SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-26-12, 07:02 PM | #46 |
Watch
Join Date: Jun 2011
Posts: 15
Downloads: 60
Uploads: 0
|
Awesome just what we need I smell an item shop and micro transactions in the air some Pay to Win anybody
|
04-26-12, 07:09 PM | #47 |
Watch
Join Date: Aug 2009
Posts: 24
Downloads: 24
Uploads: 0
|
SHO seems like it's aimed at the casual market, but that's not neccesarily a bad thing, as long as the game is fun. The more people that are introduced to ww2 submarines, even if it's through a browser game, the more interest there will be in realistic simulations in the future. At least that's what I hope.
I'm just glad the series isn't completely dead, like we all thought after SH5
__________________
|
04-26-12, 07:32 PM | #48 | |
Bilge Rat
Join Date: Jan 2011
Posts: 1
Downloads: 3
Uploads: 0
|
Quote:
When you play SH*, your goal isn't to, for instance, rank up to a new submarine. Not directly, at least. Instead, your goal is to survive and destroy ships, and you happen to get upgrades somewhat coincidentally as time progresses. By comparison, when you have a grind system that uses XP to unlock, it shifts the focus away from sinking ships and surviving to progressing to the next newer, better submarine. It won't happen to some people who prefer to not notice such details, since they're still playing the same game (operating under an assumption here). But, the majority of a community will most certainly not make the distinction, and it certainly becomes a matter of getting the next newer, better thing, whatever it is. Using World of Tanks as an example (PVP instead of PVE, mind), even if the gameplay is fun, the purpose for playing often appears to strictly be progression to the next tank in a progressively longer somewhat linear grind. The gameplay is fun, but the end-goal is always the drive, and that is the fundamental disconnect that will happen when you very obviously throw a grind on top of a game that, by nature, can be construed as a grind due to its somewhat repetitive gameplay. It's not the repetition that's the problem, or the gameplay. It's the focus of why you're doing the gameplay, and it can become overbearing and take over the community as a whole. Granted, on an individual basis this may not be a problem, and depending on the communities that develop within the game, if you find your niche community this shouldn't be an issue. But, what really does concern me is the somewhat heavy handed comments about how the game is going to be casualized. I don't know about everyone here, but I'm fairly certain a number of us all play at different levels of difficulty and desire different forms of "simulation", from competency of the enemy AI, realism of behavior and routes, and so on, to difficulty of placing shots and finding targets and so on and so forth. I, personally, play SH5 at the 40-50% mark since, for example, I don't like dud torpedoes and can't handle the TDC at all, nor do I have a desire to do so (among other things). But, I know a lot of people here, since I've perused here often, prefer the game moving so close to simulation that it may as well be analogous to real life during WW2 as a captain. I'm more concerned with how Ubi is going to handle the situation, since this is PVE, so that a player like me, who wants the game to be easier and more of a turkey shoot, but doesn't mind handling logistics such as fuel consumption and finding convoys and the like, versus another player like these boards seem to have, who want to handle all that I do but without a free-floating camera, with dud torps, using the TDC manually, and trying to find ships with active sonar intentionally trying to find everything in a given area. It can be handled Bastion style, where it's a choose your own difficulty for enhanced rewards...or it could be handled as a one size fits all system...but it seems like, depending on how it's structured, this could be incredibly off-putting to a number of people, especially the more hardcore fans of the simulation aspect of the game. Either way, I'll need to keep an eye on this, but I am not a fan of a browser-based 3D game...at all... |
|
04-26-12, 07:38 PM | #49 |
Grey Wolf
Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
Agreed. The gaming industry reminds me so much of the major players back in 1981 and 1982 before the industry crash. Everything was about cashing in on franchises and screwing the gamers to turn a buck. It looks like the mod community's stock just went up and split since Ubisoft wants its "Call of Duty with Submarines" If the subsim community wants accuracy, it has to provide it on its own. If I want "casual", I can easily pop in SH II, III, 4 or 5 and set up a generated mission just to burn a couple of hours. Same for Destroyer Command if I am in the mood to "Popeye" about in Tin Cans. I don't need any BS Ubisoft online, unrealistic, false-reward-spewing grindfest to get my fix on submarine action. Shells of Fury is more rewarding than the thoughts of a SH MMO concept. |
04-26-12, 07:38 PM | #50 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Hell, I'll Beta test it.
I'm only interested in the files anyway. |
04-26-12, 09:01 PM | #51 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
So wait, the game that they came up with that's FTP and online, using recycled Sh5 code has Type II subs... but SH5 doesn't.
I don't want to live in this world anymore.
__________________
Quote:
|
|
04-26-12, 09:58 PM | #53 |
A-ganger
Join Date: May 2005
Posts: 71
Downloads: 10
Uploads: 0
|
I bet they'll finally get true milk cows... cause it will be the only place you can buy upgrades and sell off the worthless junk you bought the mission before...
|
04-26-12, 10:29 PM | #54 |
Seasoned Skipper
Join Date: Jan 2002
Posts: 746
Downloads: 62
Uploads: 0
|
How come that gets a KM grid map, but SH5 didn't?
|
04-27-12, 12:53 AM | #55 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
If they stick to their past record of unplayably buggy releases, they will cover themselves with even more ridicule than when they launched the previous installments of the franchise.
|
04-27-12, 01:36 AM | #56 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 692
Downloads: 189
Uploads: 0
|
How can it be recycled SH5 code if it runs on Flash 11?
|
04-27-12, 01:52 AM | #57 |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
Its not recycled Sh3/4/5 code.
__________________
With strength I burn... |
04-27-12, 03:04 AM | #58 |
Machinist's Mate
Join Date: May 2010
Location: South Korea
Posts: 127
Downloads: 903
Uploads: 0
|
**** ubisoft..
ubi soft , they sold sh5 and invested online game from sh5 profits
they dont even think make any patches for sh5 what the **** news? i was deformed by ubi company: nope: |
04-27-12, 03:27 AM | #59 |
Machinist's Mate
Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
|
SCREW UBISOFT FOR DOING THIS TO US. I mean the graphics look like dog poo. I hope your proud of your selves UBI.
I can make a prediction this game will get a terrible review. Its gonna be like this Here's my Idea lets their pages like there's no tomorrow. It makes me . Last edited by ADMIRALTIA; 04-27-12 at 04:44 AM. |
04-27-12, 03:35 AM | #60 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
|
Quote:
|
|
|
|