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Old 07-09-10, 08:10 AM   #571
Sudo
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O Yeah!! That is indeed some nice smoke.
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Old 07-11-10, 11:18 PM   #572
W_clear
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Environmental 3.0 MOD for SH5_1.2

Environmental 3.0 MOD replace all the Environmental MOD

1. There are foam from the 5m.

2. Smoke more black.

3.Form and wake more white.

4.Once again, adjust the color of the various climatic environment.
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Old 07-12-10, 12:27 AM   #573
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When I remove halo's, what impact if any does that have on this MOD?
Code:
data/cfg/lights.cfg

[InteractiveObjectsHighlight]
Spread=0;<-----Make these two numbers zero like this
Blend=0;<------Make these two numbers zero like this
Please Advise!
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Old 07-12-10, 12:27 AM   #574
rascal101
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This looks even better than before - this is superb!

BUT

After we install it are we going to have problems with the different envirnment zones - ie CTD whenever we go near land or change from one zone to another

Just asking not critising

Regards
Rascal
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Old 07-12-10, 01:48 AM   #575
Capt Jack Harkness
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Is it possible to remove the underwater ripple effect? If so, does anyone here know where those variables are located? Look at any underwater photos from scuba divers, submarines, submersibles, etc and there is never any sort of ripple effect; a perpetual mistake in ubi's rendering of the ocean...
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Old 07-12-10, 01:52 AM   #576
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Quote:
Originally Posted by Capt Jack Harkness View Post
Is it possible to remove the underwater ripple effect? If so, does anyone here know where those variables are located? Look at any underwater photos from scuba divers, submarines, submersibles, etc and there is never any sort of ripple effect; a perpetual mistake in ubi's rendering of the ocean...
Edit your Submarine SIM or FX file to remove that effect.
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Old 07-12-10, 02:08 AM   #577
W_clear
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Quote:
Originally Posted by Capt Jack Harkness View Post
Is it possible to remove the underwater ripple effect? If so, does anyone here know where those variables are located? Look at any underwater photos from scuba divers, submarines, submersibles, etc and there is never any sort of ripple effect; a perpetual mistake in ubi's rendering of the ocean...
Can you say that more simpler ? Because my English is very poor.
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Old 07-12-10, 02:18 AM   #578
tonschk
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Quote:
Originally Posted by TheBeast View Post
When I remove halo's, what impact if any does that have on this MOD?
Code:
data/cfg/lights.cfg
 
[InteractiveObjectsHighlight]
Spread=0;<-----Make these two numbers zero like this
Blend=0;<------Make these two numbers zero like this
Please Advise!
Probably this is a matter of personal preferences , but I preffer to keep the halo around the sun and keep the halo around the light sources inside the submarine ,everything looks less realistic without the halo , but this is just my opinion

.
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Old 07-12-10, 02:18 AM   #579
W_clear
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Quote:
Originally Posted by TheBeast View Post
When I remove halo's, what impact if any does that have on this MOD?
Code:
data/cfg/lights.cfg

[InteractiveObjectsHighlight]
Spread=0;<-----Make these two numbers zero like this
Blend=0;<------Make these two numbers zero like this
Please Advise!
You can try do it to test. I have not found a way let foam to more white of the 5 m wind speed .Maybe it can help。
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Old 07-12-10, 02:21 AM   #580
Capt Jack Harkness
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Quote:
Originally Posted by TheBeast View Post
Edit your Submarine SIM or FX file to remove that effect.
I'm not talking about the caustics on the hull, I'm talking about removing the wavy effect on the camera when underwater. It's not realistic and it's kinda been bothering me since I got SH5.
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Old 07-12-10, 03:41 AM   #581
W_clear
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Quote:
Originally Posted by Capt Jack Harkness View Post
I'm not talking about the caustics on the hull, I'm talking about removing the wavy effect on the camera when underwater. It's not realistic and it's kinda been bothering me since I got SH5.
I never adjust the underwater part, and so I have time I look at your question。
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Old 07-12-10, 04:55 AM   #582
Capt Jack Harkness
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Okay, cool

I do know that it was a feature in stock SH4 that environment mods later removed, so it should be in those files somewhere...
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Old 07-12-10, 05:44 AM   #583
SteelViking
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Quote:
Originally Posted by TheBeast View Post
When I remove halo's, what impact if any does that have on this MOD?
Code:
data/cfg/lights.cfg

[InteractiveObjectsHighlight]
Spread=0;<-----Make these two numbers zero like this
Blend=0;<------Make these two numbers zero like this
Please Advise!
Actually, he is not talking about environmental halos, he is talking about the halos that are placed around interactive objects.

@TheBeast,

If you remove the halos manually it would not make any difference to this mod, however, if you use another mod to do it, it would because it would overwrite the lights.cfg of this mod.

Edit: By the way, thanks for the update W_clear
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Last edited by SteelViking; 07-13-10 at 06:51 PM.
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Old 07-13-10, 06:27 PM   #584
Will-Rommel
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Hi steel, is your interior mod still compatible with this Env-mod version?
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Old 07-13-10, 06:50 PM   #585
SteelViking
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Quote:
Originally Posted by Will-Rommel View Post
Hi steel, is your interior mod still compatible with this Env-mod version?
No it is not, sorry. However, since version 1.0 of my interior was synced up with an older version of Env, it will not have a big impact on the environment(so you could still use them together really). I have setup v1.1 to be fully compatible with Env 3.0 but I am still waiting on BIGREG to release.
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