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Old 01-07-11, 04:46 PM   #5911
TheDarkWraith
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v6.3.0 patch 2 released. See post #1 for details
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Old 01-07-11, 04:46 PM   #5912
titidinca
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Quote:
Originally Posted by TheDarkWraith View Post
open your Silent Hunter 5\Logs\Campaign-xxxx-xx-xx_xxxx file with a hex editor and see what you see in it. What is the size of that file? If you can't view it send it to me and I'll view it.

http://www.filefront.com/17762977/Ca...01-05_1527.zip
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Old 01-07-11, 04:52 PM   #5913
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Quote:
Originally Posted by titidinca View Post
file looks good So now let's see if you have the radio message folder. See if you have the following folder:

\Silent Hunter 5\data\RadioMessages

Inside of that folder is another folder English (\Silent Hunter 5\data\RadioMessages\English)

Inside of that folder you should have folders for the years of the war. Inside of each year folder you should have month folders for the months there were messages. And inside the month folder should be a file called radiomessages.txt

Do you have all of them?

If so, then did you edit your options file and change the below:
# the language for the random radio messages in game
# Current supported languages are: English
# Note: language MUST be enclosed in quotation marks!
RadioMessageLanguage = "English"

If so, put it back as the only supported language is English currently.
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Old 01-07-11, 05:03 PM   #5914
titidinca
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Quote:
Originally Posted by TheDarkWraith View Post
file looks good So now let's see if you have the radio message folder. See if you have the following folder:

\Silent Hunter 5\data\RadioMessages

Inside of that folder is another folder English (\Silent Hunter 5\data\RadioMessages\English)

Inside of that folder you should have folders for the years of the war. Inside of each year folder you should have month folders for the months there were messages. And inside the month folder should be a file called radiomessages.txt

Do you have all of them?

If so, then did you edit your options file and change the below:
# the language for the random radio messages in game
# Current supported languages are: English
# Note: language MUST be enclosed in quotation marks!
RadioMessageLanguage = "English"

If so, put it back as the only supported language is English currently.
Radio message folder is ok and in the TheDarkWraithUserOptions is written how you said!
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Old 01-07-11, 05:07 PM   #5915
TheDarkWraith
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Quote:
Originally Posted by titidinca View Post
Radio message folder is ok and in the TheDarkWraithUserOptions is written how you said!
Are you using the latest version of the mod (v6.3.0 with now patch 2 formerly patch 1)? Try with patch 2.

If that doesn't work then I would disable all mods except the core UIs mod and patch 2. Test again to see if you get radio messages or not.
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Old 01-07-11, 05:17 PM   #5916
titidinca
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Quote:
Originally Posted by TheDarkWraith View Post
Are you using the latest version of the mod (v6.3.0 with now patch 2 formerly patch 1)? Try with patch 2.

If that doesn't work then I would disable all mods except the core UIs mod and patch 2. Test again to see if you get radio messages or not.
Ok, I will try to patch 2 .Thanks!
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Old 01-07-11, 05:25 PM   #5917
TheDarkWraith
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Originally Posted by titidinca View Post
Ok, I will try to patch 2 .Thanks!
if that doesn't work then you need to enable script debugging so we can see what's going on. To do that you have to edit your \documents\SH5\data\cfg\main.cfg file. Find the entry below and make it look exactly like below:

[DEVELOPING]
Modding=Yes
MenuEditor=No
DebugScripts=Yes

This will allow dialog boxes to pop up and display information if/when an error occurs. If they do pop up then I'll need screenshots of what they say in order to figure out why you're having problems.
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Old 01-07-11, 06:03 PM   #5918
titidinca
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Quote:
Originally Posted by TheDarkWraith View Post
if that doesn't work then you need to enable script debugging so we can see what's going on. To do that you have to edit your \documents\SH5\data\cfg\main.cfg file. Find the entry below and make it look exactly like below:

[DEVELOPING]
Modding=Yes
MenuEditor=No
DebugScripts=Yes

This will allow dialog boxes to pop up and display information if/when an error occurs. If they do pop up then I'll need screenshots of what they say in order to figure out why you're having problems.
when I tried to keep this campaign I received the error:
Unable to DateTime.Parse fromdate:19390913 0007 19390914 0800 0 20 U-26 FdU 1939/09/13 / OPERATION CARRIED OUTAT POSITIONBF 1828.NO FUEL PROBLEMS. 6 TORPEDOES . BF 2573.
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Old 01-07-11, 06:06 PM   #5919
col_Kurtz
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Default Green crosshair Attack scope and Obs scope

Briefly. I give up. Now I have a problem with a green cross in the night view scopes. I do not see a vertical line at. The UZO is all good. I made screen shots. They also do not see - sometimes.
No ideas, no strength. Sorry.




In total, I have this problem a long time. I tried with different mods, MRPs, Emtgufs still the same.

My screen nativ res 1024x1280 so it`s a 5:4 aspect ratio. I`m using patch 5x4 - nothing. Graphic card HD ATI 4850 - it`s pretty good.
TheDarkWraith - filters are great - fantastic, using R:20, G:255, B: 0 and Alpha about 10-20 looks really good. Good work as usual
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Old 01-07-11, 06:06 PM   #5920
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Quote:
Originally Posted by titidinca View Post
when I tried to keep this campaign I received the error:
Unable to DateTime.Parse fromdate:19390913 0007 19390914 0800 0 20 U-26 FdU 1939/09/13 / OPERATION CARRIED OUTAT POSITIONBF 1828.NO FUEL PROBLEMS. 6 TORPEDOES . BF 2573.
This is good news Now I have something to work on to figure out why. Next question, what country are you in?
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Old 01-07-11, 06:09 PM   #5921
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Briefly. I give up. Now I have a problem with a green cross in the night view scopes. I do not see a vertical line at. The UZO is all good. I made screen shots. They also do not see - sometimes.
No ideas, no strength. Sorry.




In total, I have this problem a long time. I tried with different mods, MRPs, Emtgufs still the same.

My screen nativ res 1024x1280 so it`s a 5:4 aspect ratio. I`m using patch 5x4 - nothing. Graphic card HD ATI 4850 - it`s pretty good.
TheDarkWraith - filters are great - fantastic, using R:20, G:255, B: 0 and Alpha about 10-20 looks really good. Good work as usual
Click the HUD button in the scope's torpedo box. Enable the Crosshairs. This will add a highlight to the crosshairs in the scope so you can see them. I added this specifically for the problem you are experiencing.
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Old 01-07-11, 06:14 PM   #5922
titidinca
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Originally Posted by TheDarkWraith View Post
This is good news Now I have something to work on to figure out why. Next question, what country are you in?
ROMANIA
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Old 01-07-11, 06:47 PM   #5923
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Quote:
Originally Posted by titidinca View Post
ROMANIA
I'm putting something together for you to try. I'll send you a PM with it here in a few
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Old 01-07-11, 07:17 PM   #5924
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
Click the HUD button in the scope's torpedo box. Enable the Crosshairs. This will add a highlight to the crosshairs in the scope so you can see them. I added this specifically for the problem you are experiencing.
Yeah, I know that. I saw this crosshair. It is like a double, though the original crosshair had its outline.
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Old 01-08-11, 01:05 AM   #5925
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TDW, as far as you know, is there anything about your mod that would in any way cause problems if installed mid-patrol? For the past couple of months I've been updating without waiting to be in base and had no problems. Since about 3.6.0 I've begun running almost completely dry of contacts . . . and I am in Happy Times! The only mods I'm running are UI with Arclight Scopes and W Clear's Environment. The messages come in regarding convoys being spotted and 99% of the time I see no updates on the map to indicate this. Is it just the game?
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