SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-13-24, 09:38 AM | #5911 | |
Sparky
Join Date: Nov 2013
Posts: 153
Downloads: 86
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Quote:
Thanks for your reply. I use only the main FOTRSU mod. Tulagi was already my home base when I was offered and accepted the Balao on 13 May 1943 and started the new patrol on 5 June. |
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04-13-24, 03:21 PM | #5912 | |
Silent Hunter
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lol. you will need to sail around until at least August 1st before you will be able to dock. that's a long time between beers. you can keep the mission going by stopping at any designated port and "refit" until after 8/1/43 or start a new career or, if you have your saves, go back to mission where you accepted the Balao upgrade and refuse it, then carry on. either way, have fun with it.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-13-24, 04:49 PM | #5913 |
Sparky
Join Date: Nov 2013
Posts: 153
Downloads: 86
Uploads: 0
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04-14-24, 06:46 AM | #5914 |
Sparky
Join Date: Nov 2013
Posts: 153
Downloads: 86
Uploads: 0
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So do you suggest me to wait for time to pass and test if "End patrol" become available or ,as propbeanie said in previous post, :" It will make it impossible to dock the boat, and as far as we can tell, in perpetuity..."
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04-14-24, 03:00 PM | #5915 | |
Silent Hunter
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Quote:
i guess my last two suggestions are your alternatives: start a new career or load a save just prior to your accepting the Balao upgrade and refuse the upgrade. there is documentation either in the FOTRSU Page 1 post or in the files that are part of the download that suggest that one NOT accept certain upgrades until after certain dates. Gatos, Balaos, and Tenchs are the boats with these date limitations. if i find it i'll post it.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-15-24, 08:13 AM | #5916 | |
Sparky
Join Date: Nov 2013
Posts: 153
Downloads: 86
Uploads: 0
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Quote:
Thanks. It's 3rd of September and still nothing but I've already loaded a previous save prior to Balao upgrade. |
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04-15-24, 08:25 PM | #5917 |
Silent Hunter
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more than likely, you will offered that Balao upgrade within three missions, which will hopefully occur after August 1, 1943.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
04-15-24, 09:32 PM | #5918 | |
CTD - it's not just a job
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Quote:
The boat is first available at Mare Island for New Construction in mid-May of 1943, does the trials and then transfers to Brisbane in July of 1943, for a first assignment in August. It will then transfer to Milne Bay in November 1943. The boat does move around a lot... except at Pearl, from September 1943 onward, and Midway from October 1943 onward. We have a plan for the next version, but have not had time to fully test all of the possible idiosyncrasies. It's a good plan... it just has to be implemented yet... |
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04-17-24, 10:40 AM | #5919 |
Nub
Join Date: Feb 2024
Posts: 3
Downloads: 10
Uploads: 0
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Hydrophone not working
Hey guys, I only recently discovered the world of SH4 Mods, and installed this one. And it is awesome indeed.
But I came to a conclusion that my Hydrophone station doesn't work anymore.. Can't figure out why. It is down to using the SJ radar only and it kinda killing the immersion for me. Any ideas? Maybe there's something to do with the Balao bug before August 1st ? |
04-17-24, 12:07 PM | #5920 |
Gefallen Engel U-666
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welcome aboard!
ZZCheetahZZ
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-17-24, 01:06 PM | #5921 | |
Silent Hunter
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Quote:
when you post a problem such as this you need to include your JSGME game config. Launch JSGME then Tools-Export to-Clipboard. then open a post here and paste it (ctrl+v).
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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04-18-24, 12:30 AM | #5922 |
Nub
Join Date: Feb 2024
Posts: 3
Downloads: 10
Uploads: 0
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Thanks for heads up..
Actually I'm using OvGME for activating mods. So I don't have this tools menu. But I can post here the correct paths on my system. C:\Games\Silent Hunter 4 Wolves of the Pacific Gold Edition\MODS The mod itself in the MODS directory is: FalloftheRisingSun_Ultimate_v1.8 With all the Data, Extras, MODS and Support and files inside. |
04-18-24, 01:25 AM | #5923 |
Nub
Join Date: Feb 2024
Posts: 3
Downloads: 10
Uploads: 0
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Resolved
I think I found what's wrong.
I was using an older saved campaign... When I started a new one with the MOD enabled everything works as it should. |
04-25-24, 03:47 PM | #5924 |
Silent Hunter
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Torpedoes changing on their own
this one has me baffled. we are 11 or 12 missions into a Gar career. it is late 1943.
as we leave on patrol, our torpedo load looks like this: as soon as we shove off on patrol, tubes 1-4 change loads: i've been trying to figure out which torpedoes are the stowaways without any luck. i THINK they are German. the big question is: why the sudden change? i have already deleted the Save Folders and it made no difference. then i removed all mods after 410_Strategic_Map_Symbols and it made no difference. then i started the next mission and saved it, exited, and browsed the save file for ActiveUserPlayerUnits.upc. Tubes 1-4 are still loaded with Mk18's....even though they appear in the game as German T1(G7a). Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU V1.8\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak 200 Nihon Kaigun v1.3_FotRSU 300 Nippon_Maru_v1.9b_FotRSU 301_MoreDifficultAI00 310 Combined Roster 399_NoScrollNavMap 410_Strategic_Map_Symbols 500 Jimimadrid Sailors for FotRSU 550 Jimimadrid SubManagement 600 - 3000 Yard Bearing Tool (1920x) 610 Webster's 300' Underwater Visability for v1.5 999 Flotillas Fix for Argo&Nautilus
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 04-25-24 at 07:35 PM. |
04-26-24, 06:39 AM | #5925 |
CTD - it's not just a job
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You definitely have to clear the Save folder data when first using FotRSU, since there are a LOT of calls for ships and planes that are quite different from any other mod.
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