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07-09-10, 08:10 AM | #571 |
Helmsman
Join Date: Jan 2009
Location: Area 7
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O Yeah!! That is indeed some nice smoke.
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07-11-10, 11:18 PM | #572 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
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Environmental 3.0 MOD for SH5_1.2
Environmental 3.0 MOD replace all the Environmental MOD 1. There are foam from the 5m. 2. Smoke more black. 3.Form and wake more white. 4.Once again, adjust the color of the various climatic environment. |
07-12-10, 12:27 AM | #573 |
The Old Man
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When I remove halo's, what impact if any does that have on this MOD?
Code:
data/cfg/lights.cfg [InteractiveObjectsHighlight] Spread=0;<-----Make these two numbers zero like this Blend=0;<------Make these two numbers zero like this |
07-12-10, 12:27 AM | #574 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
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This looks even better than before - this is superb!
BUT After we install it are we going to have problems with the different envirnment zones - ie CTD whenever we go near land or change from one zone to another Just asking not critising Regards Rascal |
07-12-10, 01:48 AM | #575 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
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Is it possible to remove the underwater ripple effect? If so, does anyone here know where those variables are located? Look at any underwater photos from scuba divers, submarines, submersibles, etc and there is never any sort of ripple effect; a perpetual mistake in ubi's rendering of the ocean...
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07-12-10, 01:52 AM | #576 | |
The Old Man
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Quote:
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07-12-10, 02:08 AM | #577 | |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
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Quote:
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07-12-10, 02:18 AM | #578 | |
Admiral
Join Date: Mar 2007
Posts: 2,200
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Quote:
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07-12-10, 02:18 AM | #579 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
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You can try do it to test. I have not found a way let foam to more white of the 5 m wind speed .Maybe it can help。
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07-12-10, 02:21 AM | #580 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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07-12-10, 03:41 AM | #581 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
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I never adjust the underwater part, and so I have time I look at your question。
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07-12-10, 04:55 AM | #582 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
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Okay, cool
I do know that it was a feature in stock SH4 that environment mods later removed, so it should be in those files somewhere... |
07-12-10, 05:44 AM | #583 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
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Quote:
@TheBeast, If you remove the halos manually it would not make any difference to this mod, however, if you use another mod to do it, it would because it would overwrite the lights.cfg of this mod. Edit: By the way, thanks for the update W_clear
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 07-13-10 at 06:51 PM. |
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07-13-10, 06:27 PM | #584 |
Chief
Join Date: Jan 2008
Posts: 320
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Hi steel, is your interior mod still compatible with this Env-mod version?
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07-13-10, 06:50 PM | #585 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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No it is not, sorry. However, since version 1.0 of my interior was synced up with an older version of Env, it will not have a big impact on the environment(so you could still use them together really). I have setup v1.1 to be fully compatible with Env 3.0 but I am still waiting on BIGREG to release.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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