICKIED!!!



Please...?
3rd this...!
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Old 01-19-12, 09:23 AM   #58
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3rd this...!
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Old 01-19-12, 10:19 AM   #59
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Webster has a similar thread to this. Perhaps the two can be merged or that one can be updated with the stuff from this thread
( some nice stuff here ).

Anyway, I am sure he or one of the other SH5 Mods will chime in on this
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Old 01-19-12, 01:48 PM   #60
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Originally Posted by reallydedpoet View Post
Webster has a similar thread to this. Perhaps the two can be merged or that one can be updated with the stuff from this thread
( some nice stuff here ).

Anyway, I am sure he or one of the other SH5 Mods will chime in on this
i only have modderator status for the sh5 main forum, not sure why but i was never given modderator status for the sh5 "mods" forum when it was created.

only CCIP by himself has control here so i cannot do anything here in this forum.

in my opinion it whould be better as a seperate sticky because this thread tells you info about the mods and how to properly use them correctly where my thread was more of just a simple list of mods for the game with no direction for using them. i would be happy if he could take over as the go to guy for sh5 mod info.

if trevally or someone else wouldnt mind, i would love it if they could do a new version of the mod making "how to" type of info found on post 1 of my thread. it would be great since its mostly old data and since im not modding sh5 i dont know what is good info or useless info there or what new info is needed.

it is long overdue for someone to make some very basic simple instructions for mission making, mod making, and using mods, as well as what tools and technics to use as well as where to find or access them.

Last edited by Webster; 01-19-12 at 02:20 PM.
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